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Ceil dynamic font glyph size

Fixes #15459. When oversampling is enabled, glyphs may have fractional
size, but they are still rendered into integral pixels, which results in
them taking more space than was anticiped by autowrapping algorithm. The
solution here is to return ceiled width, which makes autowrapper
consider characters a bit larger than they are, but it doesn't hurt the
actual rendering and ensures there is enough space for the characters.
Ruslan Mustakov 7 years ago
parent
commit
aa8561ded4
1 changed files with 3 additions and 0 deletions
  1. 3 0
      scene/resources/dynamic_font.cpp

+ 3 - 0
scene/resources/dynamic_font.cpp

@@ -308,6 +308,9 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
 			ret.x += (delta.x >> 6) / oversampling;
 		}
 	}
+
+	// ensures oversampled glyphs will have enough space when this value is used by clipping/wrapping algorithms
+	ret.x = Math::ceil(ret.x);
 	return ret;
 }