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bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
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bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
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bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
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bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
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