Fixes editor crashing when editing autotiles
@@ -600,6 +600,8 @@ void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) {
}
void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
+ draw_handles = false;
+ creating_shape = false;
edit_mode = (EditMode)p_edit_mode;
switch (edit_mode) {
case EDITMODE_REGION: {