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Merge pull request #22383 from Faless/ws_close

Implement WebSocket close frame handling
Max Hilbrunner 7 năm trước cách đây
mục cha
commit
aaef640b8c

+ 17 - 2
modules/websocket/doc_classes/WebSocketClient.xml

@@ -31,8 +31,12 @@
 		<method name="disconnect_from_host">
 			<return type="void">
 			</return>
+			<argument index="0" name="code" type="int" default="1000">
+			</argument>
+			<argument index="1" name="reason" type="String" default="&quot;&quot;">
+			</argument>
 			<description>
-				Disconnect from the server if currently connected.
+				Disconnect this client from the connected host. See [method WebSocketPeer.close] for more info.
 			</description>
 		</method>
 	</methods>
@@ -43,8 +47,10 @@
 	</members>
 	<signals>
 		<signal name="connection_closed">
+			<argument index="0" name="was_clean_close" type="bool">
+			</argument>
 			<description>
-				Emitted when the connection to the server is closed.
+				Emitted when the connection to the server is closed. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
 			</description>
 		</signal>
 		<signal name="connection_error">
@@ -64,6 +70,15 @@
 				Emitted when a WebSocket message is received. Note: This signal is NOT emitted when used as high level multiplayer peer.
 			</description>
 		</signal>
+		<signal name="server_close_request">
+			<argument index="0" name="code" type="int">
+			</argument>
+			<argument index="1" name="reason" type="String">
+			</argument>
+			<description>
+				Emitted when the server requests a clean close. You should keep polling until you get a [signal connection_closed] signal to achieve the clean close. See [method WebSocketPeer.close] for more details.
+			</description>
+		</signal>
 	</signals>
 	<constants>
 	</constants>

+ 7 - 1
modules/websocket/doc_classes/WebSocketPeer.xml

@@ -15,8 +15,14 @@
 		<method name="close">
 			<return type="void">
 			</return>
+			<argument index="0" name="code" type="int" default="1000">
+			</argument>
+			<argument index="1" name="reason" type="String" default="&quot;&quot;">
+			</argument>
 			<description>
-				Close this WebSocket connection, actively disconnecting the peer.
+				Close this WebSocket connection. [code]code[/code] is the status code for the closure (see RFC6455 section 7.4 for a list of valid status codes). [reason] is the human readable reason for closing the connection (can be any UTF8 string, must be less than 123 bytes).
+				Note: To achieve a clean close, you will need to keep polling until either [signal WebSocketClient.connection_closed] or [signal WebSocketServer.client_disconnected] is received.
+				Note: HTML5 export might not support all status codes. Please refer to browsers-specific documentation for more details.
 			</description>
 		</method>
 		<method name="get_connected_host" qualifiers="const">

+ 20 - 3
modules/websocket/doc_classes/WebSocketServer.xml

@@ -18,8 +18,12 @@
 			</return>
 			<argument index="0" name="id" type="int">
 			</argument>
+			<argument index="1" name="code" type="int" default="1000">
+			</argument>
+			<argument index="2" name="reason" type="String" default="&quot;&quot;">
+			</argument>
 			<description>
-				Disconnects the given peer.
+				Disconnects the peer identified by [code]id[/code] from the server. See [method WebSocketPeer.close] for more info.
 			</description>
 		</method>
 		<method name="get_peer_address" qualifiers="const">
@@ -68,7 +72,7 @@
 			<description>
 				Start listening on the given port.
 				You can specify the desired subprotocols via the "protocols" array. If the list empty (default), "binary" will be used.
-				You can use this server as a network peer for [MultiplayerAPI] by passing true as "gd_mp_api". Note: [signal data_received] will not be fired and clients other than Godot will not work in this case.
+				You can use this server as a network peer for [MultiplayerAPI] by passing [code]true[/code] as [code]gd_mp_api[/code]. Note: [signal data_received] will not be fired and clients other than Godot will not work in this case.
 			</description>
 		</method>
 		<method name="stop">
@@ -80,6 +84,17 @@
 		</method>
 	</methods>
 	<signals>
+		<signal name="client_close_request">
+			<argument index="0" name="id" type="int">
+			</argument>
+			<argument index="1" name="code" type="int">
+			</argument>
+			<argument index="2" name="reason" type="String">
+			</argument>
+			<description>
+				Emitted when a client requests a clean close. You should keep polling until you get a [signal client_disconnected] signal with the same [code]id[/code] to achieve the clean close. See [method WebSocketPeer.close] for more details.
+			</description>
+		</signal>
 		<signal name="client_connected">
 			<argument index="0" name="id" type="int">
 			</argument>
@@ -92,8 +107,10 @@
 		<signal name="client_disconnected">
 			<argument index="0" name="id" type="int">
 			</argument>
+			<argument index="1" name="was_clean_close" type="bool">
+			</argument>
 			<description>
-				Emitted when a client disconnects.
+				Emitted when a client disconnects. [code]was_clean_close[/code] will be [code]true[/code] if the connection was shutdown cleanly.
 			</description>
 		</signal>
 		<signal name="data_received">

+ 5 - 4
modules/websocket/emws_client.cpp

@@ -55,8 +55,9 @@ EMSCRIPTEN_KEEPALIVE void _esws_on_error(void *obj) {
 
 EMSCRIPTEN_KEEPALIVE void _esws_on_close(void *obj, int code, char *reason, int was_clean) {
 	EMWSClient *client = static_cast<EMWSClient *>(obj);
+	client->_on_close_request(code, String(reason));
 	client->_is_connecting = false;
-	client->_on_disconnect();
+	client->_on_disconnect(was_clean != 0);
 }
 }
 
@@ -145,7 +146,7 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
 			if (!Module.IDHandler.has($0))
 				return; // Godot Object is gone!
 			var was_clean = 0;
-			if (event.was_clean)
+			if (event.wasClean)
 				was_clean = 1;
 			ccall("_esws_on_close",
 				"void",
@@ -182,9 +183,9 @@ NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() c
 	return CONNECTION_DISCONNECTED;
 };
 
-void EMWSClient::disconnect_from_host() {
+void EMWSClient::disconnect_from_host(int p_code, String p_reason) {
 
-	_peer->close();
+	_peer->close(p_code, p_reason);
 };
 
 IP_Address EMWSClient::get_connected_host() const {

+ 1 - 1
modules/websocket/emws_client.h

@@ -48,7 +48,7 @@ public:
 
 	Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
 	Ref<WebSocketPeer> get_peer(int p_peer_id) const;
-	void disconnect_from_host();
+	void disconnect_from_host(int p_code = 1000, String p_reason = "");
 	IP_Address get_connected_host() const;
 	uint16_t get_connected_port() const;
 	virtual ConnectionStatus get_connection_status() const;

+ 5 - 3
modules/websocket/emws_peer.cpp

@@ -130,15 +130,17 @@ bool EMWSPeer::is_connected_to_host() const {
 	return peer_sock != -1;
 };
 
-void EMWSPeer::close() {
+void EMWSPeer::close(int p_code, String p_reason) {
 
 	if (peer_sock != -1) {
 		/* clang-format off */
 		EM_ASM({
 			var sock = Module.IDHandler.get($0);
-			sock.close();
+			var code = $1;
+			var reason = UTF8ToString($2);
+			sock.close(code, reason);
 			Module.IDHandler.remove($0);
-		}, peer_sock);
+		}, peer_sock, p_code, p_reason.utf8().get_data());
 		/* clang-format on */
 	}
 	peer_sock = -1;

+ 1 - 1
modules/websocket/emws_peer.h

@@ -63,7 +63,7 @@ public:
 	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
 	virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
 
-	virtual void close();
+	virtual void close(int p_code = 1000, String p_reason = "");
 	virtual bool is_connected_to_host() const;
 	virtual IP_Address get_connected_host() const;
 	virtual uint16_t get_connected_port() const;

+ 1 - 1
modules/websocket/emws_server.cpp

@@ -68,7 +68,7 @@ int EMWSServer::get_peer_port(int p_peer_id) const {
 	return 0;
 }
 
-void EMWSServer::disconnect_peer(int p_peer_id) {
+void EMWSServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
 }
 
 EMWSServer::EMWSServer() {

+ 1 - 1
modules/websocket/emws_server.h

@@ -48,7 +48,7 @@ public:
 	Ref<WebSocketPeer> get_peer(int p_id) const;
 	IP_Address get_peer_address(int p_peer_id) const;
 	int get_peer_port(int p_peer_id) const;
-	void disconnect_peer(int p_peer_id);
+	void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
 	virtual void poll();
 	virtual PoolVector<String> get_protocols() const;
 

+ 16 - 5
modules/websocket/lws_client.cpp

@@ -129,6 +129,7 @@ int LWSClient::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
 			peer->set_wsi(wsi);
 			peer_data->peer_id = 0;
 			peer_data->force_close = false;
+			peer_data->clean_close = false;
 			_on_connect(lws_get_protocol(wsi)->name);
 			break;
 
@@ -137,10 +138,18 @@ int LWSClient::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
 			destroy_context();
 			return -1; // We should close the connection (would probably happen anyway)
 
+		case LWS_CALLBACK_WS_PEER_INITIATED_CLOSE: {
+			int code;
+			String reason = peer->get_close_reason(in, len, code);
+			peer_data->clean_close = true;
+			_on_close_request(code, reason);
+			return 0;
+		}
+
 		case LWS_CALLBACK_CLIENT_CLOSED:
 			peer->close();
 			destroy_context();
-			_on_disconnect();
+			_on_disconnect(peer_data->clean_close);
 			return 0; // We can end here
 
 		case LWS_CALLBACK_CLIENT_RECEIVE:
@@ -150,8 +159,10 @@ int LWSClient::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
 			break;
 
 		case LWS_CALLBACK_CLIENT_WRITEABLE:
-			if (peer_data->force_close)
+			if (peer_data->force_close) {
+				peer->send_close_status(wsi);
 				return -1;
+			}
 
 			peer->write_wsi();
 			break;
@@ -179,13 +190,12 @@ NetworkedMultiplayerPeer::ConnectionStatus LWSClient::get_connection_status() co
 	return CONNECTION_CONNECTING;
 }
 
-void LWSClient::disconnect_from_host() {
+void LWSClient::disconnect_from_host(int p_code, String p_reason) {
 
 	if (context == NULL)
 		return;
 
-	_peer->close();
-	destroy_context();
+	_peer->close(p_code, p_reason);
 };
 
 IP_Address LWSClient::get_connected_host() const {
@@ -208,6 +218,7 @@ LWSClient::~LWSClient() {
 
 	invalidate_lws_ref(); // We do not want any more callback
 	disconnect_from_host();
+	destroy_context();
 	_peer = Ref<LWSPeer>();
 };
 

+ 1 - 1
modules/websocket/lws_client.h

@@ -46,7 +46,7 @@ class LWSClient : public WebSocketClient {
 public:
 	Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
 	Ref<WebSocketPeer> get_peer(int p_peer_id) const;
-	void disconnect_from_host();
+	void disconnect_from_host(int p_code = 1000, String p_reason = "");
 	IP_Address get_connected_host() const;
 	uint16_t get_connected_port() const;
 	virtual ConnectionStatus get_connection_status() const;

+ 40 - 2
modules/websocket/lws_peer.cpp

@@ -178,11 +178,49 @@ bool LWSPeer::is_connected_to_host() const {
 	return wsi != NULL;
 };
 
-void LWSPeer::close() {
+String LWSPeer::get_close_reason(void *in, size_t len, int &r_code) {
+	String s;
+	r_code = 0;
+	if (len < 2) // From docs this should not happen
+		return s;
+
+	const uint8_t *b = (const uint8_t *)in;
+	r_code = b[0] << 8 | b[1];
+
+	if (len > 2) {
+		const char *utf8 = (const char *)&b[2];
+		s.parse_utf8(utf8, len - 2);
+	}
+	return s;
+}
+
+void LWSPeer::send_close_status(struct lws *p_wsi) {
+	if (close_code == -1)
+		return;
+
+	int len = close_reason.size();
+	ERR_FAIL_COND(len > 123); // Maximum allowed reason size in bytes
+
+	lws_close_status code = (lws_close_status)close_code;
+	unsigned char *reason = len > 0 ? (unsigned char *)close_reason.utf8().ptrw() : NULL;
+
+	lws_close_reason(p_wsi, code, reason, len);
+
+	close_code = -1;
+	close_reason = "";
+}
+
+void LWSPeer::close(int p_code, String p_reason) {
 	if (wsi != NULL) {
+		close_code = p_code;
+		close_reason = p_reason;
 		PeerData *data = ((PeerData *)lws_wsi_user(wsi));
 		data->force_close = true;
-		lws_callback_on_writable(wsi); // notify that we want to disconnect
+		data->clean_close = true;
+		lws_callback_on_writable(wsi); // Notify that we want to disconnect
+	} else {
+		close_code = -1;
+		close_reason = "";
 	}
 	wsi = NULL;
 	rbw.resize(0);

+ 7 - 1
modules/websocket/lws_peer.h

@@ -53,10 +53,14 @@ private:
 	WriteMode write_mode;
 	bool _was_string;
 
+	int close_code;
+	String close_reason;
+
 public:
 	struct PeerData {
 		uint32_t peer_id;
 		bool force_close;
+		bool clean_close;
 	};
 
 	RingBuffer<uint8_t> rbw;
@@ -71,7 +75,7 @@ public:
 	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
 	virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
 
-	virtual void close();
+	virtual void close(int p_code = 1000, String p_reason = "");
 	virtual bool is_connected_to_host() const;
 	virtual IP_Address get_connected_host() const;
 	virtual uint16_t get_connected_port() const;
@@ -83,6 +87,8 @@ public:
 	void set_wsi(struct lws *wsi);
 	Error read_wsi(void *in, size_t len);
 	Error write_wsi();
+	void send_close_status(struct lws *wsi);
+	String get_close_reason(void *in, size_t len, int &r_code);
 
 	LWSPeer();
 	~LWSPeer();

+ 27 - 6
modules/websocket/lws_server.cpp

@@ -90,20 +90,36 @@ int LWSServer::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
 
 			peer_data->peer_id = id;
 			peer_data->force_close = false;
-
+			peer_data->clean_close = false;
 			_on_connect(id, lws_get_protocol(wsi)->name);
 			break;
 		}
 
+		case LWS_CALLBACK_WS_PEER_INITIATED_CLOSE: {
+			if (peer_data == NULL)
+				return 0;
+
+			int32_t id = peer_data->peer_id;
+			if (_peer_map.has(id)) {
+				int code;
+				Ref<LWSPeer> peer = _peer_map[id];
+				String reason = peer->get_close_reason(in, len, code);
+				peer_data->clean_close = true;
+				_on_close_request(id, code, reason);
+			}
+			return 0;
+		}
+
 		case LWS_CALLBACK_CLOSED: {
 			if (peer_data == NULL)
 				return 0;
 			int32_t id = peer_data->peer_id;
+			bool clean = peer_data->clean_close;
 			if (_peer_map.has(id)) {
 				_peer_map[id]->close();
 				_peer_map.erase(id);
 			}
-			_on_disconnect(id);
+			_on_disconnect(id, clean);
 			return 0; // we can end here
 		}
 
@@ -118,10 +134,15 @@ int LWSServer::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
 		}
 
 		case LWS_CALLBACK_SERVER_WRITEABLE: {
-			if (peer_data->force_close)
+			int id = peer_data->peer_id;
+			if (peer_data->force_close) {
+				if (_peer_map.has(id)) {
+					Ref<LWSPeer> peer = _peer_map[id];
+					peer->send_close_status(wsi);
+				}
 				return -1;
+			}
 
-			int id = peer_data->peer_id;
 			if (_peer_map.has(id))
 				static_cast<Ref<LWSPeer> >(_peer_map[id])->write_wsi();
 			break;
@@ -164,10 +185,10 @@ int LWSServer::get_peer_port(int p_peer_id) const {
 	return _peer_map[p_peer_id]->get_connected_port();
 }
 
-void LWSServer::disconnect_peer(int p_peer_id) {
+void LWSServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
 	ERR_FAIL_COND(!has_peer(p_peer_id));
 
-	get_peer(p_peer_id)->close();
+	get_peer(p_peer_id)->close(p_code, p_reason);
 }
 
 LWSServer::LWSServer() {

+ 1 - 1
modules/websocket/lws_server.h

@@ -54,7 +54,7 @@ public:
 	Ref<WebSocketPeer> get_peer(int p_id) const;
 	IP_Address get_peer_address(int p_peer_id) const;
 	int get_peer_port(int p_peer_id) const;
-	void disconnect_peer(int p_peer_id);
+	void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
 	virtual void poll() { _lws_poll(); }
 
 	LWSServer();

+ 10 - 4
modules/websocket/websocket_client.cpp

@@ -107,12 +107,17 @@ void WebSocketClient::_on_connect(String p_protocol) {
 	}
 }
 
-void WebSocketClient::_on_disconnect() {
+void WebSocketClient::_on_close_request(int p_code, String p_reason) {
+
+	emit_signal("server_close_request", p_code, p_reason);
+}
+
+void WebSocketClient::_on_disconnect(bool p_was_clean) {
 
 	if (_is_multiplayer) {
 		emit_signal("connection_failed");
 	} else {
-		emit_signal("connection_closed");
+		emit_signal("connection_closed", p_was_clean);
 	}
 }
 
@@ -127,7 +132,7 @@ void WebSocketClient::_on_error() {
 
 void WebSocketClient::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false));
-	ClassDB::bind_method(D_METHOD("disconnect_from_host"), &WebSocketClient::disconnect_from_host);
+	ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL(""));
 	ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled);
 	ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled);
 
@@ -135,6 +140,7 @@ void WebSocketClient::_bind_methods() {
 
 	ADD_SIGNAL(MethodInfo("data_received"));
 	ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
-	ADD_SIGNAL(MethodInfo("connection_closed"));
+	ADD_SIGNAL(MethodInfo("server_close_request", PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
+	ADD_SIGNAL(MethodInfo("connection_closed", PropertyInfo(Variant::BOOL, "was_clean_close")));
 	ADD_SIGNAL(MethodInfo("connection_error"));
 }

+ 3 - 2
modules/websocket/websocket_client.h

@@ -53,7 +53,7 @@ public:
 
 	virtual void poll() = 0;
 	virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()) = 0;
-	virtual void disconnect_from_host() = 0;
+	virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0;
 	virtual IP_Address get_connected_host() const = 0;
 	virtual uint16_t get_connected_port() const = 0;
 
@@ -62,7 +62,8 @@ public:
 
 	void _on_peer_packet();
 	void _on_connect(String p_protocol);
-	void _on_disconnect();
+	void _on_close_request(int p_code, String p_reason);
+	void _on_disconnect(bool p_was_clean);
 	void _on_error();
 
 	WebSocketClient();

+ 1 - 1
modules/websocket/websocket_peer.cpp

@@ -42,7 +42,7 @@ void WebSocketPeer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_write_mode", "mode"), &WebSocketPeer::set_write_mode);
 	ClassDB::bind_method(D_METHOD("is_connected_to_host"), &WebSocketPeer::is_connected_to_host);
 	ClassDB::bind_method(D_METHOD("was_string_packet"), &WebSocketPeer::was_string_packet);
-	ClassDB::bind_method(D_METHOD("close"), &WebSocketPeer::close);
+	ClassDB::bind_method(D_METHOD("close", "code", "reason"), &WebSocketPeer::close, DEFVAL(1000), DEFVAL(""));
 	ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketPeer::get_connected_host);
 	ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketPeer::get_connected_port);
 

+ 1 - 1
modules/websocket/websocket_peer.h

@@ -58,7 +58,7 @@ public:
 	virtual WriteMode get_write_mode() const = 0;
 	virtual void set_write_mode(WriteMode p_mode) = 0;
 
-	virtual void close() = 0;
+	virtual void close(int p_code = 1000, String p_reason = "") = 0;
 
 	virtual bool is_connected_to_host() const = 0;
 	virtual IP_Address get_connected_host() const = 0;

+ 10 - 4
modules/websocket/websocket_server.cpp

@@ -46,9 +46,10 @@ void WebSocketServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
 	ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketServer::get_peer_address);
 	ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketServer::get_peer_port);
-	ClassDB::bind_method(D_METHOD("disconnect_peer", "id"), &WebSocketServer::disconnect_peer);
+	ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
 
-	ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id")));
+	ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
+	ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
 	ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
 	ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
 }
@@ -85,13 +86,18 @@ void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
 	}
 }
 
-void WebSocketServer::_on_disconnect(int32_t p_peer_id) {
+void WebSocketServer::_on_disconnect(int32_t p_peer_id, bool p_was_clean) {
 
 	if (_is_multiplayer) {
 		// Send delete to clients
 		_send_del(p_peer_id);
 		emit_signal("peer_disconnected", p_peer_id);
 	} else {
-		emit_signal("client_disconnected", p_peer_id);
+		emit_signal("client_disconnected", p_peer_id, p_was_clean);
 	}
 }
+
+void WebSocketServer::_on_close_request(int32_t p_peer_id, int p_code, String p_reason) {
+
+	emit_signal("client_close_request", p_peer_id, p_code, p_reason);
+}

+ 3 - 2
modules/websocket/websocket_server.h

@@ -54,11 +54,12 @@ public:
 
 	virtual IP_Address get_peer_address(int p_peer_id) const = 0;
 	virtual int get_peer_port(int p_peer_id) const = 0;
-	virtual void disconnect_peer(int p_peer_id) = 0;
+	virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0;
 
 	void _on_peer_packet(int32_t p_peer_id);
 	void _on_connect(int32_t p_peer_id, String p_protocol);
-	void _on_disconnect(int32_t p_peer_id);
+	void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
+	void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
 
 	WebSocketServer();
 	~WebSocketServer();