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@@ -824,7 +824,7 @@
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<member name="logging/file_logging/max_log_files" type="int" setter="" getter="" default="5">
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Specifies the maximum amount of log files allowed (used for rotation).
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</member>
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- <member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="1024">
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+ <member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="4096">
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Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
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</member>
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<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="" default="60">
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