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@@ -344,6 +344,8 @@ struct _VariantCall {
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VCALL_LOCALMEM1R(Vector2, rotated);
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VCALL_LOCALMEM1R(Vector2, rotated);
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VCALL_LOCALMEM0R(Vector2, tangent);
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VCALL_LOCALMEM0R(Vector2, tangent);
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VCALL_LOCALMEM0R(Vector2, floor);
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VCALL_LOCALMEM0R(Vector2, floor);
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+ VCALL_LOCALMEM0R(Vector2, ceil);
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+ VCALL_LOCALMEM0R(Vector2, round);
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VCALL_LOCALMEM1R(Vector2, snapped);
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VCALL_LOCALMEM1R(Vector2, snapped);
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VCALL_LOCALMEM0R(Vector2, aspect);
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VCALL_LOCALMEM0R(Vector2, aspect);
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VCALL_LOCALMEM1R(Vector2, dot);
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VCALL_LOCALMEM1R(Vector2, dot);
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@@ -386,6 +388,7 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Vector3, abs);
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VCALL_LOCALMEM0R(Vector3, abs);
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VCALL_LOCALMEM0R(Vector3, floor);
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VCALL_LOCALMEM0R(Vector3, floor);
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VCALL_LOCALMEM0R(Vector3, ceil);
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VCALL_LOCALMEM0R(Vector3, ceil);
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+ VCALL_LOCALMEM0R(Vector3, round);
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VCALL_LOCALMEM1R(Vector3, distance_to);
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VCALL_LOCALMEM1R(Vector3, distance_to);
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VCALL_LOCALMEM1R(Vector3, distance_squared_to);
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VCALL_LOCALMEM1R(Vector3, distance_squared_to);
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VCALL_LOCALMEM1R(Vector3, angle_to);
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VCALL_LOCALMEM1R(Vector3, angle_to);
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@@ -1519,6 +1522,8 @@ void register_variant_methods() {
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, rotated, REAL, "phi", varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, rotated, REAL, "phi", varray());
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ADDFUNC0R(VECTOR2, VECTOR2, Vector2, tangent, varray());
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ADDFUNC0R(VECTOR2, VECTOR2, Vector2, tangent, varray());
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ADDFUNC0R(VECTOR2, VECTOR2, Vector2, floor, varray());
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ADDFUNC0R(VECTOR2, VECTOR2, Vector2, floor, varray());
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+ ADDFUNC0R(VECTOR2, VECTOR2, Vector2, ceil, varray());
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+ ADDFUNC0R(VECTOR2, VECTOR2, Vector2, round, varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, snapped, VECTOR2, "by", varray());
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ADDFUNC1R(VECTOR2, VECTOR2, Vector2, snapped, VECTOR2, "by", varray());
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ADDFUNC0R(VECTOR2, REAL, Vector2, aspect, varray());
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ADDFUNC0R(VECTOR2, REAL, Vector2, aspect, varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, dot, VECTOR2, "with", varray());
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ADDFUNC1R(VECTOR2, REAL, Vector2, dot, VECTOR2, "with", varray());
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@@ -1560,6 +1565,7 @@ void register_variant_methods() {
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ADDFUNC0R(VECTOR3, VECTOR3, Vector3, abs, varray());
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ADDFUNC0R(VECTOR3, VECTOR3, Vector3, abs, varray());
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ADDFUNC0R(VECTOR3, VECTOR3, Vector3, floor, varray());
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ADDFUNC0R(VECTOR3, VECTOR3, Vector3, floor, varray());
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ADDFUNC0R(VECTOR3, VECTOR3, Vector3, ceil, varray());
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ADDFUNC0R(VECTOR3, VECTOR3, Vector3, ceil, varray());
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+ ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
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ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
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