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@@ -646,7 +646,7 @@ void ParticlesMaterial::_update_shader() {
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code += " for(int i=0;i<emit_count;i++) {\n";
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code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n";
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code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n";
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- code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n";
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+ code += " emit_subparticle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n";
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code += " }";
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}
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