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@@ -332,8 +332,8 @@ void MeshInstance3D::create_multiple_convex_collisions(const Ref<MeshConvexDecom
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void MeshInstance3D::_notification(int p_what) {
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switch (p_what) {
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- case NOTIFICATION_ENTER_TREE: {
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- _resolve_skeleton_path();
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+ case NOTIFICATION_READY: {
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+ callable_mp(this, &MeshInstance3D::_resolve_skeleton_path).call_deferred();
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} break;
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case NOTIFICATION_TRANSLATION_CHANGED: {
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if (mesh.is_valid()) {
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