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@@ -3626,7 +3626,11 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
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}
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#endif
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- if (!OS::get_singleton()->is_in_low_processor_usage_mode()) {
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+ if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->is_in_low_processor_usage_mode()) {
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+ // Increase priority for projects that are not in low-processor mode (typically games)
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+ // to reduce the risk of frame stuttering.
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+ // This is not done for the editor to prevent importers or resource bakers
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+ // from making the system unresponsive.
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SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
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DWORD index = 0;
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HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);
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