Fix varying usage in custom functions [3.x]
@@ -2839,7 +2839,7 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str
usage.var = &p_varying;
usage.line = tk_line;
unknown_varying_usages.push_back(usage);
- return false;
+ break;
case ShaderNode::Varying::STAGE_VERTEX:
if (current_function == String("fragment") || current_function == String("light")) {
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;