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Merge pull request #41926 from Calinou/rename-shortcut-sentence-case

Rename ShortCut to Shortcut which is more grammatically correct
Rémi Verschelde 5 anni fa
parent
commit
ab7e7b8116

+ 2 - 2
doc/classes/BaseButton.xml

@@ -65,8 +65,8 @@
 		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
 			If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active).
 		</member>
-		<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
-			[ShortCut] associated to the button.
+		<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
+			[Shortcut] associated to the button.
 		</member>
 		<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
 			If [code]true[/code], the button will add information about its shortcut in the tooltip.

+ 16 - 16
doc/classes/PopupMenu.xml

@@ -29,14 +29,14 @@
 		<method name="add_check_shortcut">
 			<return type="void">
 			</return>
-			<argument index="0" name="shortcut" type="ShortCut">
+			<argument index="0" name="shortcut" type="Shortcut">
 			</argument>
 			<argument index="1" name="id" type="int" default="-1">
 			</argument>
 			<argument index="2" name="global" type="bool" default="false">
 			</argument>
 			<description>
-				Adds a new checkable item and assigns the specified [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.
+				Adds a new checkable item and assigns the specified [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name.
 				An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
 				[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
 			</description>
@@ -63,14 +63,14 @@
 			</return>
 			<argument index="0" name="texture" type="Texture2D">
 			</argument>
-			<argument index="1" name="shortcut" type="ShortCut">
+			<argument index="1" name="shortcut" type="Shortcut">
 			</argument>
 			<argument index="2" name="id" type="int" default="-1">
 			</argument>
 			<argument index="3" name="global" type="bool" default="false">
 			</argument>
 			<description>
-				Adds a new checkable item and assigns the specified [ShortCut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [ShortCut]'s name.
+				Adds a new checkable item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name.
 				An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
 				[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
 			</description>
@@ -111,7 +111,7 @@
 			</return>
 			<argument index="0" name="texture" type="Texture2D">
 			</argument>
-			<argument index="1" name="shortcut" type="ShortCut">
+			<argument index="1" name="shortcut" type="Shortcut">
 			</argument>
 			<argument index="2" name="id" type="int" default="-1">
 			</argument>
@@ -126,14 +126,14 @@
 			</return>
 			<argument index="0" name="texture" type="Texture2D">
 			</argument>
-			<argument index="1" name="shortcut" type="ShortCut">
+			<argument index="1" name="shortcut" type="Shortcut">
 			</argument>
 			<argument index="2" name="id" type="int" default="-1">
 			</argument>
 			<argument index="3" name="global" type="bool" default="false">
 			</argument>
 			<description>
-				Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [ShortCut]'s name.
+				Adds a new item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name.
 				An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
 			</description>
 		</method>
@@ -188,14 +188,14 @@
 		<method name="add_radio_check_shortcut">
 			<return type="void">
 			</return>
-			<argument index="0" name="shortcut" type="ShortCut">
+			<argument index="0" name="shortcut" type="Shortcut">
 			</argument>
 			<argument index="1" name="id" type="int" default="-1">
 			</argument>
 			<argument index="2" name="global" type="bool" default="false">
 			</argument>
 			<description>
-				Adds a new radio check button and assigns a [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name.
+				Adds a new radio check button and assigns a [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name.
 				An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
 				[b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it.
 			</description>
@@ -212,14 +212,14 @@
 		<method name="add_shortcut">
 			<return type="void">
 			</return>
-			<argument index="0" name="shortcut" type="ShortCut">
+			<argument index="0" name="shortcut" type="Shortcut">
 			</argument>
 			<argument index="1" name="id" type="int" default="-1">
 			</argument>
 			<argument index="2" name="global" type="bool" default="false">
 			</argument>
 			<description>
-				Adds a [ShortCut].
+				Adds a [Shortcut].
 				An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index.
 			</description>
 		</method>
@@ -303,12 +303,12 @@
 			</description>
 		</method>
 		<method name="get_item_shortcut" qualifiers="const">
-			<return type="ShortCut">
+			<return type="Shortcut">
 			</return>
 			<argument index="0" name="idx" type="int">
 			</argument>
 			<description>
-				Returns the [ShortCut] associated with the specified [code]idx[/code] item.
+				Returns the [Shortcut] associated with the specified [code]idx[/code] item.
 			</description>
 		</method>
 		<method name="get_item_submenu" qualifiers="const">
@@ -521,12 +521,12 @@
 			</return>
 			<argument index="0" name="idx" type="int">
 			</argument>
-			<argument index="1" name="shortcut" type="ShortCut">
+			<argument index="1" name="shortcut" type="Shortcut">
 			</argument>
 			<argument index="2" name="global" type="bool" default="false">
 			</argument>
 			<description>
-				Sets a [ShortCut] for the specified item [code]idx[/code].
+				Sets a [Shortcut] for the specified item [code]idx[/code].
 			</description>
 		</method>
 		<method name="set_item_shortcut_disabled">
@@ -537,7 +537,7 @@
 			<argument index="1" name="disabled" type="bool">
 			</argument>
 			<description>
-				Disables the [ShortCut] of the specified index [code]idx[/code].
+				Disables the [Shortcut] of the specified index [code]idx[/code].
 			</description>
 		</method>
 		<method name="set_item_submenu">

+ 1 - 1
doc/classes/ShortCut.xml → doc/classes/Shortcut.xml

@@ -1,5 +1,5 @@
 <?xml version="1.0" encoding="UTF-8" ?>
-<class name="ShortCut" inherits="Resource" version="4.0">
+<class name="Shortcut" inherits="Resource" version="4.0">
 	<brief_description>
 		A shortcut for binding input.
 	</brief_description>

+ 4 - 4
editor/editor_node.cpp

@@ -2819,9 +2819,9 @@ void EditorNode::_discard_changes(const String &p_str) {
 }
 
 void EditorNode::_update_file_menu_opened() {
-	Ref<ShortCut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene");
+	Ref<Shortcut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene");
 	close_scene_sc->set_name(TTR("Close Scene"));
-	Ref<ShortCut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
+	Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
 	reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene"));
 	PopupMenu *pop = file_menu->get_popup();
 	pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.empty());
@@ -4714,10 +4714,10 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
 				scene_tabs_context_menu->add_item(TTR("Play This Scene"), RUN_PLAY_SCENE);
 
 				scene_tabs_context_menu->add_separator();
-				Ref<ShortCut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene");
+				Ref<Shortcut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene");
 				close_tab_sc->set_name(TTR("Close Tab"));
 				scene_tabs_context_menu->add_shortcut(close_tab_sc, FILE_CLOSE);
-				Ref<ShortCut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
+				Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
 				undo_close_tab_sc->set_name(TTR("Undo Close Tab"));
 				scene_tabs_context_menu->add_shortcut(undo_close_tab_sc, FILE_OPEN_PREV);
 				if (previous_scenes.empty()) {

+ 15 - 15
editor/editor_settings.cpp

@@ -77,7 +77,7 @@ bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value)
 			String name = arr[i];
 			Ref<InputEvent> shortcut = arr[i + 1];
 
-			Ref<ShortCut> sc;
+			Ref<Shortcut> sc;
 			sc.instance();
 			sc->set_shortcut(shortcut);
 			add_shortcut(name, sc);
@@ -120,8 +120,8 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
 
 	if (p_name.operator String() == "shortcuts") {
 		Array arr;
-		for (const Map<String, Ref<ShortCut>>::Element *E = shortcuts.front(); E; E = E->next()) {
-			Ref<ShortCut> sc = E->get();
+		for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) {
+			Ref<Shortcut> sc = E->get();
 
 			if (optimize_save) {
 				if (!sc->has_meta("original")) {
@@ -1481,50 +1481,50 @@ String EditorSettings::get_editor_layouts_config() const {
 
 // Shortcuts
 
-void EditorSettings::add_shortcut(const String &p_name, Ref<ShortCut> &p_shortcut) {
+void EditorSettings::add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut) {
 	shortcuts[p_name] = p_shortcut;
 }
 
 bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const {
-	const Map<String, Ref<ShortCut>>::Element *E = shortcuts.find(p_name);
+	const Map<String, Ref<Shortcut>>::Element *E = shortcuts.find(p_name);
 	ERR_FAIL_COND_V_MSG(!E, false, "Unknown Shortcut: " + p_name + ".");
 
 	return E->get()->is_shortcut(p_event);
 }
 
-Ref<ShortCut> EditorSettings::get_shortcut(const String &p_name) const {
-	const Map<String, Ref<ShortCut>>::Element *E = shortcuts.find(p_name);
+Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const {
+	const Map<String, Ref<Shortcut>>::Element *E = shortcuts.find(p_name);
 	if (!E) {
-		return Ref<ShortCut>();
+		return Ref<Shortcut>();
 	}
 
 	return E->get();
 }
 
 void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {
-	for (const Map<String, Ref<ShortCut>>::Element *E = shortcuts.front(); E; E = E->next()) {
+	for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) {
 		r_shortcuts->push_back(E->key());
 	}
 }
 
-Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path) {
+Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
 	if (!EditorSettings::get_singleton()) {
 		return nullptr;
 	}
 
-	Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
+	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
 
 	ERR_FAIL_COND_V_MSG(!sc.is_valid(), sc, "Used ED_GET_SHORTCUT with invalid shortcut: " + p_path + ".");
 
 	return sc;
 }
 
-struct ShortCutMapping {
+struct ShortcutMapping {
 	const char *path;
 	uint32_t keycode;
 };
 
-Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode) {
+Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode) {
 #ifdef OSX_ENABLED
 	// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
 	if (p_keycode == KEY_DELETE) {
@@ -1545,7 +1545,7 @@ Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p
 	}
 
 	if (!EditorSettings::get_singleton()) {
-		Ref<ShortCut> sc;
+		Ref<Shortcut> sc;
 		sc.instance();
 		sc->set_name(p_name);
 		sc->set_shortcut(ie);
@@ -1553,7 +1553,7 @@ Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p
 		return sc;
 	}
 
-	Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
+	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
 	if (sc.is_valid()) {
 		sc->set_name(p_name); //keep name (the ones that come from disk have no name)
 		sc->set_meta("original", ie); //to compare against changes

+ 5 - 5
editor/editor_settings.h

@@ -85,7 +85,7 @@ private:
 	int last_order;
 
 	Ref<Resource> clipboard;
-	Map<String, Ref<ShortCut>> shortcuts;
+	Map<String, Ref<Shortcut>> shortcuts;
 
 	String resource_path;
 	String settings_dir;
@@ -182,9 +182,9 @@ public:
 	Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String());
 	String get_editor_layouts_config() const;
 
-	void add_shortcut(const String &p_name, Ref<ShortCut> &p_shortcut);
+	void add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut);
 	bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const;
-	Ref<ShortCut> get_shortcut(const String &p_name) const;
+	Ref<Shortcut> get_shortcut(const String &p_name) const;
 	void get_shortcut_list(List<String> *r_shortcuts);
 
 	void notify_changes();
@@ -203,7 +203,7 @@ Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_re
 Variant _EDITOR_GET(const String &p_setting);
 
 #define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
-Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0);
-Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path);
+Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0);
+Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path);
 
 #endif // EDITOR_SETTINGS_H

+ 0 - 0
editor/icons/ShortCut.svg → editor/icons/Shortcut.svg


+ 5 - 5
editor/plugins/canvas_item_editor_plugin.h

@@ -400,11 +400,11 @@ private:
 	Ref<Texture2D> select_handle;
 	Ref<Texture2D> anchor_handle;
 
-	Ref<ShortCut> drag_pivot_shortcut;
-	Ref<ShortCut> set_pivot_shortcut;
-	Ref<ShortCut> multiply_grid_step_shortcut;
-	Ref<ShortCut> divide_grid_step_shortcut;
-	Ref<ShortCut> pan_view_shortcut;
+	Ref<Shortcut> drag_pivot_shortcut;
+	Ref<Shortcut> set_pivot_shortcut;
+	Ref<Shortcut> multiply_grid_step_shortcut;
+	Ref<Shortcut> divide_grid_step_shortcut;
+	Ref<Shortcut> pan_view_shortcut;
 
 	bool _is_node_locked(const Node *p_node);
 	bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);

+ 1 - 1
editor/plugins/node_3d_editor_plugin.cpp

@@ -2246,7 +2246,7 @@ Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouse
 }
 
 static bool is_shortcut_pressed(const String &p_path) {
-	Ref<ShortCut> shortcut = ED_GET_SHORTCUT(p_path);
+	Ref<Shortcut> shortcut = ED_GET_SHORTCUT(p_path);
 	if (shortcut.is_null()) {
 		return false;
 	}

+ 3 - 3
editor/settings_config_dialog.cpp

@@ -202,7 +202,7 @@ void EditorSettingsDialog::_update_shortcuts() {
 	Map<String, TreeItem *> sections;
 
 	for (List<String>::Element *E = slist.front(); E; E = E->next()) {
-		Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(E->get());
+		Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(E->get());
 		if (!sc->has_meta("original")) {
 			continue;
 		}
@@ -268,7 +268,7 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column
 	ERR_FAIL_COND(!ti);
 
 	String item = ti->get_metadata(0);
-	Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(item);
+	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(item);
 
 	if (p_idx == 0) {
 		press_a_key_label->set_text(TTR("Press a Key..."));
@@ -335,7 +335,7 @@ void EditorSettingsDialog::_press_a_key_confirm() {
 	ie->set_alt(last_wait_for_key->get_alt());
 	ie->set_metakey(last_wait_for_key->get_metakey());
 
-	Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured);
+	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured);
 
 	undo_redo->create_action(TTR("Change Shortcut") + " '" + shortcut_configured + "'");
 	undo_redo->add_do_method(sc.ptr(), "set_shortcut", ie);

+ 3 - 3
scene/gui/base_button.cpp

@@ -326,12 +326,12 @@ bool BaseButton::is_keep_pressed_outside() const {
 	return keep_pressed_outside;
 }
 
-void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) {
+void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) {
 	shortcut = p_shortcut;
 	set_process_unhandled_input(shortcut.is_valid());
 }
 
-Ref<ShortCut> BaseButton::get_shortcut() const {
+Ref<Shortcut> BaseButton::get_shortcut() const {
 	return shortcut;
 }
 
@@ -414,7 +414,7 @@ void BaseButton::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
 
 	BIND_ENUM_CONSTANT(DRAW_NORMAL);

+ 3 - 3
scene/gui/base_button.h

@@ -50,7 +50,7 @@ private:
 	bool shortcut_in_tooltip;
 	bool keep_pressed_outside;
 	FocusMode enabled_focus_mode;
-	Ref<ShortCut> shortcut;
+	Ref<Shortcut> shortcut;
 
 	ActionMode action_mode;
 	struct Status {
@@ -118,8 +118,8 @@ public:
 	void set_enabled_focus_mode(FocusMode p_mode);
 	FocusMode get_enabled_focus_mode() const;
 
-	void set_shortcut(const Ref<ShortCut> &p_shortcut);
-	Ref<ShortCut> get_shortcut() const;
+	void set_shortcut(const Ref<Shortcut> &p_shortcut);
+	Ref<Shortcut> get_shortcut() const;
 
 	virtual String get_tooltip(const Point2 &p_pos) const override;
 

+ 12 - 12
scene/gui/popup_menu.cpp

@@ -717,7 +717,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
 }
 
 #define ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global)                           \
-	ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid ShortCut."); \
+	ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid Shortcut."); \
 	_ref_shortcut(p_shortcut);                                                         \
 	item.text = p_shortcut->get_name();                                                \
 	item.xl_text = tr(item.text);                                                      \
@@ -725,7 +725,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
 	item.shortcut = p_shortcut;                                                        \
 	item.shortcut_is_global = p_global;
 
-void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 	Item item;
 	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
 	items.push_back(item);
@@ -733,7 +733,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_g
 	child_controls_changed();
 }
 
-void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 	Item item;
 	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
 	item.icon = p_icon;
@@ -742,7 +742,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortC
 	child_controls_changed();
 }
 
-void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 	Item item;
 	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
 	item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
@@ -751,7 +751,7 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bo
 	child_controls_changed();
 }
 
-void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 	Item item;
 	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
 	item.icon = p_icon;
@@ -761,7 +761,7 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<
 	child_controls_changed();
 }
 
-void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 	Item item;
 	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
 	item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
@@ -770,7 +770,7 @@ void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_
 	child_controls_changed();
 }
 
-void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) {
 	Item item;
 	ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
 	item.icon = p_icon;
@@ -931,8 +931,8 @@ String PopupMenu::get_item_tooltip(int p_idx) const {
 	return items[p_idx].tooltip;
 }
 
-Ref<ShortCut> PopupMenu::get_item_shortcut(int p_idx) const {
-	ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<ShortCut>());
+Ref<Shortcut> PopupMenu::get_item_shortcut(int p_idx) const {
+	ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Shortcut>());
 	return items[p_idx].shortcut;
 }
 
@@ -970,7 +970,7 @@ void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) {
 	control->update();
 }
 
-void PopupMenu::set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global) {
+void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global) {
 	ERR_FAIL_INDEX(p_idx, items.size());
 	if (items[p_idx].shortcut.is_valid()) {
 		_unref_shortcut(items[p_idx].shortcut);
@@ -1209,7 +1209,7 @@ Array PopupMenu::_get_items() const {
 	return items;
 }
 
-void PopupMenu::_ref_shortcut(Ref<ShortCut> p_sc) {
+void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) {
 	if (!shortcut_refcount.has(p_sc)) {
 		shortcut_refcount[p_sc] = 1;
 		p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
@@ -1218,7 +1218,7 @@ void PopupMenu::_ref_shortcut(Ref<ShortCut> p_sc) {
 	}
 }
 
-void PopupMenu::_unref_shortcut(Ref<ShortCut> p_sc) {
+void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) {
 	ERR_FAIL_COND(!shortcut_refcount.has(p_sc));
 	shortcut_refcount[p_sc]--;
 	if (shortcut_refcount[p_sc] == 0) {

+ 12 - 12
scene/gui/popup_menu.h

@@ -61,7 +61,7 @@ class PopupMenu : public Popup {
 		int _ofs_cache;
 		int _height_cache;
 		int h_ofs;
-		Ref<ShortCut> shortcut;
+		Ref<Shortcut> shortcut;
 		bool shortcut_is_global;
 		bool shortcut_is_disabled;
 
@@ -114,10 +114,10 @@ class PopupMenu : public Popup {
 	Array _get_items() const;
 	void _set_items(const Array &p_items);
 
-	Map<Ref<ShortCut>, int> shortcut_refcount;
+	Map<Ref<Shortcut>, int> shortcut_refcount;
 
-	void _ref_shortcut(Ref<ShortCut> p_sc);
-	void _unref_shortcut(Ref<ShortCut> p_sc);
+	void _ref_shortcut(Ref<Shortcut> p_sc);
+	void _unref_shortcut(Ref<Shortcut> p_sc);
 
 	bool allow_search;
 	uint64_t search_time_msec;
@@ -145,12 +145,12 @@ public:
 
 	void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
 
-	void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
-	void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
-	void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
-	void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
-	void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
-	void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
+	void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
 
 	void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
 
@@ -166,7 +166,7 @@ public:
 	void set_item_as_checkable(int p_idx, bool p_checkable);
 	void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable);
 	void set_item_tooltip(int p_idx, const String &p_tooltip);
-	void set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global = false);
+	void set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global = false);
 	void set_item_h_offset(int p_idx, int p_offset);
 	void set_item_multistate(int p_idx, int p_state);
 	void toggle_item_multistate(int p_idx);
@@ -189,7 +189,7 @@ public:
 	bool is_item_radio_checkable(int p_idx) const;
 	bool is_item_shortcut_disabled(int p_idx) const;
 	String get_item_tooltip(int p_idx) const;
-	Ref<ShortCut> get_item_shortcut(int p_idx) const;
+	Ref<Shortcut> get_item_shortcut(int p_idx) const;
 	int get_item_state(int p_idx) const;
 
 	int get_current_index() const;

+ 12 - 12
scene/gui/shortcut.cpp

@@ -32,20 +32,20 @@
 
 #include "core/os/keyboard.h"
 
-void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
+void Shortcut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
 	shortcut = p_shortcut;
 	emit_changed();
 }
 
-Ref<InputEvent> ShortCut::get_shortcut() const {
+Ref<InputEvent> Shortcut::get_shortcut() const {
 	return shortcut;
 }
 
-bool ShortCut::is_shortcut(const Ref<InputEvent> &p_event) const {
+bool Shortcut::is_shortcut(const Ref<InputEvent> &p_event) const {
 	return shortcut.is_valid() && shortcut->shortcut_match(p_event);
 }
 
-String ShortCut::get_as_text() const {
+String Shortcut::get_as_text() const {
 	if (shortcut.is_valid()) {
 		return shortcut->as_text();
 	} else {
@@ -53,21 +53,21 @@ String ShortCut::get_as_text() const {
 	}
 }
 
-bool ShortCut::is_valid() const {
+bool Shortcut::is_valid() const {
 	return shortcut.is_valid();
 }
 
-void ShortCut::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &ShortCut::set_shortcut);
-	ClassDB::bind_method(D_METHOD("get_shortcut"), &ShortCut::get_shortcut);
+void Shortcut::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &Shortcut::set_shortcut);
+	ClassDB::bind_method(D_METHOD("get_shortcut"), &Shortcut::get_shortcut);
 
-	ClassDB::bind_method(D_METHOD("is_valid"), &ShortCut::is_valid);
+	ClassDB::bind_method(D_METHOD("is_valid"), &Shortcut::is_valid);
 
-	ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &ShortCut::is_shortcut);
-	ClassDB::bind_method(D_METHOD("get_as_text"), &ShortCut::get_as_text);
+	ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &Shortcut::is_shortcut);
+	ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
 
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut");
 }
 
-ShortCut::ShortCut() {
+Shortcut::Shortcut() {
 }

+ 3 - 3
scene/gui/shortcut.h

@@ -34,8 +34,8 @@
 #include "core/input/input_event.h"
 #include "core/resource.h"
 
-class ShortCut : public Resource {
-	GDCLASS(ShortCut, Resource);
+class Shortcut : public Resource {
+	GDCLASS(Shortcut, Resource);
 
 	Ref<InputEvent> shortcut;
 
@@ -50,7 +50,7 @@ public:
 
 	String get_as_text() const;
 
-	ShortCut();
+	Shortcut();
 };
 
 #endif // SHORTCUT_H

+ 2 - 1
scene/register_scene_types.cpp

@@ -295,7 +295,7 @@ void register_scene_types() {
 
 	OS::get_singleton()->yield(); //may take time to init
 
-	ClassDB::register_class<ShortCut>();
+	ClassDB::register_class<Shortcut>();
 	ClassDB::register_class<Control>();
 	ClassDB::register_class<Button>();
 	ClassDB::register_class<Label>();
@@ -871,6 +871,7 @@ void register_scene_types() {
 	ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D");
 	ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
 	ClassDB::add_compatibility_class("Shape", "Shape3D");
+	ClassDB::add_compatibility_class("ShortCut", "Shortcut");
 	ClassDB::add_compatibility_class("Skeleton", "Skeleton3D");
 	ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D");
 	ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");