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Fix selecting wrong vertices in the Polygon2D editor when adding a polygon

Nikita Samusev 1 miesiąc temu
rodzic
commit
abfa249686
1 zmienionych plików z 3 dodań i 5 usunięć
  1. 3 5
      editor/scene/2d/polygon_2d_editor_plugin.cpp

+ 3 - 5
editor/scene/2d/polygon_2d_editor_plugin.cpp

@@ -640,14 +640,12 @@ void Polygon2DEditor::_canvas_input(const Ref<InputEvent> &p_input) {
 
 				if (current_action == ACTION_ADD_POLYGON) {
 					int closest = -1;
-					real_t closest_dist = 1e20;
 
-					for (int i = 0; i < editing_points.size(); i++) {
+					for (int i = editing_points.size() - 1; i >= 0; i--) {
 						Vector2 tuv = mtx.xform(editing_points[i]);
-						real_t dist = tuv.distance_to(mb->get_position());
-						if (dist < 8 && dist < closest_dist) {
+						if (tuv.distance_to(mb->get_position()) < 8) {
 							closest = i;
-							closest_dist = dist;
+							break;
 						}
 					}