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@@ -376,7 +376,7 @@ void GPUParticles2D::_texture_changed() {
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// Changes to the texture need to trigger an update to make
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// Changes to the texture need to trigger an update to make
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// the editor redraw the sprite with the updated texture.
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// the editor redraw the sprite with the updated texture.
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if (texture.is_valid()) {
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if (texture.is_valid()) {
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- update();
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+ queue_redraw();
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}
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}
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}
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}
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