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[Net] Silence ENetMultiplayerPeer close_connection.

Used to print an error when it was not active, now it just returns
immediately as per the documentation.

(cherry picked from commit 25f33999afaa72629b4a94e0370b1fee62f6d2db)
Fabio Alessandrelli 4 years ago
parent
commit
ac8ca76870
1 changed files with 3 additions and 2 deletions
  1. 3 2
      modules/enet/networked_multiplayer_enet.cpp

+ 3 - 2
modules/enet/networked_multiplayer_enet.cpp

@@ -454,8 +454,9 @@ bool NetworkedMultiplayerENet::is_server() const {
 }
 }
 
 
 void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
 void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
-
-	ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
+	if (!active) {
+		return;
+	}
 
 
 	_pop_current_packet();
 	_pop_current_packet();