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Sync changes between ShapeCast and RayCast class references

Haoyu Qiu 1 年間 前
コミット
aca6855ef2
2 ファイル変更6 行追加6 行削除
  1. 3 3
      doc/classes/ShapeCast2D.xml
  2. 3 3
      doc/classes/ShapeCast3D.xml

+ 3 - 3
doc/classes/ShapeCast2D.xml

@@ -34,7 +34,7 @@
 		<method name="force_shapecast_update">
 		<method name="force_shapecast_update">
 			<return type="void" />
 			<return type="void" />
 			<description>
 			<description>
-				Updates the collision information for the shape. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the shape or its parent has changed state.
+				Updates the collision information for the shape immediately, without waiting for the next [code]_physics_process[/code] call. Use this method, for example, when the shape or its parent has changed state.
 				[b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
 				[b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
 			</description>
 			</description>
 		</method>
 		</method>
@@ -130,10 +130,10 @@
 	</methods>
 	</methods>
 	<members>
 	<members>
 		<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
 		<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
-			If [code]true[/code], collision with [Area2D]s will be reported.
+			If [code]true[/code], collisions with [Area2D]s will be reported.
 		</member>
 		</member>
 		<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
 		<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
-			If [code]true[/code], collision with [PhysicsBody2D]s will be reported.
+			If [code]true[/code], collisions with [PhysicsBody2D]s will be reported.
 		</member>
 		</member>
 		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
 		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
 			The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
 			The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.

+ 3 - 3
doc/classes/ShapeCast3D.xml

@@ -34,7 +34,7 @@
 		<method name="force_shapecast_update">
 		<method name="force_shapecast_update">
 			<return type="void" />
 			<return type="void" />
 			<description>
 			<description>
-				Updates the collision information for the shape. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the shape or its parent has changed state.
+				Updates the collision information for the shape immediately, without waiting for the next [code]_physics_process[/code] call. Use this method, for example, when the shape or its parent has changed state.
 				[b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
 				[b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
 			</description>
 			</description>
 		</method>
 		</method>
@@ -137,10 +137,10 @@
 	</methods>
 	</methods>
 	<members>
 	<members>
 		<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
 		<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
-			If [code]true[/code], collision with [Area3D]s will be reported.
+			If [code]true[/code], collisions with [Area3D]s will be reported.
 		</member>
 		</member>
 		<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
 		<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
-			If [code]true[/code], collision with [PhysicsBody3D]s will be reported.
+			If [code]true[/code], collisions with [PhysicsBody3D]s will be reported.
 		</member>
 		</member>
 		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
 		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
 			The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
 			The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.