2
0
Эх сурвалжийг харах

Cleanup instances of using uint32_t for mesh formats

And tidy up some leftovers from the attribute compression PR
Clay 2 жил өмнө
parent
commit
acb65377cd

+ 1 - 1
editor/import/resource_importer_obj.cpp

@@ -486,7 +486,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, co
 		mesh.instantiate();
 		mesh->set_name(m->get_name());
 		for (int i = 0; i < m->get_surface_count(); i++) {
-			mesh->add_surface(m->surface_get_primitive_type(i), m->surface_get_arrays(i), Array(), Dictionary(), m->surface_get_material(i));
+			mesh->add_surface(m->surface_get_primitive_type(i), m->surface_get_arrays(i), Array(), Dictionary(), m->surface_get_material(i), String(), m->surface_get_format(i));
 		}
 
 		ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D);

+ 3 - 3
editor/import/resource_importer_scene.cpp

@@ -391,7 +391,7 @@ void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_s
 		Dictionary lods;
 		String name;
 		Ref<Material> mat;
-		int fmt_compress_flags = 0;
+		uint64_t fmt_compress_flags = 0;
 	};
 
 	Vector<LocalSurfData> surf_data_by_mesh;
@@ -403,7 +403,7 @@ void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_s
 
 	for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) {
 		Mesh::PrimitiveType prim = p_mesh->get_surface_primitive_type(surf_idx);
-		const int fmt_compress_flags = p_mesh->get_surface_format(surf_idx);
+		const uint64_t fmt_compress_flags = p_mesh->get_surface_format(surf_idx);
 		Array arr = p_mesh->get_surface_arrays(surf_idx);
 		String name = p_mesh->get_surface_name(surf_idx);
 		Dictionary lods;
@@ -450,7 +450,7 @@ void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_s
 		const Array arr = surf_data_by_mesh[surf_idx].arr;
 		const Array bsarr = surf_data_by_mesh[surf_idx].bsarr;
 		const Dictionary lods = surf_data_by_mesh[surf_idx].lods;
-		const int fmt_compress_flags = surf_data_by_mesh[surf_idx].fmt_compress_flags;
+		const uint64_t fmt_compress_flags = surf_data_by_mesh[surf_idx].fmt_compress_flags;
 		const String name = surf_data_by_mesh[surf_idx].name;
 		const Ref<Material> mat = surf_data_by_mesh[surf_idx].mat;
 

+ 0 - 2
scene/resources/material.h

@@ -351,8 +351,6 @@ private:
 		}
 	};
 
-	size_t sss = sizeof(MaterialKey);
-
 	struct ShaderData {
 		RID shader;
 		int users = 0;

+ 1 - 1
scene/resources/primitive_meshes.cpp

@@ -181,7 +181,7 @@ TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) c
 BitField<Mesh::ArrayFormat> PrimitiveMesh::surface_get_format(int p_idx) const {
 	ERR_FAIL_INDEX_V(p_idx, 1, 0);
 
-	uint32_t mesh_format = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
+	uint64_t mesh_format = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
 	if (add_uv2) {
 		mesh_format |= RS::ARRAY_FORMAT_TEX_UV2;
 	}

+ 4 - 4
scene/resources/surface_tool.cpp

@@ -729,11 +729,11 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint64_t p_
 
 	Array a = commit_to_arrays();
 
-	uint32_t compress_flags = (p_compress_flags >> RS::ARRAY_COMPRESS_FLAGS_BASE) << RS::ARRAY_COMPRESS_FLAGS_BASE;
-	static const uint32_t shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
+	uint64_t compress_flags = (p_compress_flags >> RS::ARRAY_COMPRESS_FLAGS_BASE) << RS::ARRAY_COMPRESS_FLAGS_BASE;
+	static const uint64_t shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
 	for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
 		if (last_custom_format[i] != CUSTOM_MAX) {
-			compress_flags |= last_custom_format[i] << shift[i];
+			compress_flags |= uint64_t(last_custom_format[i]) << shift[i];
 		}
 	}
 
@@ -819,7 +819,7 @@ void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays
 		return;
 	}
 
-	int lformat = 0;
+	uint64_t lformat = 0;
 	if (varr.size()) {
 		lformat |= RS::ARRAY_FORMAT_VERTEX;
 	}

+ 7 - 7
servers/rendering_server.cpp

@@ -907,7 +907,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint64_t p_format, uint
 
 uint32_t RenderingServer::mesh_surface_get_format_offset(BitField<ArrayFormat> p_format, int p_vertex_len, int p_array_index) const {
 	ERR_FAIL_INDEX_V(p_array_index, ARRAY_MAX, 0);
-	p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
+	p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
 	uint32_t offsets[ARRAY_MAX];
 	uint32_t vstr;
 	uint32_t ntstr;
@@ -918,7 +918,7 @@ uint32_t RenderingServer::mesh_surface_get_format_offset(BitField<ArrayFormat> p
 }
 
 uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
-	p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
+	p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
 	uint32_t offsets[ARRAY_MAX];
 	uint32_t vstr;
 	uint32_t ntstr;
@@ -929,18 +929,18 @@ uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(BitField<ArrayFo
 }
 
 uint32_t RenderingServer::mesh_surface_get_format_normal_tangent_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
-	p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
+	p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
 	uint32_t offsets[ARRAY_MAX];
 	uint32_t vstr;
 	uint32_t ntstr;
 	uint32_t astr;
 	uint32_t sstr;
 	mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, ntstr, astr, sstr);
-	return vstr;
+	return ntstr;
 }
 
 uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
-	p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
+	p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
 	uint32_t offsets[ARRAY_MAX];
 	uint32_t vstr;
 	uint32_t ntstr;
@@ -950,7 +950,7 @@ uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(BitField<Arra
 	return astr;
 }
 uint32_t RenderingServer::mesh_surface_get_format_skin_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
-	p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
+	p_format = uint64_t(p_format) & ~ARRAY_FORMAT_INDEX;
 	uint32_t offsets[ARRAY_MAX];
 	uint32_t vstr;
 	uint32_t ntstr;
@@ -1662,7 +1662,7 @@ TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mes
 		uint32_t normal_elem_size;
 		uint32_t attrib_elem_size;
 		uint32_t skin_elem_size;
-		//CLAY
+
 		mesh_surface_make_offsets_from_format(bs_format, sd.vertex_count, 0, bs_offsets, vertex_elem_size, normal_elem_size, attrib_elem_size, skin_elem_size);
 
 		int divisor = (vertex_elem_size + normal_elem_size) * sd.vertex_count;