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@@ -395,6 +395,7 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
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area_linear_damp += p_area->get_linear_damp();
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area_angular_damp += p_area->get_angular_damp();
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+ printf("%f\n",gravity.y);
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}
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void Body2DSW::integrate_forces(real_t p_step) {
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@@ -403,27 +404,39 @@ void Body2DSW::integrate_forces(real_t p_step) {
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return;
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Area2DSW *def_area = get_space()->get_default_area();
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- Area2DSW *damp_area = def_area;
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+ // Area2DSW *damp_area = def_area;
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ERR_FAIL_COND(!def_area);
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int ac = areas.size();
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- bool replace = false;
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+ bool stopped = false;
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gravity = Vector2(0,0);
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area_angular_damp = 0;
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area_linear_damp = 0;
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if (ac) {
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areas.sort();
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const AreaCMP *aa = &areas[0];
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- damp_area = aa[ac-1].area;
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- for(int i=ac-1;i>=0;i--) {
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- _compute_area_gravity_and_dampenings(aa[i].area);
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- if (aa[i].area->get_space_override_mode() == Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE) {
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- replace = true;
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- break;
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+ // damp_area = aa[ac-1].area;
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+ for(int i=ac-1;i>=0 && !stopped;i--) {
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+ Physics2DServer::AreaSpaceOverrideMode mode=aa[i].area->get_space_override_mode();
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+ switch (mode) {
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+ case Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE:
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+ case Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
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+ _compute_area_gravity_and_dampenings(aa[i].area);
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+ stopped = mode==Physics2DServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
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+ } break;
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+ case Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE:
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+ case Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
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+ gravity = Vector2(0,0);
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+ area_angular_damp = 0;
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+ area_linear_damp = 0;
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+ _compute_area_gravity_and_dampenings(aa[i].area);
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+ stopped = mode==Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE;
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+ } break;
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+ default: {}
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}
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}
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}
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- if( !replace ) {
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+ if( !stopped ) {
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_compute_area_gravity_and_dampenings(def_area);
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}
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gravity*=gravity_scale;
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@@ -501,7 +514,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
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_update_shapes_with_motion(motion);
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}
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- damp_area=NULL; // clear the area, so it is set in the next frame
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+ // damp_area=NULL; // clear the area, so it is set in the next frame
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def_area=NULL; // clear the area, so it is set in the next frame
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contact_count=0;
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