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@@ -530,16 +530,22 @@
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prime-run %command%
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prime-run %command%
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[/codeblock]
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[/codeblock]
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</member>
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</member>
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+ <member name="editor/scene_naming" type="int" setter="" getter="" default="0">
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+ Default naming style for scene files to infer from their root nodes. Possible options are:
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+ - [code]0[/code] (Auto): Uses the scene root name as is without changing its casing.
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+ - [code]1[/code] (PascalCase): Converts the scene root name to PascalCase casing.
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+ - [code]2[/code] (snake_case): Converts the scene root name to snake_case casing.
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+ </member>
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<member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates"">
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<member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates"">
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Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
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Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
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</member>
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</member>
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<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( "gd", "gdshader", "shader" )">
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<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( "gd", "gdshader", "shader" )">
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Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
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Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
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</member>
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</member>
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- <member name="editor/version_control/autoload_on_startup" type="bool" setter="" getter="" default="false">
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+ <member name="editor/version_control_autoload_on_startup" type="bool" setter="" getter="" default="false">
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Load the previously opened VCS plugin when the editor starts up. This is set to [code]true[/code] whenever a new VCS plugin is initialized.
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Load the previously opened VCS plugin when the editor starts up. This is set to [code]true[/code] whenever a new VCS plugin is initialized.
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</member>
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</member>
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- <member name="editor/version_control/plugin_name" type="String" setter="" getter="" default="""">
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+ <member name="editor/version_control_plugin_name" type="String" setter="" getter="" default="""">
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Last loaded VCS plugin name. Used to autoload the plugin when the editor starts up.
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Last loaded VCS plugin name. Used to autoload the plugin when the editor starts up.
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</member>
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</member>
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<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
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<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
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