|
@@ -383,9 +383,9 @@ if selected_platform in platform_list:
|
|
release_variants = ['release|Win32']+['release|x64']
|
|
release_variants = ['release|Win32']+['release|x64']
|
|
release_debug_variants = ['release_debug|Win32']+['release_debug|x64']
|
|
release_debug_variants = ['release_debug|Win32']+['release_debug|x64']
|
|
variants = debug_variants + release_variants + release_debug_variants
|
|
variants = debug_variants + release_variants + release_debug_variants
|
|
- debug_targets = ['Debug']+['Debug']
|
|
|
|
- release_targets = ['Release']+['Release']
|
|
|
|
- release_debug_targets = ['ReleaseDebug']+['ReleaseDebug']
|
|
|
|
|
|
+ debug_targets = ['bin\\godot.windows.tools.32.exe']+['bin\\godot.windows.tools.64.exe']
|
|
|
|
+ release_targets = ['bin\\godot.windows.opt.32.exe']+['bin\\godot.windows.opt.64.exe']
|
|
|
|
+ release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe']+['bin\\godot.windows.opt.tools.64.exe']
|
|
targets = debug_targets + release_targets + release_debug_targets
|
|
targets = debug_targets + release_targets + release_debug_targets
|
|
msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
|
|
msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
|
|
incs = env.vs_incs,
|
|
incs = env.vs_incs,
|