To resolve 45677, adds a note to tile_set_modulate clarifying how to use tile_modulate in shaders.
(cherry picked from commit 6ac800aab7f5d556f263e560ded04e2f8a9d0221)
+ [b]Note:[/b] Modulation is performed by setting the tile's vertex color. To access this in a shader, use [code]COLOR[/code] rather than [code]MODULATE[/code] (which instead accesses the [TileMap]'s [member CanvasItem.modulate] property).