|
@@ -171,11 +171,6 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
|
|
|
String script_path = ProjectSettings::get_singleton()->globalize_path(p_script->get_path());
|
|
|
monodevel_instance->execute(script_path);
|
|
|
} break;
|
|
|
- case EDITOR_VISUAL_STUDIO:
|
|
|
- // TODO
|
|
|
- // devenv <PathToSolutionFolder>
|
|
|
- // devenv /edit <PathToCsFile> /command "edit.goto <Line>"
|
|
|
- // HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7
|
|
|
default:
|
|
|
return ERR_UNAVAILABLE;
|
|
|
}
|
|
@@ -229,7 +224,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
|
|
|
if (!ed_settings->has_setting("mono/editor/external_editor")) {
|
|
|
ed_settings->set_setting("mono/editor/external_editor", EDITOR_NONE);
|
|
|
}
|
|
|
- ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio,Visual Studio Code"));
|
|
|
+ ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio Code"));
|
|
|
}
|
|
|
|
|
|
GodotSharpEditor::~GodotSharpEditor() {
|