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Merge pull request #12093 from karroffel/gdnative-fixups

fixes to GDNative and ARVRInterfaceGDNative
Thomas Herzog 8 роки тому
батько
коміт
ad44b3d522

+ 27 - 38
modules/gdnative/gdnative.cpp

@@ -199,10 +199,7 @@ void GDNative::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);
 	ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);
 
-	// TODO(karroffel): get_native_(raw_)call_types binding?
-
-	// TODO(karroffel): make this a varargs function?
-	ClassDB::bind_method(D_METHOD("call_native", "procedure_name", "arguments"), &GDNative::call_native);
+	ClassDB::bind_method(D_METHOD("call_native", "calling_type", "procedure_name", "arguments"), &GDNative::call_native);
 
 	ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
 }
@@ -239,10 +236,7 @@ bool GDNative::initialize() {
 	}
 
 	void *library_init;
-	err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			native_handle,
-			init_symbol,
-			library_init);
+	err = get_symbol(init_symbol, library_init);
 
 	if (err || !library_init) {
 		OS::get_singleton()->close_dynamic_library(native_handle);
@@ -277,11 +271,8 @@ bool GDNative::terminate() {
 	}
 
 	void *library_terminate;
-	Error error = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			native_handle,
-			terminate_symbol,
-			library_terminate);
-	if (error) {
+	Error error = get_symbol(terminate_symbol, library_terminate);
+	if (error || !library_terminate) {
 		OS::get_singleton()->close_dynamic_library(native_handle);
 		native_handle = NULL;
 		return true;
@@ -313,10 +304,6 @@ void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, nat
 	native_calls.insert(p_call_type, p_callback);
 }
 
-void GDNativeCallRegistry::register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback) {
-	native_raw_calls.insert(p_raw_call_type, p_callback);
-}
-
 Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
 	Vector<StringName> call_types;
 	call_types.resize(native_calls.size());
@@ -329,18 +316,6 @@ Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
 	return call_types;
 }
 
-Vector<StringName> GDNativeCallRegistry::get_native_raw_call_types() {
-	Vector<StringName> call_types;
-	call_types.resize(native_raw_calls.size());
-
-	size_t idx = 0;
-	for (Map<StringName, native_raw_call_cb>::Element *E = native_raw_calls.front(); E; E = E->next(), idx++) {
-		call_types[idx] = E->key();
-	}
-
-	return call_types;
-}
-
 Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {
 
 	Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);
@@ -349,20 +324,34 @@ Variant GDNative::call_native(StringName p_native_call_type, StringName p_proced
 		return Variant();
 	}
 
-	String procedure_name = p_procedure_name;
-	godot_variant result = E->get()(native_handle, (godot_string *)&procedure_name, (godot_array *)&p_arguments);
+	void *procedure_handle;
+
+	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			native_handle,
+			p_procedure_name,
+			procedure_handle);
+
+	if (err != OK || procedure_handle == NULL) {
+		return Variant();
+	}
+
+	godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments);
 
 	return *(Variant *)&result;
 }
 
-void GDNative::call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return) {
+Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle) {
 
-	Map<StringName, native_raw_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_raw_calls.find(p_raw_call_type);
-	if (!E) {
-		ERR_PRINT((String("No handler for native raw call type \"" + p_raw_call_type) + "\" found").utf8().get_data());
-		return;
+	if (native_handle == NULL) {
+		ERR_PRINT("No valid library handle, can't get symbol from GDNative object");
+		return ERR_CANT_OPEN;
 	}
 
-	String procedure_name = p_procedure_name;
-	E->get()(native_handle, (godot_string *)&procedure_name, data, num_args, args, r_return);
+	Error result = OS::get_singleton()->get_dynamic_library_symbol_handle(
+			native_handle,
+			p_procedure_name,
+			r_handle,
+			true);
+
+	return result;
 }

+ 4 - 8
modules/gdnative/gdnative.h

@@ -100,8 +100,7 @@ public:
 	_FORCE_INLINE_ void set_singleton_gdnative(bool p_singleton) { singleton_gdnative = p_singleton; }
 };
 
-typedef godot_variant (*native_call_cb)(void *, godot_string *, godot_array *);
-typedef void (*native_raw_call_cb)(void *, godot_string *, void *, int, void **, void *);
+typedef godot_variant (*native_call_cb)(void *, godot_array *);
 
 struct GDNativeCallRegistry {
 	static GDNativeCallRegistry *singleton;
@@ -111,17 +110,13 @@ struct GDNativeCallRegistry {
 	}
 
 	inline GDNativeCallRegistry()
-		: native_calls(),
-		  native_raw_calls() {}
+		: native_calls() {}
 
 	Map<StringName, native_call_cb> native_calls;
-	Map<StringName, native_raw_call_cb> native_raw_calls;
 
 	void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
-	void register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback);
 
 	Vector<StringName> get_native_call_types();
-	Vector<StringName> get_native_raw_call_types();
 };
 
 class GDNative : public Reference {
@@ -149,7 +144,8 @@ public:
 	bool terminate();
 
 	Variant call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments = Array());
-	void call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return);
+
+	Error get_symbol(StringName p_procedure_name, void *&r_handle);
 };
 
 #endif // GDNATIVE_H

+ 8 - 0
modules/gdnative/gdnative_api.json

@@ -5230,6 +5230,14 @@
         ["godot_object *", "p_instance"]
       ]
     },
+    {
+      "name": "godot_arvr_register_interface",
+      "return_type": "void",
+      "arguments": [
+        ["const char *", "p_name"],
+        ["const godot_arvr_interface_gdnative *", "p_interface"]
+      ]
+    },
     {
       "name": "godot_arvr_get_worldscale",
       "return_type": "godot_real",

+ 2 - 2
modules/gdnative/include/gdnative/gdnative.h

@@ -47,7 +47,7 @@ extern "C" {
 #define GDAPI GDCALLINGCONV
 #endif
 #else
-#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default")))
+#define GDCALLINGCONV __attribute__((sysv_abi))
 #define GDAPI GDCALLINGCONV
 #endif
 
@@ -255,7 +255,7 @@ godot_dictionary GDAPI godot_get_global_constants();
 ////// GDNative procedure types
 typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
 typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
-typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *);
+typedef godot_variant (*godot_gdnative_procedure_fn)(godot_array *);
 
 ////// System Functions
 

+ 21 - 1
modules/gdnative/include/nativearvr/godot_nativearvr.h

@@ -36,6 +36,26 @@
 extern "C" {
 #endif
 
+typedef struct {
+	void *(*constructor)(godot_object *);
+	void (*destructor)(void *);
+	godot_string (*get_name)(const void *);
+	godot_int (*get_capabilities)(const void *);
+	godot_bool (*get_anchor_detection_is_enabled)(const void *);
+	void (*set_anchor_detection_is_enabled)(void *, godot_bool);
+	godot_bool (*is_stereo)(const void *);
+	godot_bool (*is_initialized)(const void *);
+	godot_bool (*initialize)(void *);
+	void (*uninitialize)(void *);
+	godot_vector2 (*get_recommended_render_targetsize)(const void *);
+	godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
+	void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
+	void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
+	void (*process)(void *);
+} godot_arvr_interface_gdnative;
+
+void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface);
+
 // helper functions to access ARVRServer data
 godot_real GDAPI godot_arvr_get_worldscale();
 godot_transform GDAPI godot_arvr_get_reference_frame();
@@ -55,4 +75,4 @@ void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p
 }
 #endif
 
-#endif /* !GODOT_NATIVEARVR_H */
+#endif /* !GODOT_NATIVEARVR_H */

+ 99 - 92
modules/gdnative/nativearvr/arvr_interface_gdnative.cpp

@@ -33,12 +33,18 @@
 #include "servers/arvr/arvr_positional_tracker.h"
 #include "servers/visual/visual_server_global.h"
 
+#include "oa_hash_map.h"
+
+extern OAHashMap<StringName, godot_arvr_interface_gdnative *> *_registered_interfaces;
+
 ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
 	// testing
 	printf("Construct gdnative interface\n");
 
 	// we won't have our data pointer until our library gets set
 	data = NULL;
+
+	interface = NULL;
 }
 
 ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
@@ -53,38 +59,42 @@ ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
 }
 
 void ARVRInterfaceGDNative::cleanup() {
-	if (data != NULL) {
-		library->call_native_raw("arvr_call_destructor", "godot_arvr_destructor", data, 0, NULL, NULL);
+	if (interface != NULL) {
+		interface->destructor(data);
 		data = NULL;
-	};
+		interface = NULL;
+	}
+}
 
-	if (library.is_valid()) {
-		library->terminate();
-	};
-};
+void ARVRInterfaceGDNative::set_interface(StringName p_name) {
 
-void ARVRInterfaceGDNative::set_gdnative_library(Ref<GDNativeLibrary> p_library) {
-	if (library.is_null()) {
-		library.instance();
-	} else {
+	godot_arvr_interface_gdnative *new_interface;
+
+	if (!_registered_interfaces->lookup(p_name, &new_interface)) {
+		ERR_PRINT((String("ARVR interface \"") + p_name + "\" does not exist.").utf8().get_data());
+		return;
+	}
+
+	if (interface) {
 		cleanup();
-	};
+	}
 
-	library->set_library(p_library);
-	library->initialize();
+	interface = new_interface;
 
 	// Now we do our constructing...
-	void *parameters[1];
-	parameters[0] = (void *)this;
-	library->call_native_raw("arvr_call_constructor", "godot_arvr_constructor", NULL, 1, parameters, &data);
+
+	data = interface->constructor((godot_object *)this);
 }
 
 StringName ARVRInterfaceGDNative::get_name() const {
-	StringName name;
 
-	ERR_FAIL_COND_V(data == NULL, StringName());
+	ERR_FAIL_COND_V(interface == NULL, StringName());
+
+	godot_string result = interface->get_name(data);
 
-	const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_string", "godot_arvr_get_name", data, 0, NULL, &name);
+	StringName name = *(String *)&result;
+
+	godot_string_destroy(&result);
 
 	return name;
 }
@@ -92,58 +102,56 @@ StringName ARVRInterfaceGDNative::get_name() const {
 int ARVRInterfaceGDNative::get_capabilities() const {
 	int capabilities;
 
-	ERR_FAIL_COND_V(data == NULL, 0); // 0 = None
+	ERR_FAIL_COND_V(interface == NULL, 0); // 0 = None
 
-	const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_int", "godot_arvr_get_capabilities", data, 0, NULL, &capabilities);
+	capabilities = interface->get_capabilities(data);
 
 	return capabilities;
-};
+}
 
 bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const {
 	bool enabled;
 
-	ERR_FAIL_COND_V(data == NULL, false);
+	ERR_FAIL_COND_V(interface == NULL, false);
 
-	const_cast<GDNative *>(library.ptr())->call_native_raw("arvr_return_bool", "godot_arvr_get_anchor_detection_is_enabled", data, 0, NULL, &enabled);
+	enabled = interface->get_anchor_detection_is_enabled(data);
 
 	return enabled;
-};
+}
 
 void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
-	void *parameters[1];
 
-	ERR_FAIL_COND(data == NULL);
+	ERR_FAIL_COND(interface == NULL);
 
-	parameters[0] = (void *)&p_enable;
-	library->call_native_raw("arvr_set_bool", "godot_arvr_set_anchor_detection_is_enabled", data, 1, parameters, NULL);
-};
+	interface->set_anchor_detection_is_enabled(data, p_enable);
+}
 
 bool ARVRInterfaceGDNative::is_stereo() {
 	bool stereo;
 
-	ERR_FAIL_COND_V(data == NULL, false);
+	ERR_FAIL_COND_V(interface == NULL, false);
 
-	library->call_native_raw("arvr_return_bool", "godot_arvr_is_stereo", data, 0, NULL, &stereo);
+	stereo = interface->is_stereo(data);
 
 	return stereo;
-};
+}
 
 bool ARVRInterfaceGDNative::is_initialized() {
 	bool initialized;
 
-	ERR_FAIL_COND_V(data == NULL, false);
+	ERR_FAIL_COND_V(interface == NULL, false);
 
-	library->call_native_raw("arvr_return_bool", "godot_arvr_is_initialized", data, 0, NULL, &initialized);
+	initialized = interface->is_initialized(data);
 
 	return initialized;
-};
+}
 
 bool ARVRInterfaceGDNative::initialize() {
 	bool initialized;
 
-	ERR_FAIL_COND_V(data == NULL, false);
+	ERR_FAIL_COND_V(interface == NULL, false);
 
-	library->call_native_raw("arvr_return_bool", "godot_arvr_initialize", data, 0, NULL, &initialized);
+	initialized = interface->initialize(data);
 
 	if (initialized) {
 		// if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
@@ -158,7 +166,7 @@ bool ARVRInterfaceGDNative::initialize() {
 }
 
 void ARVRInterfaceGDNative::uninitialize() {
-	ERR_FAIL_COND(data == NULL);
+	ERR_FAIL_COND(interface == NULL);
 
 	ARVRServer *arvr_server = ARVRServer::get_singleton();
 	if (arvr_server != NULL) {
@@ -166,78 +174,76 @@ void ARVRInterfaceGDNative::uninitialize() {
 		arvr_server->clear_primary_interface_if(this);
 	}
 
-	library->call_native_raw("arvr_call_method", "godot_arvr_uninitialize", data, 0, NULL, NULL);
+	interface->uninitialize(data);
 }
 
 Size2 ARVRInterfaceGDNative::get_recommended_render_targetsize() {
-	Size2 size;
 
-	ERR_FAIL_COND_V(data == NULL, Size2());
+	ERR_FAIL_COND_V(interface == NULL, Size2());
 
-	library->call_native_raw("arvr_return_vector2", "godot_arvr_get_recommended_render_targetsize", data, 0, NULL, &size);
+	godot_vector2 result = interface->get_recommended_render_targetsize(data);
+	Vector2 *vec = (Vector2 *)&result;
 
-	return size;
+	return *vec;
 }
 
 Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
-	void *parameters[2];
-	Transform ret;
+	Transform *ret;
 
-	ERR_FAIL_COND_V(data == NULL, Transform());
+	ERR_FAIL_COND_V(interface == NULL, Transform());
 
-	parameters[0] = (void *)&p_eye;
-	parameters[1] = (void *)&p_cam_transform;
-	library->call_native_raw("arvr_return_transform_for_eye", "godot_arvr_get_transform_for_eye", data, 2, parameters, &ret);
+	godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform);
 
-	return ret;
+	ret = (Transform *)&t;
+
+	return *ret;
 }
 
 CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
-	void *parameters[5];
 	CameraMatrix cm;
 
-	ERR_FAIL_COND_V(data == NULL, CameraMatrix());
+	ERR_FAIL_COND_V(interface == NULL, CameraMatrix());
 
-	parameters[0] = (void *)cm.matrix;
-	parameters[1] = (void *)&p_eye;
-	parameters[2] = (void *)&p_aspect;
-	parameters[3] = (void *)&p_z_near;
-	parameters[4] = (void *)&p_z_far;
-	library->call_native_raw("arvr_call_fill_projection_for_eye", "godot_arvr_fill_projection_for_eye", data, 5, parameters, NULL);
+	interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
 
 	return cm;
 }
 
 void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
-	void *parameters[3];
 
-	ERR_FAIL_COND(data == NULL);
+	ERR_FAIL_COND(interface == NULL);
 
-	parameters[0] = (void *)&p_eye;
-	parameters[1] = (void *)&p_render_target;
-	parameters[2] = (void *)&p_screen_rect;
-	library->call_native_raw("arvr_call_commit_for_eye", "godot_arvr_commit_for_eye", data, 3, parameters, NULL);
+	interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
 }
 
 void ARVRInterfaceGDNative::process() {
-	ERR_FAIL_COND(data == NULL);
+	ERR_FAIL_COND(interface == NULL);
 
-	library->call_native_raw("arvr_call_method", "godot_arvr_process", data, 0, NULL, NULL);
+	interface->process(data);
 }
 
 void ARVRInterfaceGDNative::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("set_gdnative_library", "library"), &ARVRInterfaceGDNative::set_gdnative_library);
+	ClassDB::bind_method(D_METHOD("set_interface", "name"), &ARVRInterfaceGDNative::set_interface);
 }
 
 /////////////////////////////////////////////////////////////////////////////////////
 // some helper callbacks
 
+extern "C" {
+
+void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface) {
+	// this method is supposed to only be called by GDNative singletons
+	// which are initialized in a thread safe way, so using a global map is fine here
+
+	_registered_interfaces->set(StringName(p_name), (godot_arvr_interface_gdnative * const)p_interface);
+}
+
 godot_real GDAPI godot_arvr_get_worldscale() {
 	ARVRServer *arvr_server = ARVRServer::get_singleton();
 	ERR_FAIL_NULL_V(arvr_server, 1.0);
 
 	return arvr_server->get_world_scale();
-};
+}
 
 godot_transform GDAPI godot_arvr_get_reference_frame() {
 	godot_transform reference_frame;
@@ -248,10 +254,10 @@ godot_transform GDAPI godot_arvr_get_reference_frame() {
 		*reference_frame_ptr = arvr_server->get_reference_frame();
 	} else {
 		godot_transform_new_identity(&reference_frame);
-	};
+	}
 
 	return reference_frame;
-};
+}
 
 void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
 	// blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
@@ -268,7 +274,7 @@ void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_re
 
 	VSG::rasterizer->set_current_render_target(RID());
 	VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
-};
+}
 
 godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
 	// In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
@@ -279,7 +285,7 @@ godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
 	uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);
 
 	return texid;
-};
+}
 
 godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
 	ARVRServer *arvr_server = ARVRServer::get_singleton();
@@ -295,30 +301,30 @@ godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand,
 		new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND);
 	} else if (p_hand == 2) {
 		new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND);
-	};
+	}
 
 	// also register as joystick...
 	int joyid = input->get_unused_joy_id();
 	if (joyid != -1) {
 		new_tracker->set_joy_id(joyid);
 		input->joy_connection_changed(joyid, true, p_device_name, "");
-	};
+	}
 
 	if (p_tracks_orientation) {
 		Basis orientation;
 		new_tracker->set_orientation(orientation);
-	};
+	}
 	if (p_tracks_position) {
 		Vector3 position;
 		new_tracker->set_position(position);
-	};
+	}
 
 	// add our tracker to our server and remember its pointer
 	arvr_server->add_tracker(new_tracker);
 
 	// note, this ID is only unique within controllers!
 	return new_tracker->get_tracker_id();
-};
+}
 
 void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
 	ARVRServer *arvr_server = ARVRServer::get_singleton();
@@ -334,13 +340,13 @@ void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
 		if (joyid != -1) {
 			input->joy_connection_changed(joyid, false, "", "");
 			remove_tracker->set_joy_id(-1);
-		};
+		}
 
 		// remove our tracker from our server
 		arvr_server->remove_tracker(remove_tracker);
 		memdelete(remove_tracker);
-	};
-};
+	}
+}
 
 void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
 	ARVRServer *arvr_server = ARVRServer::get_singleton();
@@ -351,12 +357,12 @@ void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_
 		Transform *transform = (Transform *)p_transform;
 		if (p_tracks_orientation) {
 			tracker->set_orientation(transform->basis);
-		};
+		}
 		if (p_tracks_position) {
 			tracker->set_position(transform->origin);
-		};
-	};
-};
+		}
+	}
+}
 
 void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
 	ARVRServer *arvr_server = ARVRServer::get_singleton();
@@ -370,9 +376,9 @@ void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int
 		int joyid = tracker->get_joy_id();
 		if (joyid != -1) {
 			input->joy_button(joyid, p_button, p_is_pressed);
-		};
-	};
-};
+		}
+	}
+}
 
 void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
 	ARVRServer *arvr_server = ARVRServer::get_singleton();
@@ -389,6 +395,7 @@ void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p
 			jx.min = p_can_be_negative ? -1 : 0;
 			jx.value = p_value;
 			input->joy_axis(joyid, p_axis, jx);
-		};
-	};
-};
+		}
+	}
+}
+}

+ 3 - 3
modules/gdnative/nativearvr/arvr_interface_gdnative.h

@@ -41,12 +41,12 @@
 */
 
 class ARVRInterfaceGDNative : public ARVRInterface {
-	GDCLASS(ARVRInterfaceGDNative, ARVRInterface);
+	GDCLASS(ARVRInterfaceGDNative, ARVRInterface)
 
 	void cleanup();
 
 protected:
-	Ref<GDNative> library;
+	godot_arvr_interface_gdnative *interface;
 	void *data;
 
 	static void _bind_methods();
@@ -56,7 +56,7 @@ public:
 	ARVRInterfaceGDNative();
 	~ARVRInterfaceGDNative();
 
-	void set_gdnative_library(Ref<GDNativeLibrary> p_library);
+	void set_interface(StringName p_name);
 
 	virtual StringName get_name() const;
 	virtual int get_capabilities() const;

+ 12 - 369
modules/gdnative/nativearvr/register_types.cpp

@@ -33,382 +33,25 @@
 #include "arvr_interface_gdnative.h"
 #include "core/os/os.h"
 
-void arvr_call_constructor(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		return;
-	}
+#include "oa_hash_map.h"
+#include "ustring.h"
 
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
+// what is this?? I can't memnew(OAHashMap<String, godot_arvr_interface_gdnative *>)
+// but with this typedef it's working just fine...
+// C++ grammar can be a joy.
+typedef OAHashMap<StringName, godot_arvr_interface_gdnative *> InterfaceMap;
 
-	void *(*proc)(godot_object *);
-	proc = (void *(*)(godot_object *))library_proc;
-
-	godot_object *this_object = (godot_object *)p_args[0];
-	void *p = proc(this_object);
-
-	void **return_ptr = (void **)r_return;
-
-	*return_ptr = p;
-};
-
-void arvr_call_destructor(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
-
-	void (*proc)(void *);
-	proc = (void (*)(void *))library_proc;
-
-	proc(p_data);
-};
-
-void arvr_return_string(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
-
-	godot_string (*proc)(void *);
-	proc = (godot_string(*)(void *))library_proc;
-
-	godot_string s = proc(p_data);
-
-	StringName *return_ptr = (StringName *)r_return;
-
-	String *returned_string = (String *)&s;
-
-	*return_ptr = *returned_string;
-
-	godot_string_destroy(&s);
-};
-
-void arvr_return_int(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
-
-	godot_int (*proc)(void *);
-	proc = (godot_int(*)(void *))library_proc;
-
-	godot_int i = proc(p_data);
-
-	int *return_ptr = (int *)r_return;
-
-	*return_ptr = i;
-};
-
-void arvr_return_bool(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
-
-	godot_bool (*proc)(void *);
-	proc = (godot_bool(*)(void *))library_proc;
-
-	godot_bool b = proc(p_data);
-
-	int *return_ptr = (int *)r_return;
-
-	*return_ptr = b;
-};
-
-void arvr_set_bool(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
-
-	void (*proc)(void *, bool);
-	proc = (void (*)(void *, bool))library_proc;
-
-	bool *set_bool = (bool *)p_args[0];
-	proc(p_data, *set_bool);
-};
-
-void arvr_call_method(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
-
-	godot_bool (*proc)(void *);
-	proc = (godot_bool(*)(void *))library_proc;
-
-	proc(p_data);
-};
-
-void arvr_return_vector2(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
-
-	godot_vector2 (*proc)(void *);
-	proc = (godot_vector2(*)(void *))library_proc;
-
-	godot_vector2 v = proc(p_data);
-
-	godot_vector2 *return_ptr = (godot_vector2 *)r_return;
-
-	*return_ptr = v;
-};
-
-void arvr_return_transform_for_eye(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
-
-	godot_transform (*proc)(void *, int, godot_transform *);
-	proc = (godot_transform(*)(void *, int, godot_transform *))library_proc;
-
-	int *eye = (int *)p_args[0];
-	godot_transform *camera_transform = (godot_transform *)p_args[1];
-	godot_transform t = proc(p_data, *eye, camera_transform);
-
-	godot_transform *return_ptr = (godot_transform *)r_return;
-
-	*return_ptr = t;
-};
-
-void arvr_call_fill_projection_for_eye(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
-
-	void (*proc)(void *, real_t *, int, real_t, real_t, real_t);
-	proc = (void (*)(void *, real_t *, int, real_t, real_t, real_t))library_proc;
-
-	real_t *projection = (real_t *)p_args[0]; // <-- we'll be writing into this buffer, must have enough space for 16 floats!
-	int *eye = (int *)p_args[1];
-	real_t *aspect = (real_t *)p_args[2];
-	real_t *zn = (real_t *)p_args[3];
-	real_t *zf = (real_t *)p_args[4];
-
-	proc(p_data, projection, *eye, *aspect, *zn, *zf);
-};
-
-void arvr_call_commit_for_eye(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
-
-	void (*proc)(void *, int, godot_rid *, godot_rect2 *);
-	proc = (void (*)(void *, int, godot_rid *, godot_rect2 *))library_proc;
-
-	int *eye = (int *)p_args[0];
-	godot_rid *rid = (godot_rid *)p_args[1];
-	godot_rect2 *screen_rect = (godot_rect2 *)p_args[2];
-
-	proc(p_data, *eye, rid, screen_rect);
-};
+InterfaceMap *_registered_interfaces;
 
 void register_nativearvr_types() {
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_constructor", arvr_call_constructor);
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_destructor", arvr_call_destructor);
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_string", arvr_return_string);
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_int", arvr_return_int);
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_bool", arvr_return_bool);
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_set_bool", arvr_set_bool);
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_method", arvr_call_method);
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_vector2", arvr_return_vector2);
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_return_transform_for_eye", arvr_return_transform_for_eye);
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_fill_projection_for_eye", arvr_call_fill_projection_for_eye);
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("arvr_call_commit_for_eye", arvr_call_commit_for_eye);
+
+	_registered_interfaces = memnew(InterfaceMap);
 
 	ClassDB::register_class<ARVRInterfaceGDNative>();
 }
 
 void unregister_nativearvr_types() {
+	memdelete(_registered_interfaces);
+
+	_registered_interfaces = NULL;
 }

+ 19 - 23
modules/gdnative/nativescript/nativescript.cpp

@@ -1010,17 +1010,12 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
 		if (!library_script_users.has(lib_path))
 			library_script_users.insert(lib_path, Set<NativeScript *>());
 
-		void *args[1] = {
-			(void *)&lib_path
-		};
+		void *proc_ptr;
+
+		gdn->get_symbol(_init_call_name, proc_ptr);
+
+		((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);
 
-		// here the library registers all the classes and stuff.
-		gdn->call_native_raw(_init_call_type,
-				_init_call_name,
-				NULL,
-				1,
-				args,
-				NULL);
 	} else {
 		// already initialized. Nice.
 	}
@@ -1053,13 +1048,15 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
 	// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
 	for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) {
 		if (L->get()->is_initialized()) {
-			L->get()->call_native_raw(
-					_noarg_call_type,
-					name,
-					NULL,
-					0,
-					NULL,
-					NULL);
+
+			void *proc_ptr;
+			Error err = L->get()->get_symbol(name, proc_ptr);
+
+			if (err != OK) {
+				ERR_PRINT((String("No godot_gdnative_init in \"" + L->get()->get_library()->get_active_library_path()) + "\" found").utf8().get_data());
+			} else {
+				((void (*)())proc_ptr)();
+			}
 		}
 	}
 }
@@ -1142,12 +1139,11 @@ void NativeReloadNode::_notification(int p_what) {
 				};
 
 				// here the library registers all the classes and stuff.
-				L->get()->call_native_raw(NSL->_init_call_type,
-						NSL->_init_call_name,
-						NULL,
-						1,
-						args,
-						NULL);
+
+				void *proc_ptr;
+				L->get()->get_symbol("godot_nativescript_init", proc_ptr);
+
+				((void (*)(void *))proc_ptr)((void *)&L->key());
 
 				for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
 					for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {

+ 0 - 50
modules/gdnative/nativescript/register_types.cpp

@@ -38,53 +38,6 @@
 
 NativeScriptLanguage *native_script_language;
 
-typedef void (*native_script_init_fn)(void *);
-
-void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call nativescript init procedure");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true); // we print our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
-		return;
-	}
-
-	native_script_init_fn fn = (native_script_init_fn)library_proc;
-
-	fn(args[0]);
-}
-
-typedef void (*native_script_empty_callback)();
-
-void noarg_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call nativescript callback");
-		return;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			library_proc,
-			true);
-	if (err != OK) {
-		// it's fine if thread callbacks are not present in the library.
-		return;
-	}
-
-	native_script_empty_callback fn = (native_script_empty_callback)library_proc;
-	fn();
-}
-
 ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL;
 ResourceFormatSaverNativeScript *resource_saver_gdns = NULL;
 
@@ -95,9 +48,6 @@ void register_nativescript_types() {
 
 	ScriptServer::register_language(native_script_language);
 
-	GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb);
-	GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_noarg_call_type, noarg_call_cb);
-
 	resource_saver_gdns = memnew(ResourceFormatSaverNativeScript);
 	ResourceSaver::add_resource_format_saver(resource_saver_gdns);
 

+ 13 - 57
modules/gdnative/register_types.cpp

@@ -128,57 +128,12 @@ static void editor_init_callback() {
 
 #endif
 
-godot_variant cb_standard_varcall(void *handle, godot_string *p_procedure, godot_array *p_args) {
-	if (handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call standard varcall procedure");
-		godot_variant ret;
-		godot_variant_new_nil(&ret);
-		return ret;
-	}
-
-	void *library_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			handle,
-			*(String *)p_procedure,
-			library_proc,
-			true); // we roll our own message
-	if (err != OK) {
-		ERR_PRINT((String("GDNative procedure \"" + *(String *)p_procedure) + "\" does not exists and can't be called").utf8().get_data());
-		godot_variant ret;
-		godot_variant_new_nil(&ret);
-		return ret;
-	}
+godot_variant cb_standard_varcall(void *p_procedure_handle, godot_array *p_args) {
 
 	godot_gdnative_procedure_fn proc;
-	proc = (godot_gdnative_procedure_fn)library_proc;
-
-	return proc(NULL, p_args);
-}
-
-void cb_singleton_call(
-		void *p_handle,
-		godot_string *p_proc_name,
-		void *p_data,
-		int p_num_args,
-		void **p_args,
-		void *r_return) {
-	if (p_handle == NULL) {
-		ERR_PRINT("No valid library handle, can't call singleton procedure");
-		return;
-	}
+	proc = (godot_gdnative_procedure_fn)p_procedure_handle;
 
-	void *singleton_proc;
-	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
-			p_handle,
-			*(String *)p_proc_name,
-			singleton_proc);
-
-	if (err != OK) {
-		return;
-	}
-
-	void (*singleton_procedure_ptr)() = (void (*)())singleton_proc;
-	singleton_procedure_ptr();
+	return proc(p_args);
 }
 
 GDNativeCallRegistry *GDNativeCallRegistry::singleton;
@@ -201,8 +156,6 @@ void register_gdnative_types() {
 
 	GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
 
-	GDNativeCallRegistry::singleton->register_native_raw_call_type("gdnative_singleton_call", cb_singleton_call);
-
 	register_nativearvr_types();
 	register_nativescript_types();
 
@@ -225,13 +178,16 @@ void register_gdnative_types() {
 			continue;
 		}
 
-		singleton_gdnatives[i]->call_native_raw(
-				"gdnative_singleton_call",
+		void *proc_ptr;
+		Error err = singleton_gdnatives[i]->get_symbol(
 				"godot_gdnative_singleton",
-				NULL,
-				0,
-				NULL,
-				NULL);
+				proc_ptr);
+
+		if (err != OK) {
+			ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton_gdnatives[i]->get_library()->get_active_library_path()) + "\" found").utf8().get_data());
+		} else {
+			((void (*)())proc_ptr)();
+		}
 	}
 }
 
@@ -283,4 +239,4 @@ void unregister_gdnative_types() {
 	print_line(String("vector2:\t")   + itos(sizeof(Vector2)));
 	print_line(String("vector3:\t")   + itos(sizeof(Vector3)));
 	*/
-}
+}