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+/*************************************************************************/
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+/* packed_scene_editor_plugin.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#include "packed_scene_editor_plugin.h"
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+
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+#include "editor/editor_node.h"
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+#include "scene/gui/button.h"
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+#include "scene/resources/packed_scene.h"
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+#include "scene/scene_string_names.h"
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+
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+void PackedSceneEditor::_on_open_scene_pressed() {
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+ // Using deferred call because changing scene updates the Inspector and thus destroys this plugin.
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+ callable_mp(EditorNode::get_singleton(), &EditorNode::open_request).call_deferred(packed_scene->get_path());
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+}
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+
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+void PackedSceneEditor::_notification(int p_what) {
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+ switch (p_what) {
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+ case NOTIFICATION_ENTER_TREE:
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+ case NOTIFICATION_THEME_CHANGED: {
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+ open_scene_button->set_icon(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")));
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+ } break;
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+ }
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+}
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+
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+PackedSceneEditor::PackedSceneEditor(Ref<PackedScene> &p_packed_scene) {
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+ packed_scene = p_packed_scene;
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+
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+ open_scene_button = EditorInspector::create_inspector_action_button(TTR("Open Scene"));
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+ open_scene_button->connect(SNAME("pressed"), callable_mp(this, &PackedSceneEditor::_on_open_scene_pressed));
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+ open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename());
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+ add_child(open_scene_button);
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+
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+ add_child(memnew(Control)); // Add padding before the regular properties.
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+}
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+
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+///////////////////////
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+
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+bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) {
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+ return Object::cast_to<PackedScene>(p_object) != nullptr;
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+}
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+
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+void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) {
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+ Ref<PackedScene> packed_scene(p_object);
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+ PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene));
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+ add_custom_control(editor);
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+}
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+
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+///////////////////////
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+
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+PackedSceneEditorPlugin::PackedSceneEditorPlugin() {
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+ Ref<EditorInspectorPluginPackedScene> plugin;
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+ plugin.instantiate();
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+ add_inspector_plugin(plugin);
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+}
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