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Fixed the order of events called by _input, closes #4384

Juan Linietsky 9 年之前
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ad8d4a6b26
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      scene/main/viewport.cpp

+ 1 - 1
scene/main/viewport.cpp

@@ -2369,8 +2369,8 @@ void Viewport::input(const InputEvent& p_event) {
 	ERR_FAIL_COND(!is_inside_tree());
 
 
-	get_tree()->_call_input_pause(input_group,"_input",p_event);
 	_gui_input_event(p_event);
+	get_tree()->_call_input_pause(input_group,"_input",p_event);
 	//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
 }