ソースを参照

CI: Replace pytest with pre-commit hook

Thaddeus Crews 5 ヶ月 前
コミット
adc63c6149

+ 5 - 20
.github/workflows/static_checks.yml

@@ -13,15 +13,10 @@ jobs:
         with:
           fetch-depth: 2
 
-      - name: Install APT dependencies
-        run: |
-          sudo apt update
-          sudo apt install -y libxml2-utils
-
-      - name: Install Python dependencies and general setup
+      # This needs to happen before Python and npm execution; it must happen before any extra files are written.
+      - name: .gitignore checks (gitignore_check.sh)
         run: |
-          pip3 install pytest==7.1.2
-          git config diff.wsErrorHighlight all
+          bash ./misc/scripts/gitignore_check.sh
 
       - name: Get changed files
         env:
@@ -32,27 +27,17 @@ jobs:
           elif [ "${{ github.event_name }}" == "push" -a "${{ github.event.forced }}" == "false" -a "${{ github.event.created }}" == "false" ]; then
             files=$(git diff-tree --no-commit-id --name-only -r ${{ github.event.before }}..${{ github.event.after }} 2> /dev/null || true)
           fi
-          echo "$files" >> changed.txt
-          cat changed.txt
-          files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ')
+          files=$(echo "$files" | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ')
           echo "CHANGED_FILES=$files" >> $GITHUB_ENV
 
-      # This needs to happen before Python and npm execution; it must happen before any extra files are written.
-      - name: .gitignore checks (gitignore_check.sh)
-        run: |
-          bash ./misc/scripts/gitignore_check.sh
-
       - name: Style checks via pre-commit
         uses: pre-commit/[email protected]
         with:
           extra_args: --files ${{ env.CHANGED_FILES }}
 
-      - name: Python builders checks via pytest
-        run: |
-          pytest ./tests/python_build
-
       - name: Class reference schema checks
         run: |
+          sudo apt install -y libxml2-utils
           xmllint --quiet --noout --schema doc/class.xsd doc/classes/*.xml modules/*/doc_classes/*.xml platform/*/doc_classes/*.xml
 
       - name: Run C compiler on `gdextension_interface.h`

+ 8 - 4
.pre-commit-config.yaml

@@ -16,12 +16,10 @@ repos:
       - id: clang-format
         files: \.(c|h|cpp|hpp|cc|hh|cxx|hxx|m|mm|inc|java)$
         types_or: [text]
-        exclude: ^tests/python_build/.*
       - id: clang-format
         name: clang-format-glsl
         files: \.glsl$
         types_or: [text]
-        exclude: ^tests/python_build/.*
         args: [-style=file:misc/utility/clang_format_glsl.yml]
 
   - repo: https://github.com/pocc/pre-commit-hooks
@@ -31,7 +29,6 @@ repos:
         files: \.(c|h|cpp|hpp|cc|hh|cxx|hxx|m|mm|inc|java|glsl)$
         args: [--fix, --quiet, --use-color]
         types_or: [text]
-        exclude: ^tests/python_build/.*
         additional_dependencies: [clang-tidy==19.1.0]
         require_serial: true
         stages: [manual] # Not automatically triggered, invoked via `pre-commit run --hook-stage manual clang-tidy`
@@ -48,7 +45,7 @@ repos:
         types_or: [text]
 
   - repo: https://github.com/pre-commit/mirrors-mypy
-    rev: v1.14.1  # Latest version that supports Python 3.8
+    rev: v1.14.1 # Latest version that supports Python 3.8
     hooks:
       - id: mypy
         files: \.py$
@@ -88,6 +85,13 @@ repos:
         pass_filenames: false
         files: ^(doc/classes|.*/doc_classes)/.*\.xml$
 
+      - id: validate-builders
+        name: validate-builders
+        language: python
+        entry: python tests/python_build/validate_builders.py
+        pass_filenames: false
+        files: ^(gles3|glsl)_builders\.py$
+
       - id: eslint
         name: eslint
         language: node

+ 0 - 26
tests/python_build/conftest.py

@@ -1,26 +0,0 @@
-import os
-import sys
-from pathlib import Path
-
-import pytest
-
-CWD = Path(__file__).parent
-ROOT = CWD.parent.parent
-# append directory with build files to sys.path to import them
-sys.path.append(str(ROOT))
-
-
[email protected]
-def shader_files(request):
-    shader_path = request.param
-
-    res = {
-        "path_input": str(CWD / "fixtures" / f"{shader_path}.glsl"),
-        "path_output": str(CWD / "fixtures" / f"{shader_path}.glsl.gen.h"),
-        "path_expected_full": str(CWD / "fixtures" / f"{shader_path}_expected_full.glsl"),
-        "path_expected_parts": str(CWD / "fixtures" / f"{shader_path}_expected_parts.json"),
-    }
-    yield res
-
-    if not os.getenv("PYTEST_KEEP_GENERATED_FILES"):
-        os.remove(res["path_output"])

+ 0 - 0
tests/python_build/fixtures/gles3/vertex_fragment_expected_full.glsl → tests/python_build/fixtures/gles3/vertex_fragment.out


+ 0 - 53
tests/python_build/fixtures/gles3/vertex_fragment_expected_parts.json

@@ -1,53 +0,0 @@
-{
-  "vertex_lines": [
-	"",
-	"precision highp float;",
-	"precision highp int;",
-	"",
-	"layout(location = 0) in highp vec3 vertex;",
-	"",
-	"out highp vec4 position_interp;",
-	"",
-	"void main() {",
-	"\tposition_interp = vec4(vertex.x,1,0,1);",
-	"}",
-	""
-  ],
-  "fragment_lines": [
-	"",
-	"precision highp float;",
-	"precision highp int;",
-	"",
-	"in highp vec4 position_interp;",
-	"",
-	"void main() {",
-	"\thighp float depth = ((position_interp.z / position_interp.w) + 1.0);",
-	"\tfrag_color = vec4(depth);",
-	"}"
-  ],
-  "uniforms": [],
-  "fbos": [],
-  "texunits": [],
-  "texunit_names": [],
-  "ubos": [],
-  "ubo_names": [],
-  "feedbacks": [],
-  "vertex_included_files": [],
-  "fragment_included_files": [],
-  "reading": "fragment",
-  "line_offset": 33,
-  "vertex_offset": 10,
-  "fragment_offset": 23,
-  "variant_defines": [
-	"#define USE_NINEPATCH"
-  ],
-  "variant_names": [
-	"MODE_NINEPATCH"
-  ],
-  "specialization_names": [
-	"DISABLE_LIGHTING"
-  ],
-  "specialization_values": [
-	" false\n"
-  ]
-}

+ 0 - 0
tests/python_build/fixtures/glsl/compute_expected_full.glsl → tests/python_build/fixtures/glsl/compute.out


+ 0 - 3
tests/python_build/fixtures/glsl/compute_expected_parts.json

@@ -1,3 +0,0 @@
-{
-  "code": "#[compute]\n\n#version 450\n\n#VERSION_DEFINES\n\n\n#define M_PI 3.14159265359\n\nvoid main() {\n\tvec3 static_light = vec3(0, 1, 0);\n}\n"
-}

+ 0 - 0
tests/python_build/fixtures/glsl/vertex_fragment_expected_full.glsl → tests/python_build/fixtures/glsl/vertex_fragment.out


+ 0 - 3
tests/python_build/fixtures/glsl/vertex_fragment_expected_parts.json

@@ -1,3 +0,0 @@
-{
-  "code": "#[versions]\n\nlines = \"#define MODE_LINES\";\n\n#[vertex]\n\n#version 450\n\n#VERSION_DEFINES\n\nlayout(location = 0) out vec3 uv_interp;\n\nvoid main() {\n\n#ifdef MODE_LINES\n\tuv_interp = vec3(0,0,1);\n#endif\n}\n\n#[fragment]\n\n#version 450\n\n#VERSION_DEFINES\n\n#define M_PI 3.14159265359\n\nlayout(location = 0) out vec4 dst_color;\n\nvoid main() {\n\tdst_color = vec4(1,1,0,0);\n}\n"
-}

+ 0 - 0
tests/python_build/fixtures/rd_glsl/compute_expected_full.glsl → tests/python_build/fixtures/rd_glsl/compute.out


+ 0 - 28
tests/python_build/fixtures/rd_glsl/compute_expected_parts.json

@@ -1,28 +0,0 @@
-{
-  "vertex_lines": [],
-  "fragment_lines": [],
-  "compute_lines": [
-	"",
-	"#version 450",
-	"",
-	"#VERSION_DEFINES",
-	"",
-	"#define BLOCK_SIZE 8",
-	"",
-	"#define M_PI 3.14159265359",
-	"",
-	"void main() {",
-	"\tuint t = BLOCK_SIZE + 1;",
-	"}"
-  ],
-  "vertex_included_files": [],
-  "fragment_included_files": [],
-  "compute_included_files": [
-	"tests/python_build/fixtures/rd_glsl/_included.glsl"
-  ],
-  "reading": "compute",
-  "line_offset": 13,
-  "vertex_offset": 0,
-  "fragment_offset": 0,
-  "compute_offset": 1
-}

+ 0 - 0
tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_full.glsl → tests/python_build/fixtures/rd_glsl/vertex_fragment.out


+ 0 - 40
tests/python_build/fixtures/rd_glsl/vertex_fragment_expected_parts.json

@@ -1,40 +0,0 @@
-{
-  "vertex_lines": [
-	"",
-	"#version 450",
-	"",
-	"#VERSION_DEFINES",
-	"",
-	"#define M_PI 3.14159265359",
-	"",
-	"layout(location = 0) out vec2 uv_interp;",
-	"",
-	"void main() {",
-	"\tuv_interp = vec2(0, 1);",
-	"}",
-	""
-  ],
-  "fragment_lines": [
-	"",
-	"#version 450",
-	"",
-	"#VERSION_DEFINES",
-	"",
-	"layout(location = 0) in vec2 uv_interp;",
-	"",
-	"void main() {",
-	"\tuv_interp = vec2(1, 0);",
-	"}"
-  ],
-  "compute_lines": [],
-  "vertex_included_files": [
-	"tests/python_build/fixtures/rd_glsl/_included.glsl"
-  ],
-  "fragment_included_files": [],
-  "compute_included_files": [],
-  "reading": "fragment",
-  "line_offset": 25,
-  "vertex_offset": 1,
-  "fragment_offset": 15,
-  "compute_offset": 0
-}

+ 0 - 31
tests/python_build/test_gles3_builder.py

@@ -1,31 +0,0 @@
-import json
-
-import pytest
-
-from gles3_builders import GLES3HeaderStruct, build_gles3_header
-
-
[email protected](
-    ["shader_files", "builder", "header_struct"],
-    [
-        ("gles3/vertex_fragment", build_gles3_header, GLES3HeaderStruct),
-    ],
-    indirect=["shader_files"],
-)
-def test_gles3_builder(shader_files, builder, header_struct):
-    header = header_struct()
-
-    builder(shader_files["path_input"], "drivers/gles3/shader_gles3.h", "GLES3", header_data=header)
-
-    with open(shader_files["path_expected_parts"], "r", encoding="utf-8") as f:
-        expected_parts = json.load(f)
-        assert expected_parts == header.__dict__
-
-    with open(shader_files["path_output"], "r", encoding="utf-8") as f:
-        actual_output = f.read()
-        assert actual_output
-
-    with open(shader_files["path_expected_full"], "r", encoding="utf-8") as f:
-        expected_output = f.read()
-
-    assert actual_output == expected_output

+ 0 - 37
tests/python_build/test_glsl_builder.py

@@ -1,37 +0,0 @@
-import json
-
-import pytest
-
-from glsl_builders import RAWHeaderStruct, RDHeaderStruct, build_raw_header, build_rd_header
-
-
[email protected](
-    [
-        "shader_files",
-        "builder",
-        "header_struct",
-    ],
-    [
-        ("glsl/vertex_fragment", build_raw_header, RAWHeaderStruct),
-        ("glsl/compute", build_raw_header, RAWHeaderStruct),
-        ("rd_glsl/vertex_fragment", build_rd_header, RDHeaderStruct),
-        ("rd_glsl/compute", build_rd_header, RDHeaderStruct),
-    ],
-    indirect=["shader_files"],
-)
-def test_glsl_builder(shader_files, builder, header_struct):
-    header = header_struct()
-    builder(shader_files["path_input"], header_data=header)
-
-    with open(shader_files["path_expected_parts"], "r", encoding="utf-8") as f:
-        expected_parts = json.load(f)
-        assert expected_parts == header.__dict__
-
-    with open(shader_files["path_output"], "r", encoding="utf-8") as f:
-        actual_output = f.read()
-        assert actual_output
-
-    with open(shader_files["path_expected_full"], "r", encoding="utf-8") as f:
-        expected_output = f.read()
-
-    assert actual_output == expected_output

+ 63 - 0
tests/python_build/validate_builders.py

@@ -0,0 +1,63 @@
+#!/usr/bin/env python3
+from __future__ import annotations
+
+if __name__ != "__main__":
+    raise ImportError(f"{__name__} should not be used as a module.")
+
+import os
+import sys
+from typing import Any, Callable
+
+sys.path.insert(0, os.path.join(os.path.dirname(os.path.abspath(__file__)), "../../"))
+
+from gles3_builders import build_gles3_header
+from glsl_builders import build_raw_header, build_rd_header
+
+FUNC_PATH_KWARGS: list[tuple[Callable[..., None], str, dict[str, Any]]] = [
+    (
+        build_gles3_header,
+        "tests/python_build/fixtures/gles3/vertex_fragment.out",
+        {"shader": "tests/python_build/fixtures/gles3/vertex_fragment.glsl"},
+    ),
+    (
+        build_raw_header,
+        "tests/python_build/fixtures/glsl/compute.out",
+        {"shader": "tests/python_build/fixtures/glsl/compute.glsl"},
+    ),
+    (
+        build_raw_header,
+        "tests/python_build/fixtures/glsl/vertex_fragment.out",
+        {"shader": "tests/python_build/fixtures/glsl/vertex_fragment.glsl"},
+    ),
+    (
+        build_rd_header,
+        "tests/python_build/fixtures/rd_glsl/compute.out",
+        {"shader": "tests/python_build/fixtures/rd_glsl/compute.glsl"},
+    ),
+    (
+        build_rd_header,
+        "tests/python_build/fixtures/rd_glsl/vertex_fragment.out",
+        {"shader": "tests/python_build/fixtures/rd_glsl/vertex_fragment.glsl"},
+    ),
+]
+
+
+def main() -> int:
+    ret = 0
+
+    for func, path, kwargs in FUNC_PATH_KWARGS:
+        if os.path.exists(out_path := os.path.abspath(path)):
+            with open(out_path, "rb") as file:
+                raw = file.read()
+            func(path, **kwargs)
+            with open(out_path, "rb") as file:
+                if raw != file.read():
+                    ret += 1
+        else:
+            func(path, **kwargs)
+            ret += 1
+
+    return ret
+
+
+sys.exit(main())