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@@ -0,0 +1,63 @@
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+#!/usr/bin/env python3
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+from __future__ import annotations
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+
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+if __name__ != "__main__":
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+ raise ImportError(f"{__name__} should not be used as a module.")
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+
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+import os
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+import sys
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+from typing import Any, Callable
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+
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+sys.path.insert(0, os.path.join(os.path.dirname(os.path.abspath(__file__)), "../../"))
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+
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+from gles3_builders import build_gles3_header
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+from glsl_builders import build_raw_header, build_rd_header
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+
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+FUNC_PATH_KWARGS: list[tuple[Callable[..., None], str, dict[str, Any]]] = [
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+ (
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+ build_gles3_header,
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+ "tests/python_build/fixtures/gles3/vertex_fragment.out",
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+ {"shader": "tests/python_build/fixtures/gles3/vertex_fragment.glsl"},
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+ ),
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+ (
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+ build_raw_header,
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+ "tests/python_build/fixtures/glsl/compute.out",
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+ {"shader": "tests/python_build/fixtures/glsl/compute.glsl"},
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+ ),
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+ (
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+ build_raw_header,
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+ "tests/python_build/fixtures/glsl/vertex_fragment.out",
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+ {"shader": "tests/python_build/fixtures/glsl/vertex_fragment.glsl"},
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+ ),
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+ (
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+ build_rd_header,
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+ "tests/python_build/fixtures/rd_glsl/compute.out",
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+ {"shader": "tests/python_build/fixtures/rd_glsl/compute.glsl"},
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+ ),
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+ (
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+ build_rd_header,
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+ "tests/python_build/fixtures/rd_glsl/vertex_fragment.out",
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+ {"shader": "tests/python_build/fixtures/rd_glsl/vertex_fragment.glsl"},
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+ ),
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+]
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+
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+
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+def main() -> int:
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+ ret = 0
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+
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+ for func, path, kwargs in FUNC_PATH_KWARGS:
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+ if os.path.exists(out_path := os.path.abspath(path)):
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+ with open(out_path, "rb") as file:
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+ raw = file.read()
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+ func(path, **kwargs)
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+ with open(out_path, "rb") as file:
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+ if raw != file.read():
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+ ret += 1
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+ else:
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+ func(path, **kwargs)
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+ ret += 1
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+
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+ return ret
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+
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+
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+sys.exit(main())
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