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@@ -1051,10 +1051,9 @@ void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
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}
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}
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+ new_name = p_node->get_parent()->prevalidate_child_name(p_node, new_name);
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if (new_name == p_node->get_name()) {
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- if (item->get_text(0).is_empty()) {
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- item->set_text(0, new_name);
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- }
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+ item->set_text(0, new_name);
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return;
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}
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