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Batching - add protection against invalid polys

The editor under certain circumstances is passing invalid polys to the renderer. This should be fixed upstream but just in case this PR adds fault tolerance for invalid indices.
lawnjelly 4 vuotta sitten
vanhempi
commit
ae1c45329d
1 muutettua tiedostoa jossa 17 lisäystä ja 1 poistoa
  1. 17 1
      drivers/gles_common/rasterizer_canvas_batcher.h

+ 17 - 1
drivers/gles_common/rasterizer_canvas_batcher.h

@@ -1539,8 +1539,9 @@ bool C_PREAMBLE::_prefill_polygon(RasterizerCanvas::Item::CommandPolygon *p_poly
 	int num_inds = p_poly->indices.size();
 
 	// nothing to draw?
-	if (!num_inds)
+	if (!num_inds || !p_poly->points.size()) {
 		return false;
+	}
 
 	// we aren't using indices, so will transform verts more than once .. less efficient.
 	// could be done with a temporary vertex buffer
@@ -1667,6 +1668,13 @@ bool C_PREAMBLE::_prefill_polygon(RasterizerCanvas::Item::CommandPolygon *p_poly
 
 			RAST_DEV_DEBUG_ASSERT(ind < p_poly->points.size());
 
+			// recover at runtime from invalid polys (the editor may send invalid polys)
+			if ((unsigned int)ind >= (unsigned int)num_verts) {
+				// will recover as long as there is at least one vertex.
+				// if there are no verts, we will have quick rejected earlier in this function
+				ind = 0;
+			}
+
 			// this could be moved outside the loop
 			if (software_transform) {
 				Vector2 pos = p_poly->points[ind];
@@ -1807,6 +1815,14 @@ PREAMBLE(bool)::_software_skin_poly(RasterizerCanvas::Item::CommandPolygon *p_po
 		int ind = p_poly->indices[n];
 
 		RAST_DEV_DEBUG_ASSERT(ind < num_verts);
+
+		// recover at runtime from invalid polys (the editor may send invalid polys)
+		if ((unsigned int)ind >= (unsigned int)num_verts) {
+			// will recover as long as there is at least one vertex.
+			// if there are no verts, we will have quick rejected earlier in this function
+			ind = 0;
+		}
+
 		const Point2 &pos = pTemps[ind];
 		bvs[n].pos.set(pos.x, pos.y);