|
@@ -115,7 +115,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
|
|
|
|
|
|
if (state.canvas_instance_data_buffers[state.current_data_buffer_index].fence != GLsync()) {
|
|
if (state.canvas_instance_data_buffers[state.current_data_buffer_index].fence != GLsync()) {
|
|
GLint syncStatus;
|
|
GLint syncStatus;
|
|
- glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, sizeof(GLint), nullptr, &syncStatus);
|
|
|
|
|
|
+ glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, 1, nullptr, &syncStatus);
|
|
if (syncStatus == GL_UNSIGNALED) {
|
|
if (syncStatus == GL_UNSIGNALED) {
|
|
// If older than 2 frames, wait for sync OpenGL can have up to 3 frames in flight, any more and we need to sync anyway.
|
|
// If older than 2 frames, wait for sync OpenGL can have up to 3 frames in flight, any more and we need to sync anyway.
|
|
if (state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used < RSG::rasterizer->get_frame_number() - 2) {
|
|
if (state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used < RSG::rasterizer->get_frame_number() - 2) {
|