Browse Source

Replace vector == and is_zero_approx(distance) with is_equal_approx

Internal changes only
Aaron Franke 5 years ago
parent
commit
aeb7075628

+ 2 - 2
core/math/bsp_tree.cpp

@@ -364,7 +364,7 @@ static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices,
 		const Face3 &f = p_faces[indices[i]];
 
 		/*
-		if (f.get_plane().is_almost_like(divisor_plane))
+		if (f.get_plane().is_equal_approx(divisor_plane))
 			continue;
 		*/
 
@@ -412,7 +412,7 @@ static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices,
 
 	for (int i = 0; i < p_planes.size(); i++) {
 
-		if (p_planes[i].is_almost_like(divisor_plane)) {
+		if (p_planes[i].is_equal_approx(divisor_plane)) {
 			divisor_plane_idx = i;
 			break;
 		}

+ 2 - 2
core/math/delaunay.h

@@ -80,11 +80,11 @@ public:
 	}
 
 	static bool edge_compare(const Vector<Vector2> &p_vertices, const Edge &p_a, const Edge &p_b) {
-		if (p_vertices[p_a.edge[0]] == p_vertices[p_b.edge[0]] && p_vertices[p_a.edge[1]] == p_vertices[p_b.edge[1]]) {
+		if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[0]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[1]])) {
 			return true;
 		}
 
-		if (p_vertices[p_a.edge[0]] == p_vertices[p_b.edge[1]] && p_vertices[p_a.edge[1]] == p_vertices[p_b.edge[0]]) {
+		if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[1]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[0]])) {
 			return true;
 		}
 

+ 0 - 8
core/math/plane.cpp

@@ -32,9 +32,6 @@
 
 #include "core/math/math_funcs.h"
 
-#define _PLANE_EQ_DOT_EPSILON 0.999
-#define _PLANE_EQ_D_EPSILON 0.0001
-
 void Plane::set_normal(const Vector3 &p_normal) {
 
 	normal = p_normal;
@@ -156,11 +153,6 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
 
 /* misc */
 
-bool Plane::is_almost_like(const Plane &p_plane) const {
-
-	return (normal.dot(p_plane.normal) > _PLANE_EQ_DOT_EPSILON && Math::absd(d - p_plane.d) < _PLANE_EQ_D_EPSILON);
-}
-
 bool Plane::is_equal_approx(const Plane &p_plane) const {
 
 	return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d);

+ 0 - 1
core/math/plane.h

@@ -68,7 +68,6 @@ public:
 	/* misc */
 
 	Plane operator-() const { return Plane(-normal, -d); }
-	bool is_almost_like(const Plane &p_plane) const;
 	bool is_equal_approx(const Plane &p_plane) const;
 
 	_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;

+ 1 - 1
core/math/quick_hull.cpp

@@ -401,7 +401,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
 			ERR_CONTINUE(O == E);
 			ERR_CONTINUE(O == NULL);
 
-			if (O->get().plane.is_almost_like(f.plane)) {
+			if (O->get().plane.is_equal_approx(f.plane)) {
 				//merge and delete edge and contiguous face, while repointing edges (uuugh!)
 				int ois = O->get().indices.size();
 				int merged = 0;

+ 5 - 5
modules/csg/csg.cpp

@@ -242,7 +242,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_
 	//check if edge and poly share a vertex, of so, assign it to segment_idx
 	for (int i = 0; i < points.size(); i++) {
 		for (int j = 0; j < 2; j++) {
-			if (segment[j] == points[i].point) {
+			if (segment[j].is_equal_approx(points[i].point)) {
 				segment_idx[j] = i;
 				inserted_points.push_back(i);
 				break;
@@ -310,7 +310,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_
 			Vector2 edgeseg[2] = { points[edges[i].points[0]].point, points[edges[i].points[1]].point };
 			Vector2 closest = Geometry::get_closest_point_to_segment_2d(segment[j], edgeseg);
 
-			if (closest == segment[j]) {
+			if (closest.is_equal_approx(segment[j])) {
 				//point rest of this edge
 				res = closest;
 				found = true;
@@ -439,7 +439,7 @@ void CSGBrushOperation::BuildPoly::clip(const CSGBrush *p_brush, int p_face, Mes
 
 	//transform A points to 2D
 
-	if (segment[0] == segment[1])
+	if (segment[0].is_equal_approx(segment[1]))
 		return; //too small
 
 	_clip_segment(p_brush, p_face, segment, mesh_merge, p_for_B);
@@ -461,10 +461,10 @@ void CSGBrushOperation::_collision_callback(const CSGBrush *A, int p_face_a, Map
 
 	{
 		//check if either is a degenerate
-		if (va[0] == va[1] || va[0] == va[2] || va[1] == va[2])
+		if (va[0].is_equal_approx(va[1]) || va[0].is_equal_approx(va[2]) || va[1].is_equal_approx(va[2]))
 			return;
 
-		if (vb[0] == vb[1] || vb[0] == vb[2] || vb[1] == vb[2])
+		if (vb[0].is_equal_approx(vb[1]) || vb[0].is_equal_approx(vb[2]) || vb[1].is_equal_approx(vb[2]))
 			return;
 	}
 

+ 6 - 6
scene/2d/navigation_2d.cpp

@@ -541,7 +541,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
 
 				if (CLOCK_TANGENT(apex_point, portal_left, left) >= 0) {
 					//process
-					if (Math::is_zero_approx(portal_left.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
+					if (portal_left.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
 						left_poly = p;
 						portal_left = left;
 					} else {
@@ -551,7 +551,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
 						left_poly = p;
 						portal_left = apex_point;
 						portal_right = apex_point;
-						if (!path.size() || path[path.size() - 1] != apex_point)
+						if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point))
 							path.push_back(apex_point);
 						skip = true;
 					}
@@ -559,7 +559,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
 
 				if (!skip && CLOCK_TANGENT(apex_point, portal_right, right) <= 0) {
 					//process
-					if (Math::is_zero_approx(portal_right.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
+					if (portal_right.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
 						right_poly = p;
 						portal_right = right;
 					} else {
@@ -569,7 +569,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
 						right_poly = p;
 						portal_right = apex_point;
 						portal_left = apex_point;
-						if (!path.size() || path[path.size() - 1] != apex_point)
+						if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point))
 							path.push_back(apex_point);
 					}
 				}
@@ -595,7 +595,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
 			}
 		}
 
-		if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(begin_point))) {
+		if (!path.size() || !path[path.size() - 1].is_equal_approx(begin_point)) {
 			path.push_back(begin_point); // Add the begin point
 		} else {
 			path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point
@@ -603,7 +603,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
 
 		path.invert();
 
-		if (path.size() <= 1 || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(end_point))) {
+		if (path.size() <= 1 || !path[path.size() - 1].is_equal_approx(end_point)) {
 			path.push_back(end_point); // Add the end point
 		} else {
 			path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point

+ 6 - 6
scene/resources/animation.cpp

@@ -2870,9 +2870,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
 		const Vector3 &v1 = t1.value.loc;
 		const Vector3 &v2 = t2.value.loc;
 
-		if (v0 == v2) {
+		if (v0.is_equal_approx(v2)) {
 			//0 and 2 are close, let's see if 1 is close
-			if (v0 != v1) {
+			if (!v0.is_equal_approx(v1)) {
 				//not close, not optimizable
 				return false;
 			}
@@ -2909,9 +2909,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
 
 		//localize both to rotation from q0
 
-		if (Math::is_zero_approx((q0 - q2).length())) {
+		if (q0.is_equal_approx(q2)) {
 
-			if (!Math::is_zero_approx((q0 - q1).length()))
+			if (!q0.is_equal_approx(q1))
 				return false;
 
 		} else {
@@ -2959,9 +2959,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
 		const Vector3 &v1 = t1.value.scale;
 		const Vector3 &v2 = t2.value.scale;
 
-		if (v0 == v2) {
+		if (v0.is_equal_approx(v2)) {
 			//0 and 2 are close, let's see if 1 is close
-			if (v0 != v1) {
+			if (!v0.is_equal_approx(v1)) {
 				//not close, not optimizable
 				return false;
 			}