Browse Source

Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize

Ability to colourize baked lighting in real time.
Rémi Verschelde 9 years ago
parent
commit
aec4f57f95

+ 11 - 0
drivers/gles2/rasterizer_gles2.cpp

@@ -6561,8 +6561,19 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
 			material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
 			material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,false);
 
+			material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_COLOR, false);
+
+
 			if (material->flags[VS::MATERIAL_FLAG_UNSHADED] == false && current_debug != VS::SCENARIO_DEBUG_SHADELESS) {
 
+				if (baked_light != NULL) {
+					if (baked_light->realtime_color_enabled) {
+						float realtime_energy = baked_light->realtime_energy;
+						material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_COLOR, true);
+						material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_COLOR, Vector3(baked_light->realtime_color.r*realtime_energy, baked_light->realtime_color.g*realtime_energy, baked_light->realtime_color.b*realtime_energy));
+					}
+				}
+
 				if (e->instance->sampled_light.is_valid()) {
 
 					SampledLight *sl = sampled_light_owner.get(e->instance->sampled_light);

+ 9 - 1
drivers/gles2/shaders/material.glsl

@@ -618,6 +618,12 @@ uniform float ambient_dp_sampler_multiplier;
 
 #endif
 
+#ifdef ENABLE_AMBIENT_COLOR
+
+uniform vec3 ambient_color;
+
+#endif
+
 FRAGMENT_SHADER_GLOBALS
 
 
@@ -1262,7 +1268,9 @@ LIGHT_SHADER_CODE
 
 
 #if defined(ENABLE_AMBIENT_OCTREE) || defined(ENABLE_AMBIENT_LIGHTMAP) || defined(ENABLE_AMBIENT_DP_SAMPLER)
-
+#if defined(ENABLE_AMBIENT_COLOR)
+	ambientmap_color*=ambient_color;
+#endif
 	diffuse.rgb+=ambientmap_color;
 #endif
 

+ 46 - 0
scene/resources/baked_light.cpp

@@ -256,6 +256,38 @@ float BakedLight::get_ao_strength() const {
 	return ao_strength;
 }
 
+void BakedLight::set_realtime_color_enabled(const bool p_realtime_color_enabled) {
+
+	VS::get_singleton()->baked_light_set_realtime_color_enabled(baked_light, p_realtime_color_enabled);
+}
+
+bool BakedLight::get_realtime_color_enabled() const {
+
+	return VS::get_singleton()->baked_light_get_realtime_color_enabled(baked_light);
+}
+
+
+void BakedLight::set_realtime_color(const Color &p_realtime_color) {
+
+	VS::get_singleton()->baked_light_set_realtime_color(baked_light, p_realtime_color);
+}
+
+Color BakedLight::get_realtime_color() const {
+
+	return VS::get_singleton()->baked_light_get_realtime_color(baked_light);
+}
+
+void BakedLight::set_realtime_energy(const float p_realtime_energy) {
+
+	VS::get_singleton()->baked_light_set_realtime_energy(baked_light, p_realtime_energy);
+}
+
+float BakedLight::get_realtime_energy() const {
+
+	return VS::get_singleton()->baked_light_get_realtime_energy(baked_light);
+}
+
+
 
 void BakedLight::set_energy_multiplier(float p_multiplier){
 
@@ -434,6 +466,15 @@ void BakedLight::_bind_methods(){
 	ObjectTypeDB::bind_method(_MD("set_ao_strength","ao_strength"),&BakedLight::set_ao_strength);
 	ObjectTypeDB::bind_method(_MD("get_ao_strength"),&BakedLight::get_ao_strength);
 
+	ObjectTypeDB::bind_method(_MD("set_realtime_color_enabled", "enabled"), &BakedLight::set_realtime_color_enabled);
+	ObjectTypeDB::bind_method(_MD("get_realtime_color_enabled"), &BakedLight::get_realtime_color_enabled);
+
+	ObjectTypeDB::bind_method(_MD("set_realtime_color", "tint"), &BakedLight::set_realtime_color);
+	ObjectTypeDB::bind_method(_MD("get_realtime_color"), &BakedLight::get_realtime_color);
+
+	ObjectTypeDB::bind_method(_MD("set_realtime_energy", "energy"), &BakedLight::set_realtime_energy);
+	ObjectTypeDB::bind_method(_MD("get_realtime_energy"), &BakedLight::get_realtime_energy);
+
 	ObjectTypeDB::bind_method(_MD("set_format","format"),&BakedLight::set_format);
 	ObjectTypeDB::bind_method(_MD("get_format"),&BakedLight::get_format);
 
@@ -480,6 +521,11 @@ void BakedLight::_bind_methods(){
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_radius",PROPERTY_HINT_RANGE,"0.0,16.0,0.01"),_SCS("set_ao_radius"),_SCS("get_ao_radius"));
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_strength",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_ao_strength"),_SCS("get_ao_strength"));
 
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "realtime/enabled"), _SCS("set_realtime_color_enabled"), _SCS("get_realtime_color_enabled"));
+	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "realtime/color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_realtime_color"), _SCS("get_realtime_color"));
+	ADD_PROPERTY(PropertyInfo(Variant::REAL, "realtime/energy", PROPERTY_HINT_RANGE, "0.01,4096.0,0.01"), _SCS("set_realtime_energy"), _SCS("get_realtime_energy"));
+
+
 	BIND_CONSTANT(  MODE_OCTREE );
 	BIND_CONSTANT(  MODE_LIGHTMAPS );
 

+ 9 - 0
scene/resources/baked_light.h

@@ -116,6 +116,15 @@ public:
 	void set_ao_strength(float p_ao_strength);
 	float get_ao_strength() const;
 
+	void set_realtime_color_enabled(const bool p_enabled);
+	bool get_realtime_color_enabled() const;
+
+	void set_realtime_color(const Color& p_realtime_color);
+	Color get_realtime_color() const;
+
+	void set_realtime_energy(const float p_realtime_energy);
+	float get_realtime_energy() const;
+
 	void set_bake_flag(BakeFlags p_flags,bool p_enable);
 	bool get_bake_flag(BakeFlags p_flags) const;
 

+ 4 - 0
servers/visual/rasterizer.h

@@ -528,6 +528,10 @@ public:
 		int octree_steps;
 		Vector2 octree_tex_pixel_size;
 		Vector2 light_tex_pixel_size;
+
+		bool realtime_color_enabled;
+		Color realtime_color;
+		float realtime_energy;
 	};
 
 	struct InstanceData {

+ 60 - 0
servers/visual/visual_server_raster.cpp

@@ -1081,6 +1081,9 @@ RID VisualServerRaster::baked_light_create() {
 	baked_light->data.octree_lattice_divide=0;
 	baked_light->data.octree_steps=1;
 	baked_light->data.lightmap_multiplier=1.0;
+	baked_light->data.realtime_color_enabled=false;
+	baked_light->data.realtime_color=Color(1.0, 1.0, 1.0);
+	baked_light->data.realtime_energy = 1.0;
 
 	return baked_light_owner.make_rid( baked_light );
 
@@ -1326,6 +1329,63 @@ void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light){
 
 }
 
+void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled) {
+
+	VS_CHANGED;
+	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
+	ERR_FAIL_COND(!baked_light);
+
+	baked_light->data.realtime_color_enabled = p_enabled;
+
+}
+
+bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const{
+
+	const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
+	ERR_FAIL_COND_V(!baked_light, false);
+
+	return baked_light->data.realtime_color_enabled;
+
+}
+
+void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color& p_color) {
+
+	VS_CHANGED;
+	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
+	ERR_FAIL_COND(!baked_light);
+
+	baked_light->data.realtime_color = p_color;
+
+}
+
+Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const{
+
+	const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
+	ERR_FAIL_COND_V(!baked_light, Color(1.0, 1.0, 1.0));
+
+	return baked_light->data.realtime_color;
+
+}
+
+void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) {
+
+	VS_CHANGED;
+	BakedLight *baked_light = baked_light_owner.get(p_baked_light);
+	ERR_FAIL_COND(!baked_light);
+
+	baked_light->data.realtime_energy = p_energy;
+
+}
+
+float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const{
+
+	const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
+	ERR_FAIL_COND_V(!baked_light, 1.0f);
+
+	return baked_light->data.realtime_energy;
+
+}
+
 
 /* BAKED LIGHT SAMPLER */
 

+ 9 - 0
servers/visual/visual_server_raster.h

@@ -949,6 +949,15 @@ public:
 	virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id);
 	virtual void baked_light_clear_lightmaps(RID p_baked_light);
 
+	virtual void baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled);
+	virtual bool baked_light_get_realtime_color_enabled(RID p_baked_light) const;
+
+	virtual void baked_light_set_realtime_color(RID p_baked_light, const Color& p_color);
+	virtual Color baked_light_get_realtime_color(RID p_baked_light) const;
+
+	virtual void baked_light_set_realtime_energy(RID p_baked_light, const float p_energy);
+	virtual float baked_light_get_realtime_energy(RID p_baked_light) const;
+
 	/* BAKED LIGHT SAMPLER */
 
 	virtual RID baked_light_sampler_create();

+ 8 - 0
servers/visual/visual_server_wrap_mt.h

@@ -391,6 +391,14 @@ public:
 	FUNC3(baked_light_add_lightmap,RID,RID,int);
 	FUNC1(baked_light_clear_lightmaps,RID);
 
+	FUNC2(baked_light_set_realtime_color_enabled, RID, const bool);
+	FUNC1RC(bool, baked_light_get_realtime_color_enabled, RID);
+
+	FUNC2(baked_light_set_realtime_color, RID, const Color&);
+	FUNC1RC(Color, baked_light_get_realtime_color, RID);
+
+	FUNC2(baked_light_set_realtime_energy, RID, const float);
+	FUNC1RC(float, baked_light_get_realtime_energy, RID);
 
 	FUNC0R(RID,baked_light_sampler_create);
 

+ 9 - 0
servers/visual_server.h

@@ -626,6 +626,15 @@ public:
 	virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id)=0;
 	virtual void baked_light_clear_lightmaps(RID p_baked_light)=0;
 
+	virtual void baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled)=0;
+	virtual bool baked_light_get_realtime_color_enabled(RID p_baked_light) const=0;
+
+	virtual void baked_light_set_realtime_color(RID p_baked_light, const Color& p_color)=0;
+	virtual Color baked_light_get_realtime_color(RID p_baked_light) const=0;
+
+	virtual void baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) = 0;
+	virtual float baked_light_get_realtime_energy(RID p_baked_light) const = 0;
+
 	/* BAKED LIGHT SAMPLER */
 
 	virtual RID baked_light_sampler_create()=0;