|
@@ -437,6 +437,9 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
glBindTexture(GL_TEXTURE_2D, rt->color);
|
|
|
+ glEnable(GL_BLEND);
|
|
|
+ glBlendFunc(GL_ONE, GL_ZERO);
|
|
|
+
|
|
|
if (rt->view_count > 1) {
|
|
|
copy_effects->copy_to_rect_3d(screenrect, p_layer, GLES3::Texture::TYPE_LAYERED);
|
|
|
} else {
|