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-new collision layer & mask system for 2D, for more flexible collision masking

Juan Linietsky 10 years ago
parent
commit
af06843982

+ 2 - 2
doc/base/classes.xml

@@ -19442,7 +19442,7 @@
 			<description>
 			</description>
 		</method>
-		<method name="body_set_user_mask"  >
+		<method name="body_set_collision_mask"  >
 			<argument index="0" name="body" type="RID">
 			</argument>
 			<argument index="1" name="mask" type="int">
@@ -19450,7 +19450,7 @@
 			<description>
 			</description>
 		</method>
-		<method name="body_get_user_mask" qualifiers="const" >
+		<method name="body_get_collision_mask" qualifiers="const" >
 			<return type="int">
 			</return>
 			<argument index="0" name="body" type="RID">

+ 33 - 1
scene/2d/area_2d.cpp

@@ -512,6 +512,29 @@ bool Area2D::overlaps_body(Node* p_body) const{
 
 }
 
+void Area2D::set_collision_mask(uint32_t p_mask) {
+
+	collision_mask=p_mask;
+	Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(),p_mask);
+}
+
+uint32_t Area2D::get_collision_mask() const {
+
+	return collision_mask;
+}
+
+
+void Area2D::set_layer_mask(uint32_t p_mask) {
+
+	layer_mask=p_mask;
+	Physics2DServer::get_singleton()->area_set_layer_mask(get_rid(),p_mask);
+}
+
+uint32_t Area2D::get_layer_mask() const {
+
+	return layer_mask;
+}
+
 
 void Area2D::_bind_methods() {
 
@@ -542,6 +565,12 @@ void Area2D::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area2D::set_priority);
 	ObjectTypeDB::bind_method(_MD("get_priority"),&Area2D::get_priority);
 
+	ObjectTypeDB::bind_method(_MD("set_collision_mask","collision_mask"),&Area2D::set_collision_mask);
+	ObjectTypeDB::bind_method(_MD("get_collision_mask"),&Area2D::get_collision_mask);
+
+	ObjectTypeDB::bind_method(_MD("set_layer_mask","layer_mask"),&Area2D::set_layer_mask);
+	ObjectTypeDB::bind_method(_MD("get_layer_mask"),&Area2D::get_layer_mask);
+
 	ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring);
 	ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled);
 
@@ -578,6 +607,8 @@ void Area2D::_bind_methods() {
 	ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
 
 }
 
@@ -593,9 +624,10 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea
 	priority=0;
 	monitoring=false;
 	monitorable=false;
+	collision_mask=1;
+	layer_mask=1;
 	set_enable_monitoring(true);
 	set_monitorable(true);
-
 }
 
 Area2D::~Area2D() {

+ 8 - 0
scene/2d/area_2d.h

@@ -51,6 +51,8 @@ private:
 	bool gravity_is_point;
 	real_t linear_damp;
 	real_t angular_damp;
+	uint32_t collision_mask;
+	uint32_t layer_mask;
 	int priority;
 	bool monitoring;
 	bool monitorable;
@@ -151,6 +153,12 @@ public:
 	void set_monitorable(bool p_enable);
 	bool is_monitorable() const;
 
+	void set_collision_mask(uint32_t p_mask);
+	uint32_t get_collision_mask() const;
+
+	void set_layer_mask(uint32_t p_mask);
+	uint32_t get_layer_mask() const;
+
 	Array get_overlapping_bodies() const; //function for script
 	Array get_overlapping_areas() const; //function for script
 

+ 17 - 1
scene/2d/physics_body_2d.cpp

@@ -72,13 +72,16 @@ void PhysicsBody2D::_bind_methods() {
 
 	ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask);
 	ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask);
+	ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask);
+	ObjectTypeDB::bind_method(_MD("get_collision_mask"),&PhysicsBody2D::get_collision_mask);
 	ObjectTypeDB::bind_method(_MD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction);
 	ObjectTypeDB::bind_method(_MD("get_one_way_collision_direction"),&PhysicsBody2D::get_one_way_collision_direction);
 	ObjectTypeDB::bind_method(_MD("set_one_way_collision_max_depth","depth"),&PhysicsBody2D::set_one_way_collision_max_depth);
 	ObjectTypeDB::bind_method(_MD("get_one_way_collision_max_depth"),&PhysicsBody2D::get_one_way_collision_max_depth);
 	ObjectTypeDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with);
 	ObjectTypeDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with);
-	ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+	ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+	ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
 	ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction"));
 	ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth"));
 }
@@ -94,9 +97,22 @@ uint32_t PhysicsBody2D::get_layer_mask() const {
 	return mask;
 }
 
+void PhysicsBody2D::set_collision_mask(uint32_t p_mask) {
+
+	collision_mask=p_mask;
+	Physics2DServer::get_singleton()->body_set_collision_mask(get_rid(),p_mask);
+}
+
+uint32_t PhysicsBody2D::get_collision_mask() const {
+
+	return collision_mask;
+}
+
+
 PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject2D( Physics2DServer::get_singleton()->body_create(p_mode), false) {
 
 	mask=1;
+	collision_mask=1;
 	set_one_way_collision_max_depth(0);
 	set_pickable(false);
 

+ 4 - 0
scene/2d/physics_body_2d.h

@@ -39,6 +39,7 @@ class PhysicsBody2D : public CollisionObject2D {
 	OBJ_TYPE(PhysicsBody2D,CollisionObject2D);
 
 	uint32_t mask;
+	uint32_t collision_mask;
 	Vector2 one_way_collision_direction;
 	float one_way_collision_max_depth;
 protected:
@@ -52,6 +53,9 @@ public:
 	void set_layer_mask(uint32_t p_mask);
 	uint32_t get_layer_mask() const;
 
+	void set_collision_mask(uint32_t p_mask);
+	uint32_t get_collision_mask() const;
+
 	void add_collision_exception_with(Node* p_node); //must be physicsbody
 	void remove_collision_exception_with(Node* p_node);
 

+ 27 - 5
scene/2d/tile_map.cpp

@@ -519,6 +519,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
 	q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
 	Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
 	Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
+	Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
 	Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction);
 	Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
 
@@ -790,7 +791,7 @@ Rect2 TileMap::get_item_rect() const {
 	return rect_cache;
 }
 
-void TileMap::set_collision_layer_mask(uint32_t p_layer) {
+void TileMap::set_collision_layer(uint32_t p_layer) {
 
 	collision_layer=p_layer;
 	for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
@@ -800,6 +801,16 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) {
 	}
 }
 
+void TileMap::set_collision_mask(uint32_t p_mask) {
+
+	collision_mask=p_mask;
+	for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+		Quadrant &q=E->get();
+		Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
+	}
+}
+
 bool TileMap::get_collision_use_kinematic() const{
 
 	return use_kinematic;
@@ -844,11 +855,16 @@ float TileMap::get_collision_bounce() const{
 }
 
 
-uint32_t TileMap::get_collision_layer_mask() const {
+uint32_t TileMap::get_collision_layer() const {
 
 	return collision_layer;
 }
 
+uint32_t TileMap::get_collision_mask() const {
+
+	return collision_mask;
+}
+
 void TileMap::set_mode(Mode p_mode) {
 
 	_clear_quadrants();
@@ -1077,8 +1093,11 @@ void TileMap::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic);
 	ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic);
 
-	ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask);
-	ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask);
+	ObjectTypeDB::bind_method(_MD("set_collision_layer","mask"),&TileMap::set_collision_layer);
+	ObjectTypeDB::bind_method(_MD("get_collision_layer"),&TileMap::get_collision_layer);
+
+	ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&TileMap::set_collision_mask);
+	ObjectTypeDB::bind_method(_MD("get_collision_mask"),&TileMap::get_collision_mask);
 
 	ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction);
 	ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction);
@@ -1117,7 +1136,9 @@ void TileMap::_bind_methods() {
 	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
 	ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
-	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+
 	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
 
 	ADD_SIGNAL(MethodInfo("settings_changed"));
@@ -1146,6 +1167,7 @@ TileMap::TileMap() {
 	center_x=false;
 	center_y=false;
 	collision_layer=1;
+	collision_mask=1;
 	friction=1;
 	bounce=0;
 	mode=MODE_SQUARE;

+ 7 - 2
scene/2d/tile_map.h

@@ -146,6 +146,8 @@ private:
 	float friction;
 	float bounce;
 	uint32_t collision_layer;
+	uint32_t collision_mask;
+
 	TileOrigin tile_origin;
 
 	void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc);
@@ -207,8 +209,11 @@ public:
 
 	Rect2 get_item_rect() const;
 
-	void set_collision_layer_mask(uint32_t p_layer);
-	uint32_t get_collision_layer_mask() const;
+	void set_collision_layer(uint32_t p_layer);
+	uint32_t get_collision_layer() const;
+
+	void set_collision_mask(uint32_t p_mask);
+	uint32_t get_collision_mask() const;
 
 	void set_collision_use_kinematic(bool p_use_kinematic);
 	bool get_collision_use_kinematic() const;

+ 2 - 2
servers/physics_2d/area_pair_2d_sw.cpp

@@ -32,7 +32,7 @@
 
 bool AreaPair2DSW::setup(float p_step) {
 
-	bool result = CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
+	bool result = area->test_collision_mask(body) &&  CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this);
 
 	if (result!=colliding) {
 
@@ -102,7 +102,7 @@ AreaPair2DSW::~AreaPair2DSW() {
 
 bool Area2Pair2DSW::setup(float p_step) {
 
-	bool result = CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
+	bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this);
 
 	if (result!=colliding) {
 

+ 1 - 1
servers/physics_2d/body_pair_2d_sw.cpp

@@ -234,7 +234,7 @@ bool BodyPair2DSW::setup(float p_step) {
 
 
 	//cannot collide
-	if ((A->get_layer_mask()&B->get_layer_mask())==0 || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
+	if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
 		collided=false;
 		return false;
 	}

+ 1 - 1
servers/physics_2d/collision_object_2d_sw.cpp

@@ -226,7 +226,7 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
 	type=p_type;
 	space=NULL;
 	instance_id=0;
-	user_mask=0;
+	collision_mask=1;
 	layer_mask=1;
 	pickable=true;
 }

+ 8 - 3
servers/physics_2d/collision_object_2d_sw.h

@@ -65,7 +65,7 @@ private:
 	Space2DSW *space;
 	Matrix32 transform;
 	Matrix32 inv_transform;
-	uint32_t user_mask;
+	uint32_t collision_mask;
 	uint32_t layer_mask;
 	bool _static;
 
@@ -117,8 +117,8 @@ public:
 	_FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; }
 
 
-	void set_user_mask(uint32_t p_mask) {user_mask=p_mask;}
-	_FORCE_INLINE_ uint32_t get_user_mask() const { return user_mask; }
+	void set_collision_mask(uint32_t p_mask) {collision_mask=p_mask;}
+	_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
 
 	void set_layer_mask(uint32_t p_mask) {layer_mask=p_mask;}
 	_FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; }
@@ -133,6 +133,11 @@ public:
 	void set_pickable(bool p_pickable) { pickable=p_pickable; }
 	_FORCE_INLINE_ bool is_pickable() const { return pickable; }
 
+	_FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW* p_other) const {
+
+		return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask;
+	}
+
 	virtual ~CollisionObject2DSW() {}
 
 };

+ 20 - 4
servers/physics_2d/physics_2d_server_sw.cpp

@@ -480,6 +480,22 @@ void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) {
 
 }
 
+void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) {
+
+	Area2DSW *area = area_owner.get(p_area);
+	ERR_FAIL_COND(!area);
+
+	area->set_collision_mask(p_mask);
+}
+
+void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) {
+
+	Area2DSW *area = area_owner.get(p_area);
+	ERR_FAIL_COND(!area);
+
+	area->set_layer_mask(p_mask);
+}
+
 
 void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) {
 
@@ -726,20 +742,20 @@ uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body, uint32_t p_flags) co
 };
 
 
-void Physics2DServerSW::body_set_user_mask(RID p_body, uint32_t p_flags) {
+void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) {
 
 	Body2DSW *body = body_owner.get(p_body);
 	ERR_FAIL_COND(!body);
-	body->set_user_mask(p_flags);
+	body->set_collision_mask(p_flags);
 
 };
 
-uint32_t Physics2DServerSW::body_get_user_mask(RID p_body, uint32_t p_flags) const {
+uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body, uint32_t p_flags) const {
 
 	Body2DSW *body = body_owner.get(p_body);
 	ERR_FAIL_COND_V(!body,0);
 
-	return body->get_user_mask();
+	return body->get_collision_mask();
 };
 
 void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) {

+ 4 - 2
servers/physics_2d/physics_2d_server_sw.h

@@ -134,6 +134,8 @@ public:
 	virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const;
 	virtual Matrix32 area_get_transform(RID p_area) const;
 	virtual void area_set_monitorable(RID p_area,bool p_monitorable);
+	virtual void area_set_collision_mask(RID p_area,uint32_t p_mask);
+	virtual void area_set_layer_mask(RID p_area,uint32_t p_mask);
 
 	virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
 	virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
@@ -179,8 +181,8 @@ public:
 	virtual void body_set_layer_mask(RID p_body, uint32_t p_mask);
 	virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const;
 
-	virtual void body_set_user_mask(RID p_body, uint32_t p_mask);
-	virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const;
+	virtual void body_set_collision_mask(RID p_body, uint32_t p_mask);
+	virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const;
 
 	virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
 	virtual float body_get_param(RID p_body, BodyParameter p_param) const;

+ 1 - 1
servers/physics_2d/space_2d_sw.cpp

@@ -596,7 +596,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p
 			keep=false;
 		else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA)
 			keep=false;
-		else if ((static_cast<Body2DSW*>(intersection_query_results[i])->get_layer_mask()&p_body->get_layer_mask())==0)
+		else if ((static_cast<Body2DSW*>(intersection_query_results[i])->test_collision_mask(p_body))==0)
 			keep=false;
 		else if (static_cast<Body2DSW*>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self()))
 			keep=false;

+ 4 - 2
servers/physics_2d_server.cpp

@@ -536,6 +536,8 @@ void Physics2DServer::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape);
 	ObjectTypeDB::bind_method(_MD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes);
 
+	ObjectTypeDB::bind_method(_MD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask);
+	ObjectTypeDB::bind_method(_MD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask);
 
 	ObjectTypeDB::bind_method(_MD("area_set_param","area","param","value"),&Physics2DServer::area_set_param);
 	ObjectTypeDB::bind_method(_MD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform);
@@ -584,8 +586,8 @@ void Physics2DServer::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask);
 	ObjectTypeDB::bind_method(_MD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask);
 
-	ObjectTypeDB::bind_method(_MD("body_set_user_mask","body","mask"),&Physics2DServer::body_set_user_mask);
-	ObjectTypeDB::bind_method(_MD("body_get_user_mask","body"),&Physics2DServer::body_get_user_mask);
+	ObjectTypeDB::bind_method(_MD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask);
+	ObjectTypeDB::bind_method(_MD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask);
 
 
 	ObjectTypeDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param);

+ 5 - 2
servers/physics_2d_server.h

@@ -347,6 +347,9 @@ public:
 	virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
 	virtual Matrix32 area_get_transform(RID p_area) const=0;
 
+	virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0;
+	virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0;
+
 	virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
 	virtual void area_set_pickable(RID p_area,bool p_pickable)=0;
 
@@ -404,8 +407,8 @@ public:
 	virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0;
 	virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0;
 
-	virtual void body_set_user_mask(RID p_body, uint32_t p_mask)=0;
-	virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const=0;
+	virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0;
+	virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0;
 
 	// common body variables
 	enum BodyParameter {

+ 1 - 1
servers/physics_server.cpp

@@ -221,7 +221,7 @@ PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
 /////////////////////////////////////
 
 /*
-Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_user_mask) {
+Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_collision_mask) {
 
 
 

+ 2 - 2
servers/physics_server.h

@@ -131,8 +131,8 @@ class PhysicsDirectSpaceState : public Object {
 
 	OBJ_TYPE( PhysicsDirectSpaceState, Object );
 
-//	Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
-//	Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
+//	Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
+//	Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0);
 public:
 
 	enum ObjectTypeMask {