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@@ -1305,6 +1305,7 @@ void ShaderLanguage::clear() {
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include_markers_handled.clear();
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calls_info.clear();
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+ function_overload_count.clear();
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#ifdef DEBUG_ENABLED
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keyword_completion_context = CF_UNSPECIFIED;
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@@ -3554,6 +3555,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::NODE_TYPE_VARIABLE, false);
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StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String();
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+ StringName rname = static_cast<VariableNode *>(p_func->arguments[0])->rname.operator String();
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for (int i = 1; i < p_func->arguments.size(); i++) {
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args.push_back(p_func->arguments[i]->get_datatype());
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@@ -3891,9 +3893,10 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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}
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bool fail = false;
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+ bool use_constant_conversion = function_overload_count[rname] == 0;
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for (int j = 0; j < args.size(); j++) {
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- if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::NODE_TYPE_CONSTANT && args3[j] == 0 && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
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+ if (use_constant_conversion && get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::NODE_TYPE_CONSTANT && args3[j] == 0 && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
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//all good, but it needs implicit conversion later
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} else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].struct_name) || args3[j] != pfunc->arguments[j].array_size) {
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String func_arg_name;
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@@ -3919,7 +3922,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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arg_name += "]";
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}
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- _set_error(vformat(RTR("Invalid argument for \"%s(%s)\" function: argument %d should be %s but is %s."), String(name), arg_list, j + 1, func_arg_name, arg_name));
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+ _set_error(vformat(RTR("Invalid argument for \"%s(%s)\" function: argument %d should be %s but is %s."), String(rname), arg_list, j + 1, func_arg_name, arg_name));
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fail = true;
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break;
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}
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@@ -3960,9 +3963,9 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
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if (exists) {
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if (last_arg_count > args.size()) {
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- _set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
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+ _set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(rname), arg_list, last_arg_count, args.size()));
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} else if (last_arg_count < args.size()) {
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- _set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
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+ _set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(rname), arg_list, last_arg_count, args.size()));
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}
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}
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@@ -5822,42 +5825,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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}
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}
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- const StringName &name = identifier;
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-
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- if (name != current_function) { // Recursion is not allowed.
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- // Register call.
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- if (calls_info.has(name)) {
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- calls_info[current_function].calls.push_back(&calls_info[name]);
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- }
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-
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- int idx = 0;
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- bool is_builtin = false;
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-
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- while (frag_only_func_defs[idx].name) {
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- if (frag_only_func_defs[idx].name == name) {
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- // If a built-in function not found for the current shader type, then it shouldn't be parsed further.
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- if (!is_supported_frag_only_funcs) {
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- _set_error(vformat(RTR("Built-in function '%s' is not supported for the '%s' shader type."), name, shader_type_identifier));
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- return nullptr;
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- }
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- // Register usage of the restricted function.
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- calls_info[current_function].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>(name, CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, _get_tkpos())));
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- is_builtin = true;
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- break;
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- }
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- idx++;
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- }
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-
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- // Recursively checks for the restricted function call.
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- if (is_supported_frag_only_funcs && current_function == "vertex" && stages->has(current_function) && !_validate_restricted_func(name, &calls_info[current_function], is_builtin)) {
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- return nullptr;
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- }
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- }
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+ const StringName &rname = identifier;
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+ StringName name = identifier;
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OperatorNode *func = alloc_node<OperatorNode>();
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func->op = OP_CALL;
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+
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VariableNode *funcname = alloc_node<VariableNode>();
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funcname->name = name;
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+ funcname->rname = name;
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+
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func->arguments.push_back(funcname);
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int carg = -1;
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@@ -5874,22 +5851,72 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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bnode = bnode->parent_block;
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}
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- //test if function was parsed first
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+ // Test if function was parsed first.
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int function_index = -1;
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- for (int i = 0; i < shader->vfunctions.size(); i++) {
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- if (shader->vfunctions[i].name == name) {
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- //add to current function as dependency
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- for (int j = 0; j < shader->vfunctions.size(); j++) {
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- if (shader->vfunctions[j].name == current_function) {
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- shader->vfunctions.write[j].uses_function.insert(name);
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- break;
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+ for (int i = 0, max_valid_args = 0; i < shader->vfunctions.size(); i++) {
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+ if (!shader->vfunctions[i].callable || shader->vfunctions[i].rname != rname) {
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+ continue;
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+ }
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+
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+ bool found = true;
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+ int valid_args = 0;
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+
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+ // Search for correct overload.
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+ for (int j = 1; j < func->arguments.size(); j++) {
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+ if (j - 1 == shader->vfunctions[i].function->arguments.size()) {
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+ found = false;
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+ break;
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+ }
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+
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+ const FunctionNode::Argument &a = shader->vfunctions[i].function->arguments[j - 1];
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+ Node *b = func->arguments[j];
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+
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+ if (a.type == b->get_datatype() && a.array_size == b->get_array_size()) {
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+ if (a.type == TYPE_STRUCT) {
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+ if (a.struct_name != b->get_datatype_name()) {
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+ found = false;
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+ break;
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+ } else {
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+ valid_args++;
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+ }
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+ } else {
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+ valid_args++;
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}
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+ } else {
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+ if (function_overload_count[rname] == 0 && get_scalar_type(a.type) == a.type && b->type == Node::NODE_TYPE_CONSTANT && a.array_size == 0 && convert_constant(static_cast<ConstantNode *>(b), a.type)) {
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+ // Implicit cast if no overloads.
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+ continue;
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+ }
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+ found = false;
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+ break;
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}
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+ }
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- //see if texture arguments must connect
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- function_index = i;
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- break;
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+ // Using the best match index for completion hint if the function not found.
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+ if (valid_args > max_valid_args) {
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+ name = shader->vfunctions[i].name;
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+ funcname->name = name;
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+ max_valid_args = valid_args;
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+ }
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+
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+ if (!found) {
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+ continue;
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}
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+
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+ // Add to current function as dependency.
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+ for (int j = 0; j < shader->vfunctions.size(); j++) {
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+ if (shader->vfunctions[j].name == current_function) {
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+ shader->vfunctions.write[j].uses_function.insert(name);
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+ break;
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+ }
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+ }
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+
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+ name = shader->vfunctions[i].name;
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+ funcname->name = name;
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+
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+ // See if texture arguments must connect.
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+ function_index = i;
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+ break;
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}
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if (carg >= 0) {
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@@ -5904,9 +5931,39 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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return nullptr;
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}
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+ if (name != current_function) { // Recursion is not allowed.
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+ // Register call.
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+ if (calls_info.has(name)) {
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+ calls_info[current_function].calls.push_back(&calls_info[name]);
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+ }
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+
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+ int idx = 0;
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+ bool is_builtin = false;
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+
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+ while (frag_only_func_defs[idx].name) {
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+ if (frag_only_func_defs[idx].name == name) {
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+ // If a built-in function not found for the current shader type, then it shouldn't be parsed further.
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+ if (!is_supported_frag_only_funcs) {
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+ _set_error(vformat(RTR("Built-in function '%s' is not supported for the '%s' shader type."), name, shader_type_identifier));
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+ return nullptr;
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+ }
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+ // Register usage of the restricted function.
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+ calls_info[current_function].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>(name, CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, _get_tkpos())));
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+ is_builtin = true;
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+ break;
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+ }
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+ idx++;
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+ }
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+
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+ // Recursively checks for the restricted function call.
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+ if (is_supported_frag_only_funcs && current_function == "vertex" && stages->has(current_function) && !_validate_restricted_func(name, &calls_info[current_function], is_builtin)) {
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+ return nullptr;
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+ }
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+ }
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+
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bool is_custom_func = false;
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if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name, &is_custom_func)) {
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- _set_error(vformat(RTR("No matching function found for: '%s'."), String(funcname->name)));
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+ _set_error(vformat(RTR("No matching function found for: '%s'."), String(funcname->rname)));
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return nullptr;
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}
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completion_class = TAG_GLOBAL; // reset sub-class
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@@ -6095,7 +6152,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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}
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expr = func;
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#ifdef DEBUG_ENABLED
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- if (check_warnings) {
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+ if (check_warnings && is_custom_func) {
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StringName func_name;
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if (p_block && p_block->parent_function) {
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@@ -9932,7 +9989,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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return ERR_PARSE_ERROR;
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}
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- if (shader->structs.has(name) || _find_identifier(nullptr, false, constants, name) || has_builtin(p_functions, name, !is_constant)) {
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+ IdentifierType itype;
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+ if (shader->structs.has(name) || (_find_identifier(nullptr, false, constants, name, nullptr, &itype) && itype != IDENTIFIER_FUNCTION) || has_builtin(p_functions, name, !is_constant)) {
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_set_redefinition_error(String(name));
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return ERR_PARSE_ERROR;
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}
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@@ -10260,20 +10318,13 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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function.callable = !p_functions.has(name);
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function.name = name;
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+ function.rname = name;
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FunctionNode *func_node = alloc_node<FunctionNode>();
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-
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function.function = func_node;
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- shader->functions.insert(name, function);
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- shader->vfunctions.push_back(function);
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-
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- CallInfo call_info;
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- call_info.name = name;
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-
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- calls_info.insert(name, call_info);
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-
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func_node->name = name;
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+ func_node->rname = name;
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func_node->return_type = type;
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func_node->return_struct_name = struct_name;
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func_node->return_precision = precision;
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@@ -10281,12 +10332,12 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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if (p_functions.has(name)) {
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func_node->can_discard = p_functions[name].can_discard;
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+ }
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+
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+ if (!function_overload_count.has(name)) {
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+ function_overload_count.insert(name, 0);
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} else {
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-#ifdef DEBUG_ENABLED
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- if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_FUNCTION_FLAG)) {
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- used_functions.insert(name, Usage(tk_line));
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- }
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-#endif // DEBUG_ENABLED
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+ function_overload_count[name]++;
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}
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func_node->body = alloc_node<BlockNode>();
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@@ -10466,7 +10517,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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param_name = tk.text;
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- ShaderLanguage::IdentifierType itype;
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if (_find_identifier(func_node->body, false, builtins, param_name, (ShaderLanguage::DataType *)nullptr, &itype)) {
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if (itype != IDENTIFIER_FUNCTION) {
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_set_redefinition_error(String(param_name));
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@@ -10512,6 +10562,66 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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}
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}
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+ // Searches for function index and check for the exact duplicate in overloads.
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+ int function_index = 0;
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+ for (int i = 0; i < shader->vfunctions.size(); i++) {
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+ if (!shader->vfunctions[i].callable || shader->vfunctions[i].rname != name) {
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+ continue;
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+ }
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+
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+ function_index++;
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+
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+ if (shader->vfunctions[i].function->arguments.size() != func_node->arguments.size()) {
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+ continue;
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+ }
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+
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+ bool is_same = true;
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+
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+ for (int j = 0; j < shader->vfunctions[i].function->arguments.size(); j++) {
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+ FunctionNode::Argument a = func_node->arguments[j];
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+ FunctionNode::Argument b = shader->vfunctions[i].function->arguments[j];
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+
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+ if (a.type == b.type && a.array_size == b.array_size) {
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+ if (a.type == TYPE_STRUCT) {
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+ is_same = a.struct_name == b.struct_name;
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+ }
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+ } else {
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+ is_same = false;
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+ }
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+
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+ if (!is_same) {
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+ break;
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+ }
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+ }
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+
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+ if (is_same) {
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+ _set_redefinition_error(String(name));
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+ return ERR_PARSE_ERROR;
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+ }
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+ }
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+
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+ // Creates a fake name for function overload, which will be replaced by the real name by the compiler.
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+ String name2 = name;
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+ if (function_index > 0) {
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+ name2 = vformat("%s@%s", name, itos(function_index + 1));
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+
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+ function.name = name2;
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+ func_node->name = name2;
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+ }
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+
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+ shader->functions.insert(name2, function);
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+ shader->vfunctions.push_back(function);
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+
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+ CallInfo call_info;
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+ call_info.name = name2;
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+ calls_info.insert(name2, call_info);
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+
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+#ifdef DEBUG_ENABLED
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+ if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_FUNCTION_FLAG) && !p_functions.has(name)) {
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+ used_functions.insert(name2, Usage(tk_line));
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+ }
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+#endif // DEBUG_ENABLED
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+
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if (p_functions.has(name)) {
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//if one of the core functions, make sure they are of the correct form
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if (func_node->arguments.size() > 0) {
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@@ -10531,7 +10641,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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return ERR_PARSE_ERROR;
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}
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- current_function = name;
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+ current_function = name2;
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#ifdef DEBUG_ENABLED
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keyword_completion_context = CF_BLOCK;
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@@ -11044,7 +11154,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
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if (!shader->vfunctions[i].callable || shader->vfunctions[i].name == skip_function) {
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continue;
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}
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- matches.insert(String(shader->vfunctions[i].name), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
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+ matches.insert(String(shader->vfunctions[i].rname), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
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}
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int idx = 0;
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@@ -11095,6 +11205,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
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case COMPLETION_CALL_ARGUMENTS: {
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StringName block_function;
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BlockNode *block = completion_block;
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+ String calltip;
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while (block) {
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if (block->parent_function) {
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@@ -11103,85 +11214,83 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
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block = block->parent_block;
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}
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- for (int i = 0; i < shader->vfunctions.size(); i++) {
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- if (!shader->vfunctions[i].callable) {
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+ for (int i = 0, overload_index = 0; i < shader->vfunctions.size(); i++) {
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+ if (!shader->vfunctions[i].callable || shader->vfunctions[i].rname != completion_function) {
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continue;
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}
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- if (shader->vfunctions[i].name == completion_function) {
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- String calltip;
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-
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- if (shader->vfunctions[i].function->return_type == TYPE_STRUCT) {
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- calltip += String(shader->vfunctions[i].function->return_struct_name);
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- } else {
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- calltip += get_datatype_name(shader->vfunctions[i].function->return_type);
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- }
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- if (shader->vfunctions[i].function->return_array_size > 0) {
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- calltip += "[";
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- calltip += itos(shader->vfunctions[i].function->return_array_size);
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- calltip += "]";
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- }
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+ if (shader->vfunctions[i].function->return_type == TYPE_STRUCT) {
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+ calltip += String(shader->vfunctions[i].function->return_struct_name);
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+ } else {
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+ calltip += get_datatype_name(shader->vfunctions[i].function->return_type);
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+ }
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- calltip += " ";
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- calltip += shader->vfunctions[i].name;
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- calltip += "(";
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+ if (shader->vfunctions[i].function->return_array_size > 0) {
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+ calltip += "[";
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+ calltip += itos(shader->vfunctions[i].function->return_array_size);
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+ calltip += "]";
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+ }
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- for (int j = 0; j < shader->vfunctions[i].function->arguments.size(); j++) {
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- if (j > 0) {
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- calltip += ", ";
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- } else {
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- calltip += " ";
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- }
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+ calltip += " ";
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+ calltip += shader->vfunctions[i].rname;
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+ calltip += "(";
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- if (j == completion_argument) {
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- calltip += char32_t(0xFFFF);
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- }
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+ for (int j = 0; j < shader->vfunctions[i].function->arguments.size(); j++) {
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+ if (j > 0) {
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+ calltip += ", ";
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+ } else {
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+ calltip += " ";
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+ }
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- if (shader->vfunctions[i].function->arguments[j].is_const) {
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- calltip += "const ";
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- }
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+ if (j == completion_argument) {
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+ calltip += char32_t(0xFFFF);
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+ }
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- if (shader->vfunctions[i].function->arguments[j].qualifier != ArgumentQualifier::ARGUMENT_QUALIFIER_IN) {
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- if (shader->vfunctions[i].function->arguments[j].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT) {
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- calltip += "out ";
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- } else { // ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT
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- calltip += "inout ";
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- }
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- }
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+ if (shader->vfunctions[i].function->arguments[j].is_const) {
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+ calltip += "const ";
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+ }
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- if (shader->vfunctions[i].function->arguments[j].type == TYPE_STRUCT) {
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- calltip += String(shader->vfunctions[i].function->arguments[j].struct_name);
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- } else {
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- calltip += get_datatype_name(shader->vfunctions[i].function->arguments[j].type);
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+ if (shader->vfunctions[i].function->arguments[j].qualifier != ArgumentQualifier::ARGUMENT_QUALIFIER_IN) {
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+ if (shader->vfunctions[i].function->arguments[j].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT) {
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+ calltip += "out ";
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+ } else { // ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT
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+ calltip += "inout ";
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}
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- calltip += " ";
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- calltip += shader->vfunctions[i].function->arguments[j].name;
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+ }
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- if (shader->vfunctions[i].function->arguments[j].array_size > 0) {
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- calltip += "[";
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- calltip += itos(shader->vfunctions[i].function->arguments[j].array_size);
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- calltip += "]";
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- }
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+ if (shader->vfunctions[i].function->arguments[j].type == TYPE_STRUCT) {
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+ calltip += String(shader->vfunctions[i].function->arguments[j].struct_name);
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+ } else {
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+ calltip += get_datatype_name(shader->vfunctions[i].function->arguments[j].type);
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+ }
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+ calltip += " ";
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+ calltip += shader->vfunctions[i].function->arguments[j].name;
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- if (j == completion_argument) {
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- calltip += char32_t(0xFFFF);
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- }
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+ if (shader->vfunctions[i].function->arguments[j].array_size > 0) {
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+ calltip += "[";
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+ calltip += itos(shader->vfunctions[i].function->arguments[j].array_size);
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+ calltip += "]";
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}
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- if (shader->vfunctions[i].function->arguments.size()) {
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- calltip += " ";
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+ if (j == completion_argument) {
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+ calltip += char32_t(0xFFFF);
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}
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- calltip += ")";
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+ }
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- r_call_hint = calltip;
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- return OK;
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+ if (shader->vfunctions[i].function->arguments.size()) {
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+ calltip += " ";
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}
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- }
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+ calltip += ")";
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- int idx = 0;
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+ if (overload_index < function_overload_count[shader->vfunctions[i].rname]) {
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+ overload_index++;
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+ calltip += "\n";
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+ continue;
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+ }
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- String calltip;
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- bool low_end = RenderingServer::get_singleton()->is_low_end();
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+ r_call_hint = calltip;
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+ return OK;
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+ }
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if (stages && stages->has(block_function)) {
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for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[block_function].stage_functions) {
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@@ -11222,6 +11331,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
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}
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}
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+ int idx = 0;
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+ bool low_end = RenderingServer::get_singleton()->is_low_end();
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+
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while (builtin_func_defs[idx].name) {
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if ((low_end && builtin_func_defs[idx].high_end) || _check_restricted_func(builtin_func_defs[idx].name, block_function)) {
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idx++;
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