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@@ -374,7 +374,7 @@ public:
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//this passes directly to avoid stalling, but it's pretty dangerous, so dont call after freeing a viewport
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virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) {
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- visual_server->viewport_get_render_info(p_viewport, p_info);
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+ return visual_server->viewport_get_render_info(p_viewport, p_info);
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}
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FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
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@@ -554,7 +554,7 @@ public:
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//this passes directly to avoid stalling
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virtual int get_render_info(RenderInfo p_info) {
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- visual_server->get_render_info(p_info);
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+ return visual_server->get_render_info(p_info);
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}
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FUNC3(set_boot_image, const Ref<Image> &, const Color &, bool)
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