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Merge pull request #51336 from naithar/fix/ios-plugin-initialization

[3.x] [iOS] Use platform generated api to initialize iOS plugins
Rémi Verschelde 4 tahun lalu
induk
melakukan
afe7b3fc58

+ 48 - 0
platform/iphone/api/api.cpp

@@ -0,0 +1,48 @@
+/*************************************************************************/
+/*  api.cpp                                                              */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "api.h"
+
+#if defined(IPHONE_ENABLED)
+
+void register_iphone_api() {
+	godot_ios_plugins_initialize();
+}
+
+void unregister_iphone_api() {
+	godot_ios_plugins_deinitialize();
+}
+
+#else
+
+void register_iphone_api() {}
+void unregister_iphone_api() {}
+
+#endif

+ 42 - 0
platform/iphone/api/api.h

@@ -0,0 +1,42 @@
+/*************************************************************************/
+/*  api.h                                                                */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef IPHONE_API_H
+#define IPHONE_API_H
+
+#if defined(IPHONE_ENABLED)
+extern void godot_ios_plugins_initialize();
+extern void godot_ios_plugins_deinitialize();
+#endif
+
+void register_iphone_api();
+void unregister_iphone_api();
+
+#endif // IPHONE_API_H

+ 0 - 3
platform/iphone/os_iphone.h

@@ -44,9 +44,6 @@
 #include "servers/visual/rasterizer.h"
 #include "servers/visual/rasterizer.h"
 #include "servers/visual_server.h"
 #include "servers/visual_server.h"
 
 
-extern void godot_ios_plugins_initialize();
-extern void godot_ios_plugins_deinitialize();
-
 class OSIPhone : public OS_Unix {
 class OSIPhone : public OS_Unix {
 private:
 private:
 	static HashMap<String, void *> dynamic_symbol_lookup_table;
 	static HashMap<String, void *> dynamic_symbol_lookup_table;

+ 0 - 4
platform/iphone/os_iphone.mm

@@ -110,8 +110,6 @@ int OSIPhone::get_current_video_driver() const {
 }
 }
 
 
 void OSIPhone::start() {
 void OSIPhone::start() {
-	godot_ios_plugins_initialize();
-
 	Main::start();
 	Main::start();
 
 
 	if (joypad_iphone) {
 	if (joypad_iphone) {
@@ -337,8 +335,6 @@ void OSIPhone::finalize() {
 		memdelete(ios);
 		memdelete(ios);
 	}
 	}
 
 
-	godot_ios_plugins_deinitialize();
-
 	visual_server->finish();
 	visual_server->finish();
 	memdelete(visual_server);
 	memdelete(visual_server);
 	//	memdelete(rasterizer);
 	//	memdelete(rasterizer);