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@@ -1116,6 +1116,7 @@ void NavMap::_update_rvo_obstacles_tree_2d() {
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rvo_2d_vertices.reserve(_obstacle_vertices.size());
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rvo_2d_vertices.reserve(_obstacle_vertices.size());
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uint32_t _obstacle_avoidance_layers = obstacle->get_avoidance_layers();
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uint32_t _obstacle_avoidance_layers = obstacle->get_avoidance_layers();
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+ real_t _obstacle_height = obstacle->get_height();
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for (const Vector3 &_obstacle_vertex : _obstacle_vertices) {
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for (const Vector3 &_obstacle_vertex : _obstacle_vertices) {
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rvo_2d_vertices.push_back(RVO2D::Vector2(_obstacle_vertex.x + _obstacle_position.x, _obstacle_vertex.z + _obstacle_position.z));
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rvo_2d_vertices.push_back(RVO2D::Vector2(_obstacle_vertex.x + _obstacle_position.x, _obstacle_vertex.z + _obstacle_position.z));
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@@ -1126,6 +1127,7 @@ void NavMap::_update_rvo_obstacles_tree_2d() {
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for (size_t i = 0; i < rvo_2d_vertices.size(); i++) {
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for (size_t i = 0; i < rvo_2d_vertices.size(); i++) {
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RVO2D::Obstacle2D *rvo_2d_obstacle = new RVO2D::Obstacle2D();
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RVO2D::Obstacle2D *rvo_2d_obstacle = new RVO2D::Obstacle2D();
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rvo_2d_obstacle->point_ = rvo_2d_vertices[i];
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rvo_2d_obstacle->point_ = rvo_2d_vertices[i];
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+ rvo_2d_obstacle->height_ = _obstacle_height;
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rvo_2d_obstacle->elevation_ = _obstacle_position.y;
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rvo_2d_obstacle->elevation_ = _obstacle_position.y;
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rvo_2d_obstacle->avoidance_layers_ = _obstacle_avoidance_layers;
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rvo_2d_obstacle->avoidance_layers_ = _obstacle_avoidance_layers;
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