Raycasts hitting from inside: return collision point in global coordinates
@@ -158,7 +158,7 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const RayParameters &p_parame
if (p_parameters.hit_from_inside) {
// Hit shape at starting point.
min_d = 0;
- res_point = local_from;
+ res_point = begin;
res_normal = Vector2();
res_shape = shape_idx;
res_obj = col_obj;
@@ -153,7 +153,7 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const RayParameters &p_parame
res_normal = Vector3();