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@@ -408,6 +408,35 @@ void Camera2D::force_update_scroll() {
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_update_scroll();
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}
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+void Camera2D::reset_smoothing() {
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+
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+ smoothed_camera_pos = camera_pos;
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+ _update_scroll();
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+}
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+
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+void Camera2D::align() {
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+
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+ Size2 screen_size = get_viewport_rect().size;
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+ screen_size=get_viewport_rect().size;
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+ Point2 current_camera_pos = get_global_transform().get_origin();
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+ if (anchor_mode==ANCHOR_MODE_DRAG_CENTER) {
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+ if (h_ofs<0) {
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+ camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
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+ } else {
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+ camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
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+ }
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+ if (v_ofs<0) {
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+ camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
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+ } else {
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+ camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
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+ }
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+ } else if (anchor_mode==ANCHOR_MODE_FIXED_TOP_LEFT){
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+
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+ camera_pos=current_camera_pos;
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+ }
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+
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+ _update_scroll();
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+}
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void Camera2D::set_follow_smoothing(float p_speed) {
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@@ -543,6 +572,8 @@ void Camera2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("is_follow_smoothing_enabled"),&Camera2D::is_follow_smoothing_enabled);
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ObjectTypeDB::bind_method(_MD("force_update_scroll"),&Camera2D::force_update_scroll);
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+ ObjectTypeDB::bind_method(_MD("reset_smoothing"),&Camera2D::reset_smoothing);
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+ ObjectTypeDB::bind_method(_MD("align"),&Camera2D::align);
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ObjectTypeDB::bind_method(_MD("_set_old_smoothing","follow_smoothing"),&Camera2D::_set_old_smoothing);
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