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@@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "networked_multiplayer_enet.h"
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+#include "io/ip.h"
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#include "io/marshalls.h"
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#include "os/os.h"
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@@ -92,26 +93,39 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
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connection_status = CONNECTION_CONNECTED;
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return OK;
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}
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-Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth) {
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+Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth) {
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ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
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host = enet_host_create(NULL /* create a client host */,
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1 /* only allow 1 outgoing connection */,
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SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
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- p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
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- p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
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+ p_in_bandwidth /* limit incoming bandwith if > 0 */,
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+ p_out_bandwidth /* limit outgoing bandwith if > 0 */);
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ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
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_setup_compressor();
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+ IP_Address ip;
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+ if (p_address.is_valid_ip_address()) {
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+ ip = p_address;
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+ } else {
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+#ifdef GODOT_ENET
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+ ip = IP::get_singleton()->resolve_hostname(p_address);
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+#else
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+ ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4);
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+#endif
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+
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+ ERR_FAIL_COND_V(!ip.is_valid(), ERR_CANT_RESOLVE);
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+ }
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+
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ENetAddress address;
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#ifdef GODOT_ENET
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- enet_address_set_ip(&address, p_ip.get_ipv6(), 16);
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+ enet_address_set_ip(&address, ip.get_ipv6(), 16);
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#else
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- ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER);
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- address.host = *(uint32_t *)p_ip.get_ipv4();
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+ ERR_FAIL_COND_V(!ip.is_ipv4(), ERR_INVALID_PARAMETER);
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+ address.host = *(uint32_t *)ip.get_ipv4();
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#endif
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address.port = p_port;
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@@ -708,7 +722,7 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
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void NetworkedMultiplayerENet::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
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- ClassDB::bind_method(D_METHOD("create_client", "ip", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0));
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+ ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("close_connection"), &NetworkedMultiplayerENet::close_connection);
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ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
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