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Improve nine patch behavior of TextureProgressBar

floppyhammer 4 years ago
parent
commit
b08dc1ea35
2 changed files with 118 additions and 25 deletions
  1. 116 24
      scene/gui/texture_progress_bar.cpp
  2. 2 1
      scene/gui/texture_progress_bar.h

+ 116 - 24
scene/gui/texture_progress_bar.cpp

@@ -221,43 +221,87 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
 		double width_texture = 0.0;
 		double width_texture = 0.0;
 		double first_section_size = 0.0;
 		double first_section_size = 0.0;
 		double last_section_size = 0.0;
 		double last_section_size = 0.0;
-		switch (mode) {
-			case FILL_LEFT_TO_RIGHT:
-			case FILL_RIGHT_TO_LEFT: {
+		switch (p_mode) {
+			case FILL_LEFT_TO_RIGHT: {
 				width_total = dst_rect.size.x;
 				width_total = dst_rect.size.x;
 				width_texture = texture_size.x;
 				width_texture = texture_size.x;
 				first_section_size = topleft.x;
 				first_section_size = topleft.x;
 				last_section_size = bottomright.x;
 				last_section_size = bottomright.x;
 			} break;
 			} break;
-			case FILL_TOP_TO_BOTTOM:
-			case FILL_BOTTOM_TO_TOP: {
+			case FILL_RIGHT_TO_LEFT: {
+				width_total = dst_rect.size.x;
+				width_texture = texture_size.x;
+				// In contrast to `FILL_LEFT_TO_RIGHT`, `first_section_size` and `last_section_size` should switch value.
+				first_section_size = bottomright.x;
+				last_section_size = topleft.x;
+			} break;
+			case FILL_TOP_TO_BOTTOM: {
 				width_total = dst_rect.size.y;
 				width_total = dst_rect.size.y;
 				width_texture = texture_size.y;
 				width_texture = texture_size.y;
 				first_section_size = topleft.y;
 				first_section_size = topleft.y;
 				last_section_size = bottomright.y;
 				last_section_size = bottomright.y;
 			} break;
 			} break;
+			case FILL_BOTTOM_TO_TOP: {
+				width_total = dst_rect.size.y;
+				width_texture = texture_size.y;
+				// Similar to `FILL_RIGHT_TO_LEFT`.
+				first_section_size = bottomright.y;
+				last_section_size = topleft.y;
+			} break;
 			case FILL_BILINEAR_LEFT_AND_RIGHT: {
 			case FILL_BILINEAR_LEFT_AND_RIGHT: {
-				// TODO: Implement
+				width_total = dst_rect.size.x;
+				width_texture = texture_size.x;
+				first_section_size = topleft.x;
+				last_section_size = bottomright.x;
 			} break;
 			} break;
 			case FILL_BILINEAR_TOP_AND_BOTTOM: {
 			case FILL_BILINEAR_TOP_AND_BOTTOM: {
-				// TODO: Implement
+				width_total = dst_rect.size.y;
+				width_texture = texture_size.y;
+				first_section_size = topleft.y;
+				last_section_size = bottomright.y;
 			} break;
 			} break;
 			case FILL_CLOCKWISE:
 			case FILL_CLOCKWISE:
 			case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
 			case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
 			case FILL_COUNTER_CLOCKWISE: {
 			case FILL_COUNTER_CLOCKWISE: {
-				// Those modes are circular, not relevant for nine patch
+				// Those modes are circular, not relevant for nine patch.
 			} break;
 			} break;
+			case FILL_MODE_MAX:
+				break;
 		}
 		}
 
 
 		double width_filled = width_total * p_ratio;
 		double width_filled = width_total * p_ratio;
 		double middle_section_size = MAX(0.0, width_texture - first_section_size - last_section_size);
 		double middle_section_size = MAX(0.0, width_texture - first_section_size - last_section_size);
 
 
-		middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
-		last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
-		first_section_size = MIN(first_section_size, width_filled);
-		width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
+		// Maximum middle texture size.
+		double max_middle_texture_size = middle_section_size;
+
+		// Maximum real middle texture size.
+		double max_middle_real_size = MAX(0.0, width_total - (first_section_size + last_section_size));
+
+		switch (p_mode) {
+			case FILL_BILINEAR_LEFT_AND_RIGHT:
+			case FILL_BILINEAR_TOP_AND_BOTTOM: {
+				last_section_size = MAX(0.0, last_section_size - (width_total - width_filled) * 0.5);
+				first_section_size = MAX(0.0, first_section_size - (width_total - width_filled) * 0.5);
+
+				// When `width_filled` increases, `middle_section_size` only increases when either of `first_section_size` and `last_section_size` is zero.
+				// Also, it should always be smaller than or equal to `(width_total - (first_section_size + last_section_size))`.
+				double real_middle_size = width_filled - first_section_size - last_section_size;
+				middle_section_size *= MIN(max_middle_real_size, real_middle_size) / max_middle_real_size;
+
+				width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
+			} break;
+			case FILL_MODE_MAX:
+				break;
+			default: {
+				middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
+				last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
+				first_section_size = MIN(first_section_size, width_filled);
+				width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
+			}
+		}
 
 
-		switch (mode) {
+		switch (p_mode) {
 			case FILL_LEFT_TO_RIGHT: {
 			case FILL_LEFT_TO_RIGHT: {
 				src_rect.size.x = width_texture;
 				src_rect.size.x = width_texture;
 				dst_rect.size.x = width_filled;
 				dst_rect.size.x = width_filled;
@@ -287,16 +331,32 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
 				bottomright.y = first_section_size;
 				bottomright.y = first_section_size;
 			} break;
 			} break;
 			case FILL_BILINEAR_LEFT_AND_RIGHT: {
 			case FILL_BILINEAR_LEFT_AND_RIGHT: {
-				// TODO: Implement
+				double center_mapped_from_real_width = (width_total * 0.5 - topleft.x) / max_middle_real_size * max_middle_texture_size + topleft.x;
+				double drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x);
+				src_rect.position.x += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
+				src_rect.size.x = width_texture;
+				dst_rect.position.x += (width_total - width_filled) * 0.5;
+				dst_rect.size.x = width_filled;
+				topleft.x = first_section_size;
+				bottomright.x = last_section_size;
 			} break;
 			} break;
 			case FILL_BILINEAR_TOP_AND_BOTTOM: {
 			case FILL_BILINEAR_TOP_AND_BOTTOM: {
-				// TODO: Implement
+				double center_mapped_from_real_width = (width_total * 0.5 - topleft.y) / max_middle_real_size * max_middle_texture_size + topleft.y;
+				double drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y);
+				src_rect.position.y += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
+				src_rect.size.y = width_texture;
+				dst_rect.position.y += (width_total - width_filled) * 0.5;
+				dst_rect.size.y = width_filled;
+				topleft.y = first_section_size;
+				bottomright.y = last_section_size;
 			} break;
 			} break;
 			case FILL_CLOCKWISE:
 			case FILL_CLOCKWISE:
 			case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
 			case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
 			case FILL_COUNTER_CLOCKWISE: {
 			case FILL_COUNTER_CLOCKWISE: {
-				// Those modes are circular, not relevant for nine patch
+				// Those modes are circular, not relevant for nine patch.
 			} break;
 			} break;
+			case FILL_MODE_MAX:
+				break;
 		}
 		}
 	}
 	}
 
 
@@ -310,19 +370,34 @@ void TextureProgressBar::_notification(int p_what) {
 	const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
 	const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 };
 	switch (p_what) {
 	switch (p_what) {
 		case NOTIFICATION_DRAW: {
 		case NOTIFICATION_DRAW: {
-			if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) {
+			if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) {
 				if (under.is_valid()) {
 				if (under.is_valid()) {
-					draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0, tint_under);
+					draw_nine_patch_stretched(under, mode, 1.0, tint_under);
 				}
 				}
 				if (progress.is_valid()) {
 				if (progress.is_valid()) {
 					draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
 					draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
 				}
 				}
 				if (over.is_valid()) {
 				if (over.is_valid()) {
-					draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over);
+					draw_nine_patch_stretched(over, mode, 1.0, tint_over);
 				}
 				}
 			} else {
 			} else {
 				if (under.is_valid()) {
 				if (under.is_valid()) {
-					draw_texture(under, Point2(), tint_under);
+					switch (mode) {
+						case FILL_CLOCKWISE:
+						case FILL_COUNTER_CLOCKWISE:
+						case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
+							if (nine_patch_stretch) {
+								Rect2 region = Rect2(Point2(), get_size());
+								draw_texture_rect(under, region, false, tint_under);
+							} else {
+								draw_texture(under, Point2(), tint_under);
+							}
+						} break;
+						case FILL_MODE_MAX:
+							break;
+						default:
+							draw_texture(under, Point2(), tint_under);
+					}
 				}
 				}
 				if (progress.is_valid()) {
 				if (progress.is_valid()) {
 					Size2 s = progress->get_size();
 					Size2 s = progress->get_size();
@@ -353,7 +428,7 @@ void TextureProgressBar::_notification(int p_what) {
 							float val = get_as_ratio() * rad_max_degrees / 360;
 							float val = get_as_ratio() * rad_max_degrees / 360;
 							if (val == 1) {
 							if (val == 1) {
 								Rect2 region = Rect2(Point2(), s);
 								Rect2 region = Rect2(Point2(), s);
-								draw_texture_rect_region(progress, region, region, tint_progress);
+								draw_texture_rect(progress, region, false, tint_progress);
 							} else if (val != 0) {
 							} else if (val != 0) {
 								Array pts;
 								Array pts;
 								float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
 								float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
@@ -416,12 +491,29 @@ void TextureProgressBar::_notification(int p_what) {
 							Rect2 region = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
 							Rect2 region = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
 							draw_texture_rect_region(progress, region, region, tint_progress);
 							draw_texture_rect_region(progress, region, region, tint_progress);
 						} break;
 						} break;
+						case FILL_MODE_MAX:
+							break;
 						default:
 						default:
 							draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
 							draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
 					}
 					}
 				}
 				}
 				if (over.is_valid()) {
 				if (over.is_valid()) {
-					draw_texture(over, Point2(), tint_over);
+					switch (mode) {
+						case FILL_CLOCKWISE:
+						case FILL_COUNTER_CLOCKWISE:
+						case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
+							if (nine_patch_stretch) {
+								Rect2 region = Rect2(Point2(), get_size());
+								draw_texture_rect(over, region, false, tint_over);
+							} else {
+								draw_texture(over, Point2(), tint_over);
+							}
+						} break;
+						case FILL_MODE_MAX:
+							break;
+						default:
+							draw_texture(over, Point2(), tint_over);
+					}
 				}
 				}
 			}
 			}
 		} break;
 		} break;
@@ -429,7 +521,7 @@ void TextureProgressBar::_notification(int p_what) {
 }
 }
 
 
 void TextureProgressBar::set_fill_mode(int p_fill) {
 void TextureProgressBar::set_fill_mode(int p_fill) {
-	ERR_FAIL_INDEX(p_fill, 9);
+	ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX);
 	mode = (FillMode)p_fill;
 	mode = (FillMode)p_fill;
 	update();
 	update();
 }
 }
@@ -512,7 +604,7 @@ void TextureProgressBar::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_under_texture", "get_under_texture");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_under_texture", "get_under_texture");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_over_texture", "get_over_texture");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_over_texture", "get_over_texture");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_progress_texture", "get_progress_texture");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_progress_texture", "get_progress_texture");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
 	ADD_GROUP("Tint", "tint_");
 	ADD_GROUP("Tint", "tint_");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over");

+ 2 - 1
scene/gui/texture_progress_bar.h

@@ -54,7 +54,8 @@ public:
 		FILL_COUNTER_CLOCKWISE,
 		FILL_COUNTER_CLOCKWISE,
 		FILL_BILINEAR_LEFT_AND_RIGHT,
 		FILL_BILINEAR_LEFT_AND_RIGHT,
 		FILL_BILINEAR_TOP_AND_BOTTOM,
 		FILL_BILINEAR_TOP_AND_BOTTOM,
-		FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE
+		FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE,
+		FILL_MODE_MAX,
 	};
 	};
 
 
 	void set_fill_mode(int p_fill);
 	void set_fill_mode(int p_fill);