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Make the shader token names consistent.

Saracen 7 年之前
父節點
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b095e21d91
共有 1 個文件被更改,包括 3 次插入0 次删除
  1. 3 0
      servers/visual/shader_language.cpp

+ 3 - 0
servers/visual/shader_language.cpp

@@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
 	"TYPE_ISAMPLER2D",
 	"TYPE_USAMPLER2D",
 	"TYPE_SAMPLERCUBE",
+	"INTERPOLATION_FLAT",
+	"INTERPOLATION_NO_PERSPECTIVE",
+	"INTERPOLATION_SMOOTH",
 	"PRECISION_LOW",
 	"PRECISION_MID",
 	"PRECISION_HIGH",