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Make buttons properly obey stylebox content marins, closes #2156

Juan Linietsky 9 years ago
parent
commit
b0b1da6950

+ 3 - 1
scene/gui/button.cpp

@@ -137,8 +137,10 @@ void Button::_notification(int p_what) {
 		text_ofs.y+=font->get_ascent();
 		font->draw( ci, text_ofs.floor(), text, color,clip_text?text_clip:-1);
 		if (!_icon.is_null()) {
+
+			int valign = size.height-style->get_minimum_size().y;
 		
-			_icon->draw(ci,Point2(style->get_offset().x, Math::floor( (size.height-_icon->get_height())/2.0 ) ),is_disabled()?Color(1,1,1,0.4):Color(1,1,1) );
+			_icon->draw(ci,style->get_offset()+Point2(0, Math::floor( (valign-_icon->get_height())/2.0 ) ),is_disabled()?Color(1,1,1,0.4):Color(1,1,1) );
 		}
 
 

+ 1 - 0
tools/editor/code_editor.cpp

@@ -612,6 +612,7 @@ CodeTextEditor::CodeTextEditor() {
 
 	if (!font_overrode)
 		text_editor->add_font_override("font",get_font("source","Fonts"));
+
 	text_editor->set_show_line_numbers(true);
 	text_editor->set_brace_matching(true);
 	text_editor->set_auto_indent(true);

+ 1 - 0
tools/editor/plugins/path_2d_editor_plugin.cpp

@@ -534,6 +534,7 @@ void Path2DEditor::edit(Node *p_path2d) {
 		if (!node->is_connected("visibility_changed", this, "_node_visibility_changed"))
 			node->connect("visibility_changed", this, "_node_visibility_changed");
 
+
 	} else {
 
 		if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))