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@@ -39,19 +39,17 @@
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#endif //TOOLS_ENABLED
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bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
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- String path = p_path;
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-
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- if (path.begins_with("auto_calculate_length_and_angle")) {
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+ if (p_path == SNAME("auto_calculate_length_and_angle")) {
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set_autocalculate_length_and_angle(p_value);
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- } else if (path.begins_with("length")) {
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+ } else if (p_path == SNAME("length")) {
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set_length(p_value);
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- } else if (path.begins_with("bone_angle")) {
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+ } else if (p_path == SNAME("bone_angle")) {
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set_bone_angle(Math::deg_to_rad(real_t(p_value)));
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- } else if (path.begins_with("default_length")) {
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+ } else if (p_path == SNAME("default_length")) {
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set_length(p_value);
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}
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#ifdef TOOLS_ENABLED
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- else if (path.begins_with("editor_settings/show_bone_gizmo")) {
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+ else if (p_path == SNAME("editor_settings/show_bone_gizmo")) {
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_editor_set_show_bone_gizmo(p_value);
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}
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#endif // TOOLS_ENABLED
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@@ -63,19 +61,17 @@ bool Bone2D::_set(const StringName &p_path, const Variant &p_value) {
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}
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bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const {
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- String path = p_path;
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-
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- if (path.begins_with("auto_calculate_length_and_angle")) {
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+ if (p_path == SNAME("auto_calculate_length_and_angle")) {
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r_ret = get_autocalculate_length_and_angle();
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- } else if (path.begins_with("length")) {
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+ } else if (p_path == SNAME("length")) {
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r_ret = get_length();
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- } else if (path.begins_with("bone_angle")) {
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+ } else if (p_path == SNAME("bone_angle")) {
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r_ret = Math::rad_to_deg(get_bone_angle());
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- } else if (path.begins_with("default_length")) {
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+ } else if (p_path == SNAME("default_length")) {
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r_ret = get_length();
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}
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#ifdef TOOLS_ENABLED
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- else if (path.begins_with("editor_settings/show_bone_gizmo")) {
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+ else if (p_path == SNAME("editor_settings/show_bone_gizmo")) {
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r_ret = _editor_get_show_bone_gizmo();
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}
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#endif // TOOLS_ENABLED
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@@ -518,23 +514,19 @@ Bone2D::~Bone2D() {
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//////////////////////////////////////
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bool Skeleton2D::_set(const StringName &p_path, const Variant &p_value) {
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- String path = p_path;
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-
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- if (path.begins_with("modification_stack")) {
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+ if (p_path == SNAME("modification_stack")) {
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set_modification_stack(p_value);
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return true;
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}
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- return true;
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+ return false;
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}
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bool Skeleton2D::_get(const StringName &p_path, Variant &r_ret) const {
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- String path = p_path;
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-
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- if (path.begins_with("modification_stack")) {
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+ if (p_path == SNAME("modification_stack")) {
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r_ret = get_modification_stack();
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return true;
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}
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- return true;
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+ return false;
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}
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void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
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