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+/*************************************************************************/
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+/* GodotGestureHandler.java */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+package org.godotengine.godot.input;
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+
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+import android.util.Log;
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+import android.view.GestureDetector;
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+import android.view.MotionEvent;
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+import org.godotengine.godot.GodotLib;
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+import org.godotengine.godot.GodotView;
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+
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+/**
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+ * Handles gesture input related events for the {@link GodotView} view.
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+ * https://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener
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+ */
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+public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener {
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+
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+ private final GodotView godotView;
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+
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+ public GodotGestureHandler(GodotView godotView) {
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+ this.godotView = godotView;
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+ }
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+
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+ private void queueEvent(Runnable task) {
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+ godotView.queueEvent(task);
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+ }
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+
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+ @Override
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+ public boolean onDown(MotionEvent event) {
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+ super.onDown(event);
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+ //Log.i("GodotGesture", "onDown");
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+ return true;
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+ }
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+
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+ @Override
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+ public boolean onSingleTapConfirmed(MotionEvent event) {
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+ super.onSingleTapConfirmed(event);
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+ return true;
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+ }
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+
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+ @Override
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+ public void onLongPress(MotionEvent event) {
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+ //Log.i("GodotGesture", "onLongPress");
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+ }
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+
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+ @Override
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+ public boolean onDoubleTap(MotionEvent event) {
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+ //Log.i("GodotGesture", "onDoubleTap");
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+ final int x = Math.round(event.getX());
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+ final int y = Math.round(event.getY());
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+ queueEvent(new Runnable() {
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+ @Override
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+ public void run() {
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+ GodotLib.double_tap(x, y);
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+ }
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+ });
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+ return true;
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+ }
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+
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+ @Override
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+ public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
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+ //Log.i("GodotGesture", "onScroll");
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+ final int x = Math.round(distanceX);
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+ final int y = Math.round(distanceY);
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+ queueEvent(new Runnable() {
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+ @Override
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+ public void run() {
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+ GodotLib.scroll(x, y);
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+ }
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+ });
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+ return true;
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+ }
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+
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+ @Override
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+ public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
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+ //Log.i("GodotGesture", "onFling");
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+ return true;
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+ }
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+}
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