2
0
Эх сурвалжийг харах

Merge pull request #79772 from Malcolmnixon/gles-skeletons

Unbind the framebuffer when updating meshes
Yuri Sizov 2 жил өмнө
parent
commit
b1f4e58bbf

+ 1 - 0
drivers/gles3/storage/mesh_storage.cpp

@@ -1075,6 +1075,7 @@ void MeshStorage::update_mesh_instances() {
 	}
 
 	glEnable(GL_RASTERIZER_DISCARD);
+	glBindFramebuffer(GL_FRAMEBUFFER, 0);
 	// Process skeletons and blend shapes using transform feedback
 	while (dirty_mesh_instance_arrays.first()) {
 		MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();