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@@ -29,7 +29,13 @@
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/*************************************************************************/
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#include "primitive_meshes.h"
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+
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+#include "core/core_string_names.h"
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+#include "core/os/main_loop.h"
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+#include "scene/resources/theme.h"
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#include "servers/visual_server.h"
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+#include "thirdparty/misc/clipper.hpp"
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+#include "thirdparty/misc/triangulator.h"
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/**
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PrimitiveMesh
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@@ -1631,3 +1637,582 @@ void PointMesh::_create_mesh_array(Array &p_arr) const {
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PointMesh::PointMesh() {
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primitive_type = PRIMITIVE_POINTS;
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}
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+
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+/**
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+ TextMesh
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+*/
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+
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+void TextMesh::_generate_glyph_mesh_data(uint32_t p_utf32_char, const Ref<Font> &p_font, CharType p_char, CharType p_next) const {
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+ if (cache.has(p_utf32_char)) {
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+ return;
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+ }
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+
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+ GlyphMeshData &gl_data = cache[p_utf32_char];
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+
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+ Dictionary d = p_font->get_char_contours(p_char, p_next);
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+
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+ PoolVector3Array points = d["points"];
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+ PoolIntArray contours = d["contours"];
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+ bool orientation = d["orientation"];
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+
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+ if (points.size() < 3 || contours.size() < 1) {
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+ return; // No full contours, only glyph control points (or nothing), ignore.
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+ }
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+
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+ // Approximate Bezier curves as polygons.
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+ // See https://freetype.org/freetype2/docs/glyphs/glyphs-6.html, for more info.
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+ for (int i = 0; i < contours.size(); i++) {
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+ int32_t start = (i == 0) ? 0 : (contours[i - 1] + 1);
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+ int32_t end = contours[i];
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+ Vector<ContourPoint> polygon;
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+
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+ for (int32_t j = start; j <= end; j++) {
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+ if (points[j].z == Font::CONTOUR_CURVE_TAG_ON) {
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+ // Point on the curve.
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+ Vector2 p = Vector2(points[j].x, points[j].y) * pixel_size;
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+ polygon.push_back(ContourPoint(p, true));
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+ } else if (points[j].z == Font::CONTOUR_CURVE_TAG_OFF_CONIC) {
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+ // Conic Bezier arc.
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+ int32_t next = (j == end) ? start : (j + 1);
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+ int32_t prev = (j == start) ? end : (j - 1);
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+ Vector2 p0;
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+ Vector2 p1 = Vector2(points[j].x, points[j].y);
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+ Vector2 p2;
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+
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+ // For successive conic OFF points add a virtual ON point in the middle.
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+ if (points[prev].z == Font::CONTOUR_CURVE_TAG_OFF_CONIC) {
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+ p0 = (Vector2(points[prev].x, points[prev].y) + Vector2(points[j].x, points[j].y)) / 2.0;
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+ } else if (points[prev].z == Font::CONTOUR_CURVE_TAG_ON) {
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+ p0 = Vector2(points[prev].x, points[prev].y);
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+ } else {
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+ ERR_FAIL_MSG(vformat("Invalid conic arc point sequence at %d:%d", i, j));
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+ }
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+ if (points[next].z == Font::CONTOUR_CURVE_TAG_OFF_CONIC) {
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+ p2 = (Vector2(points[j].x, points[j].y) + Vector2(points[next].x, points[next].y)) / 2.0;
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+ } else if (points[next].z == Font::CONTOUR_CURVE_TAG_ON) {
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+ p2 = Vector2(points[next].x, points[next].y);
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+ } else {
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+ ERR_FAIL_MSG(vformat("Invalid conic arc point sequence at %d:%d", i, j));
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+ }
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+
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+ real_t step = CLAMP(curve_step / (p0 - p2).length(), 0.01, 0.5);
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+ real_t t = step;
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+ while (t < 1.0) {
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+ real_t omt = (1.0 - t);
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+ real_t omt2 = omt * omt;
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+ real_t t2 = t * t;
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+
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+ Vector2 point = p1 + omt2 * (p0 - p1) + t2 * (p2 - p1);
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+ Vector2 p = point * pixel_size;
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+ polygon.push_back(ContourPoint(p, false));
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+ t += step;
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+ }
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+ } else if (points[j].z == Font::CONTOUR_CURVE_TAG_OFF_CUBIC) {
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+ // Cubic Bezier arc.
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+ int32_t cur = j;
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+ int32_t next1 = (j == end) ? start : (j + 1);
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+ int32_t next2 = (next1 == end) ? start : (next1 + 1);
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+ int32_t prev = (j == start) ? end : (j - 1);
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+
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+ // There must be exactly two OFF points and two ON points for each cubic arc.
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+ if (points[prev].z != Font::CONTOUR_CURVE_TAG_ON) {
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+ cur = (cur == 0) ? end : cur - 1;
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+ next1 = (next1 == 0) ? end : next1 - 1;
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+ next2 = (next2 == 0) ? end : next2 - 1;
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+ prev = (prev == 0) ? end : prev - 1;
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+ } else {
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+ j++;
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+ }
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+ ERR_FAIL_COND_MSG(points[prev].z != Font::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d", i, prev));
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+ ERR_FAIL_COND_MSG(points[cur].z != Font::CONTOUR_CURVE_TAG_OFF_CUBIC, vformat("Invalid cubic arc point sequence at %d:%d", i, cur));
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+ ERR_FAIL_COND_MSG(points[next1].z != Font::CONTOUR_CURVE_TAG_OFF_CUBIC, vformat("Invalid cubic arc point sequence at %d:%d", i, next1));
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+ ERR_FAIL_COND_MSG(points[next2].z != Font::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d", i, next2));
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+
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+ Vector2 p0 = Vector2(points[prev].x, points[prev].y);
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+ Vector2 p1 = Vector2(points[cur].x, points[cur].y);
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+ Vector2 p2 = Vector2(points[next1].x, points[next1].y);
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+ Vector2 p3 = Vector2(points[next2].x, points[next2].y);
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+
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+ real_t step = CLAMP(curve_step / (p0 - p3).length(), 0.01, 0.5);
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+ real_t t = step;
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+ while (t < 1.0) {
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+ real_t omt = (1.0 - t);
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+ real_t omt2 = omt * omt;
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+ real_t omt3 = omt2 * omt;
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+ real_t t2 = t * t;
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+ real_t t3 = t2 * t;
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+
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+ Vector2 point = p0 * omt3 + p1 * omt2 * t * 3.0 + p2 * omt * t2 * 3.0 + p3 * t3;
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+ Vector2 p = point * pixel_size;
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+ polygon.push_back(ContourPoint(p, false));
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+ t += step;
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+ }
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+ } else {
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+ ERR_FAIL_MSG(vformat("Unknown point tag at %d:%d", i, j));
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+ }
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+ }
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+
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+ if (polygon.size() < 3) {
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+ continue; // Skip glyph control points.
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+ }
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+
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+ if (!orientation) {
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+ polygon.invert();
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+ }
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+
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+ gl_data.contours.push_back(polygon);
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+ }
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+
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+ // Calculate bounds.
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+ List<TriangulatorPoly> in_poly;
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+ for (int i = 0; i < gl_data.contours.size(); i++) {
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+ TriangulatorPoly inp;
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+ inp.Init(gl_data.contours[i].size());
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+ real_t length = 0.0;
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+ for (int j = 0; j < gl_data.contours[i].size(); j++) {
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+ int next = (j + 1 == gl_data.contours[i].size()) ? 0 : (j + 1);
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+
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+ gl_data.min_p.x = MIN(gl_data.min_p.x, gl_data.contours[i][j].point.x);
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+ gl_data.min_p.y = MIN(gl_data.min_p.y, gl_data.contours[i][j].point.y);
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+ gl_data.max_p.x = MAX(gl_data.max_p.x, gl_data.contours[i][j].point.x);
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+ gl_data.max_p.y = MAX(gl_data.max_p.y, gl_data.contours[i][j].point.y);
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+ length += (gl_data.contours[i][next].point - gl_data.contours[i][j].point).length();
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+
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+ inp.GetPoint(j) = gl_data.contours[i][j].point;
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+ }
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+ int poly_orient = inp.GetOrientation();
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+ if (poly_orient == TRIANGULATOR_CW) {
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+ inp.SetHole(true);
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+ }
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+ in_poly.push_back(inp);
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+ gl_data.contours_info.push_back(ContourInfo(length, poly_orient == TRIANGULATOR_CCW));
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+ }
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+
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+ TriangulatorPartition tpart;
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+
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+ //Decompose and triangulate.
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+ List<TriangulatorPoly> out_poly;
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+ if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) {
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+ ERR_FAIL_MSG("Convex decomposing failed!");
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+ }
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+ List<TriangulatorPoly> out_tris;
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+ for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
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+ if (tpart.Triangulate_OPT(&(I->get()), &out_tris) == 0) {
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+ ERR_FAIL_MSG("Triangulation failed!");
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+ }
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+ }
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+
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+ for (List<TriangulatorPoly>::Element *I = out_tris.front(); I; I = I->next()) {
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+ TriangulatorPoly &tp = I->get();
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+ ERR_FAIL_COND(tp.GetNumPoints() != 3); // Trianges only.
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+
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+ for (int i = 0; i < 3; i++) {
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+ gl_data.triangles.push_back(Vector2(tp.GetPoint(i).x, tp.GetPoint(i).y));
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+ }
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+ }
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+}
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+
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+void TextMesh::_create_mesh_array(Array &p_arr) const {
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+ Ref<Font> font = _get_font_or_default();
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+ ERR_FAIL_COND(font.is_null());
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+
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+ if (dirty_cache) {
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+ cache.clear();
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+ dirty_cache = false;
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+ }
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+
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+ String t = (uppercase) ? xl_text.to_upper() : xl_text;
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+
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+ float line_width = font->get_string_size(t).x * pixel_size;
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+
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+ Vector2 offset;
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+ switch (horizontal_alignment) {
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+ case ALIGN_LEFT:
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+ offset.x = 0.0;
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+ break;
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+ case ALIGN_CENTER: {
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+ offset.x = -line_width / 2.0;
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+ } break;
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+ case ALIGN_RIGHT: {
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+ offset.x = -line_width;
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+ } break;
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+ }
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+
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+ bool has_depth = !Math::is_zero_approx(depth);
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+
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+ // Generate glyph data, precalculate size of the arrays and mesh bounds for UV.
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+ int64_t p_size = 0;
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+ int64_t i_size = 0;
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+
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+ Vector2 min_p = Vector2(INFINITY, INFINITY);
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+ Vector2 max_p = Vector2(-INFINITY, -INFINITY);
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+
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+ Vector2 offset_pre = offset;
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+ for (int i = 0; i < t.size(); i++) {
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+ CharType c = t[i];
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+ CharType n = t[i + 1];
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+ uint32_t utf32_char = c;
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+ if (((c & 0xfffffc00) == 0xd800) && (n & 0xfffffc00) == 0xdc00) { // decode surrogate pair.
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+ utf32_char = (c << 10UL) + n - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
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+ }
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+ if ((c & 0xfffffc00) == 0xdc00) { // skip trail surrogate.
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+ continue;
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+ }
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+
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+ _generate_glyph_mesh_data(utf32_char, font, c, n);
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+ GlyphMeshData &gl_data = cache[utf32_char];
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+
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+ p_size += gl_data.triangles.size() * ((has_depth) ? 2 : 1);
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+ i_size += gl_data.triangles.size() * ((has_depth) ? 2 : 1);
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+
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+ if (has_depth) {
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+ for (int j = 0; j < gl_data.contours.size(); j++) {
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+ p_size += gl_data.contours[j].size() * 4;
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+ i_size += gl_data.contours[j].size() * 6;
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+ }
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+ }
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+
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+ min_p.x = MIN(gl_data.min_p.x + offset_pre.x, min_p.x);
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+ min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y);
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+ max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x);
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+ max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y);
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+
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+ offset_pre.x += font->get_char_size(c, n).x * pixel_size;
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+ }
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+
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+ PoolVector<Vector3> vertices;
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+ PoolVector<Vector3> normals;
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+ PoolVector<float> tangents;
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+ PoolVector<Vector2> uvs;
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+ PoolVector<int> indices;
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+
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+ vertices.resize(p_size);
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+ normals.resize(p_size);
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+ uvs.resize(p_size);
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+ tangents.resize(p_size * 4);
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+ indices.resize(i_size);
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+
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+ PoolVector<Vector3>::Write vertices_ptr = vertices.write();
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+ PoolVector<Vector3>::Write normals_ptr = normals.write();
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+ PoolVector<float>::Write tangents_ptr = tangents.write();
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+ PoolVector<Vector2>::Write uvs_ptr = uvs.write();
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+ PoolVector<int>::Write indices_ptr = indices.write();
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+
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+ // Generate mesh.
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+ int32_t p_idx = 0;
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+ int32_t i_idx = 0;
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+
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+ for (int i = 0; i < t.size(); i++) {
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+ CharType c = t[i];
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+ CharType n = t[i + 1];
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+ uint32_t utf32_char = c;
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+ if (((c & 0xfffffc00) == 0xd800) && (n & 0xfffffc00) == 0xdc00) { // decode surrogate pair.
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+ utf32_char = (c << 10UL) + n - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
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+ }
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+ if ((c & 0xfffffc00) == 0xdc00) { // skip trail surrogate.
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+ continue;
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+ }
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+ _generate_glyph_mesh_data(utf32_char, font, c, n);
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+ GlyphMeshData &gl_data = cache[utf32_char];
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+
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+ int64_t ts = gl_data.triangles.size();
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+ const Vector2 *ts_ptr = gl_data.triangles.ptr();
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+
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+ for (int k = 0; k < ts; k += 3) {
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+ // Add front face.
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+ for (int l = 0; l < 3; l++) {
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+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
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+ vertices_ptr[p_idx] = point;
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+ normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
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+ if (has_depth) {
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+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
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+ } else {
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+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
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+ }
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+ tangents_ptr[p_idx * 4 + 0] = 1.0;
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+ tangents_ptr[p_idx * 4 + 1] = 0.0;
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+ tangents_ptr[p_idx * 4 + 2] = 0.0;
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+ tangents_ptr[p_idx * 4 + 3] = 1.0;
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+ indices_ptr[i_idx++] = p_idx;
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+ p_idx++;
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+ }
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+ if (has_depth) {
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+ // Add back face.
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+ for (int l = 2; l >= 0; l--) {
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+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
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+ vertices_ptr[p_idx] = point;
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+ normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
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+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.4), real_t(0.8)));
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+ tangents_ptr[p_idx * 4 + 0] = -1.0;
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+ tangents_ptr[p_idx * 4 + 1] = 0.0;
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+ tangents_ptr[p_idx * 4 + 2] = 0.0;
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+ tangents_ptr[p_idx * 4 + 3] = 1.0;
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+ indices_ptr[i_idx++] = p_idx;
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+ p_idx++;
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+ }
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+ }
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+ }
|
|
|
+ // Add sides.
|
|
|
+ if (has_depth) {
|
|
|
+ for (int k = 0; k < gl_data.contours.size(); k++) {
|
|
|
+ int64_t ps = gl_data.contours[k].size();
|
|
|
+ const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
|
|
|
+ const ContourInfo &ps_info = gl_data.contours_info[k];
|
|
|
+ real_t length = 0.0;
|
|
|
+ for (int l = 0; l < ps; l++) {
|
|
|
+ int prev = (l == 0) ? (ps - 1) : (l - 1);
|
|
|
+ int next = (l + 1 == ps) ? 0 : (l + 1);
|
|
|
+ Vector2 d1;
|
|
|
+ Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
|
|
|
+ if (ps_ptr[l].sharp) {
|
|
|
+ d1 = d2;
|
|
|
+ } else {
|
|
|
+ d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
|
|
|
+ }
|
|
|
+ real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
|
|
|
+
|
|
|
+ Vector3 quad_faces[4] = {
|
|
|
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
|
|
|
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
|
|
|
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
|
|
|
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
|
|
|
+ };
|
|
|
+ for (int m = 0; m < 4; m++) {
|
|
|
+ const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
|
|
|
+ real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
|
|
|
+ vertices_ptr[p_idx + m] = quad_faces[m];
|
|
|
+ normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
|
|
|
+ if (m < 2) {
|
|
|
+ uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
|
|
|
+ } else {
|
|
|
+ uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
|
|
|
+ }
|
|
|
+ tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
|
|
|
+ tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
|
|
|
+ tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
|
|
|
+ tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
|
|
|
+ }
|
|
|
+
|
|
|
+ indices_ptr[i_idx++] = p_idx;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 1;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 2;
|
|
|
+
|
|
|
+ indices_ptr[i_idx++] = p_idx + 1;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 3;
|
|
|
+ indices_ptr[i_idx++] = p_idx + 2;
|
|
|
+
|
|
|
+ length += seg_len;
|
|
|
+ p_idx += 4;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ offset.x += font->get_char_size(c, n).x * pixel_size;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (p_size == 0) {
|
|
|
+ // If empty, add single trinagle to suppress errors.
|
|
|
+ vertices.push_back(Vector3());
|
|
|
+ normals.push_back(Vector3());
|
|
|
+ uvs.push_back(Vector2());
|
|
|
+ tangents.push_back(1.0);
|
|
|
+ tangents.push_back(0.0);
|
|
|
+ tangents.push_back(0.0);
|
|
|
+ tangents.push_back(1.0);
|
|
|
+ indices.push_back(0);
|
|
|
+ indices.push_back(0);
|
|
|
+ indices.push_back(0);
|
|
|
+ }
|
|
|
+
|
|
|
+ p_arr[VS::ARRAY_VERTEX] = vertices;
|
|
|
+ p_arr[VS::ARRAY_NORMAL] = normals;
|
|
|
+ p_arr[VS::ARRAY_TANGENT] = tangents;
|
|
|
+ p_arr[VS::ARRAY_TEX_UV] = uvs;
|
|
|
+ p_arr[VS::ARRAY_INDEX] = indices;
|
|
|
+}
|
|
|
+
|
|
|
+void TextMesh::_bind_methods() {
|
|
|
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextMesh::set_horizontal_alignment);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextMesh::get_horizontal_alignment);
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("set_text", "text"), &TextMesh::set_text);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_text"), &TextMesh::get_text);
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("set_font", "font"), &TextMesh::set_font);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_font"), &TextMesh::get_font);
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("set_depth", "depth"), &TextMesh::set_depth);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_depth"), &TextMesh::get_depth);
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &TextMesh::set_pixel_size);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_pixel_size"), &TextMesh::get_pixel_size);
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("set_curve_step", "curve_step"), &TextMesh::set_curve_step);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_curve_step"), &TextMesh::get_curve_step);
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &TextMesh::set_uppercase);
|
|
|
+ ClassDB::bind_method(D_METHOD("is_uppercase"), &TextMesh::is_uppercase);
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("_font_changed"), &TextMesh::_font_changed);
|
|
|
+ ClassDB::bind_method(D_METHOD("_request_update"), &TextMesh::_request_update);
|
|
|
+
|
|
|
+ ADD_GROUP("Text", "");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_horizontal_alignment", "get_horizontal_alignment");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
|
|
|
+
|
|
|
+ ADD_GROUP("Mesh", "");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "set_curve_step", "get_curve_step");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater"), "set_depth", "get_depth");
|
|
|
+
|
|
|
+ BIND_ENUM_CONSTANT(ALIGN_LEFT);
|
|
|
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
|
|
|
+ BIND_ENUM_CONSTANT(ALIGN_RIGHT);
|
|
|
+}
|
|
|
+
|
|
|
+void TextMesh::_notification(int p_what) {
|
|
|
+ switch (p_what) {
|
|
|
+ case MainLoop::NOTIFICATION_TRANSLATION_CHANGED: {
|
|
|
+ String new_text = tr(text);
|
|
|
+ if (new_text == xl_text) {
|
|
|
+ return; // Nothing new.
|
|
|
+ }
|
|
|
+ xl_text = new_text;
|
|
|
+ _request_update();
|
|
|
+ } break;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+TextMesh::TextMesh() {
|
|
|
+ primitive_type = PRIMITIVE_TRIANGLES;
|
|
|
+}
|
|
|
+
|
|
|
+TextMesh::~TextMesh() {
|
|
|
+}
|
|
|
+
|
|
|
+void TextMesh::set_horizontal_alignment(TextMesh::Align p_alignment) {
|
|
|
+ ERR_FAIL_INDEX((int)p_alignment, 3);
|
|
|
+ if (horizontal_alignment != p_alignment) {
|
|
|
+ horizontal_alignment = p_alignment;
|
|
|
+ _request_update();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+TextMesh::Align TextMesh::get_horizontal_alignment() const {
|
|
|
+ return horizontal_alignment;
|
|
|
+}
|
|
|
+
|
|
|
+void TextMesh::set_text(const String &p_string) {
|
|
|
+ if (text != p_string) {
|
|
|
+ text = p_string;
|
|
|
+ xl_text = tr(text);
|
|
|
+ _request_update();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+String TextMesh::get_text() const {
|
|
|
+ return text;
|
|
|
+}
|
|
|
+
|
|
|
+void TextMesh::_font_changed() {
|
|
|
+ dirty_cache = true;
|
|
|
+ call_deferred("_request_update");
|
|
|
+}
|
|
|
+
|
|
|
+void TextMesh::set_font(const Ref<Font> &p_font) {
|
|
|
+ if (font_override != p_font) {
|
|
|
+ if (font_override.is_valid()) {
|
|
|
+ font_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_font_changed");
|
|
|
+ }
|
|
|
+ font_override = p_font;
|
|
|
+ dirty_cache = true;
|
|
|
+ if (font_override.is_valid()) {
|
|
|
+ font_override->connect(CoreStringNames::get_singleton()->changed, this, "_font_changed");
|
|
|
+ }
|
|
|
+ _request_update();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+Ref<Font> TextMesh::get_font() const {
|
|
|
+ return font_override;
|
|
|
+}
|
|
|
+
|
|
|
+Ref<Font> TextMesh::_get_font_or_default() const {
|
|
|
+ if (font_override.is_valid()) {
|
|
|
+ return font_override;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Check the project-defined Theme resource.
|
|
|
+ if (Theme::get_project_default().is_valid()) {
|
|
|
+ List<StringName> theme_types;
|
|
|
+ Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
|
|
|
+
|
|
|
+ for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
|
|
|
+ if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E->get())) {
|
|
|
+ return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get());
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
|
|
|
+ {
|
|
|
+ List<StringName> theme_types;
|
|
|
+ Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
|
|
|
+
|
|
|
+ for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
|
|
|
+ if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E->get())) {
|
|
|
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get());
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // If they don't exist, use any type to return the default/empty value.
|
|
|
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
|
|
|
+}
|
|
|
+
|
|
|
+void TextMesh::set_depth(real_t p_depth) {
|
|
|
+ if (depth != p_depth) {
|
|
|
+ depth = MAX(p_depth, 0.0);
|
|
|
+ _request_update();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+real_t TextMesh::get_depth() const {
|
|
|
+ return depth;
|
|
|
+}
|
|
|
+
|
|
|
+void TextMesh::set_pixel_size(real_t p_amount) {
|
|
|
+ if (pixel_size != p_amount) {
|
|
|
+ pixel_size = CLAMP(p_amount, 0.0001, 128.0);
|
|
|
+ dirty_cache = true;
|
|
|
+ _request_update();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+real_t TextMesh::get_pixel_size() const {
|
|
|
+ return pixel_size;
|
|
|
+}
|
|
|
+
|
|
|
+void TextMesh::set_curve_step(real_t p_step) {
|
|
|
+ if (curve_step != p_step) {
|
|
|
+ curve_step = CLAMP(p_step, 0.1, 10.0);
|
|
|
+ dirty_cache = true;
|
|
|
+ _request_update();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+real_t TextMesh::get_curve_step() const {
|
|
|
+ return curve_step;
|
|
|
+}
|
|
|
+
|
|
|
+void TextMesh::set_uppercase(bool p_uppercase) {
|
|
|
+ if (uppercase != p_uppercase) {
|
|
|
+ uppercase = p_uppercase;
|
|
|
+ _request_update();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+bool TextMesh::is_uppercase() const {
|
|
|
+ return uppercase;
|
|
|
+}
|