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Remove deprecated methods from Bone2D

- also add them to the project convertor
Yuri Sizov 2 years ago
parent
commit
b2f63bbb43
4 changed files with 4 additions and 29 deletions
  1. 0 13
      doc/classes/Bone2D.xml
  2. 4 0
      editor/renames_map_3_to_4.cpp
  3. 0 13
      scene/2d/skeleton_2d.cpp
  4. 0 3
      scene/2d/skeleton_2d.h

+ 0 - 13
doc/classes/Bone2D.xml

@@ -31,12 +31,6 @@
 				[b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
 			</description>
 		</method>
-		<method name="get_default_length" qualifiers="const">
-			<return type="float" />
-			<description>
-				Deprecated. Please use [method get_length] instead.
-			</description>
-		</method>
 		<method name="get_index_in_skeleton" qualifiers="const">
 			<return type="int" />
 			<description>
@@ -70,13 +64,6 @@
 				[b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node.
 			</description>
 		</method>
-		<method name="set_default_length">
-			<return type="void" />
-			<param index="0" name="default_length" type="float" />
-			<description>
-				Deprecated. Please use [method set_length] instead.
-			</description>
-		</method>
 		<method name="set_length">
 			<return type="void" />
 			<param index="0" name="length" type="float" />

+ 4 - 0
editor/renames_map_3_to_4.cpp

@@ -291,6 +291,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
 	{ "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D
 	{ "get_cursor_position", "get_caret_column" }, // LineEdit
 	{ "get_d", "get_distance" }, // LineShape2D
+	{ "get_default_length", "get_length" }, // Bone2D
 	{ "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState
 	{ "get_device", "get_output_device" }, // AudioServer
 	{ "get_device_list", "get_output_device_list" }, // AudioServer
@@ -490,6 +491,7 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
 	{ "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D
 	{ "set_cursor_position", "set_caret_column" }, // LineEdit
 	{ "set_d", "set_distance" }, // WorldMarginShape2D
+	{ "set_default_length", "set_length" }, // Bone2D
 	{ "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState
 	{ "set_device", "set_output_device" }, // AudioServer
 	{ "set_doubleclick", "set_double_click" }, // InputEventMouseButton
@@ -749,6 +751,7 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
 	{ "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D
 	{ "GetCursorPosition", "GetCaretColumn" }, // LineEdit
 	{ "GetD", "GetDistance" }, // LineShape2D
+	{ "GetDefaultLength", "GetLength" }, // Bone2D
 	{ "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState
 	{ "GetDevice", "GetOutputDevice" }, // AudioServer
 	{ "GetDeviceList", "GetOutputDeviceList" }, // AudioServer
@@ -938,6 +941,7 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
 	{ "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D
 	{ "SetCursorPosition", "SetCaretColumn" }, // LineEdit
 	{ "SetD", "SetDistance" }, // WorldMarginShape2D
+	{ "SetDefaultLength", "SetLength" }, // Bone2D
 	{ "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState
 	{ "SetDevice", "SetOutputDevice" }, // AudioServer
 	{ "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton

+ 0 - 13
scene/2d/skeleton_2d.cpp

@@ -378,9 +378,6 @@ void Bone2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_skeleton_rest"), &Bone2D::get_skeleton_rest);
 	ClassDB::bind_method(D_METHOD("get_index_in_skeleton"), &Bone2D::get_index_in_skeleton);
 
-	ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
-	ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
-
 	ClassDB::bind_method(D_METHOD("set_autocalculate_length_and_angle", "auto_calculate"), &Bone2D::set_autocalculate_length_and_angle);
 	ClassDB::bind_method(D_METHOD("get_autocalculate_length_and_angle"), &Bone2D::get_autocalculate_length_and_angle);
 	ClassDB::bind_method(D_METHOD("set_length", "length"), &Bone2D::set_length);
@@ -416,16 +413,6 @@ void Bone2D::apply_rest() {
 	set_transform(rest);
 }
 
-void Bone2D::set_default_length(real_t p_length) {
-	WARN_DEPRECATED_MSG("set_default_length is deprecated. Please use set_length instead!");
-	set_length(p_length);
-}
-
-real_t Bone2D::get_default_length() const {
-	WARN_DEPRECATED_MSG("get_default_length is deprecated. Please use get_length instead!");
-	return get_length();
-}
-
 int Bone2D::get_index_in_skeleton() const {
 	ERR_FAIL_COND_V(!skeleton, -1);
 	skeleton->_update_bone_setup();

+ 0 - 3
scene/2d/skeleton_2d.h

@@ -80,9 +80,6 @@ public:
 
 	PackedStringArray get_configuration_warnings() const override;
 
-	void set_default_length(real_t p_length);
-	real_t get_default_length() const;
-
 	void set_autocalculate_length_and_angle(bool p_autocalculate);
 	bool get_autocalculate_length_and_angle() const;
 	void set_length(real_t p_length);