|  | @@ -55,6 +55,7 @@
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				|  |  |  #include "main/splash.gen.h"
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				|  |  |  #include "main/splash_editor.gen.h"
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				|  |  |  #include "main/tests/test_main.h"
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				|  |  | +#include "modules/modules_enabled.gen.h"
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				|  |  |  #include "modules/register_module_types.h"
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				|  |  |  #include "platform/register_platform_apis.h"
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				|  |  |  #include "scene/main/scene_tree.h"
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				|  | @@ -1599,6 +1600,19 @@ bool Main::start() {
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				|  |  |  			DirAccessRef da = DirAccess::open(doc_tool);
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				|  |  |  			ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a base Godot build directory.");
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				|  |  |  		}
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				|  |  | +
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				|  |  | +#ifndef MODULE_MONO_ENABLED
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				|  |  | +		// Hack to define Mono-specific project settings even on non-Mono builds,
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				|  |  | +		// so that we don't lose their descriptions and default values in DocData.
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				|  |  | +		// Default values should be synced with mono_gd/gd_mono.cpp.
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				|  |  | +		GLOBAL_DEF("mono/debugger_agent/port", 23685);
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				|  |  | +		GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
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				|  |  | +		GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
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				|  |  | +		GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
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				|  |  | +		GLOBAL_DEF("mono/profiler/enabled", false);
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				|  |  | +		GLOBAL_DEF("mono/unhandled_exception_policy", 0);
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				|  |  | +#endif
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				|  |  | +
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				|  |  |  		DocData doc;
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				|  |  |  		doc.generate(doc_base);
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				|  |  |  
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