Browse Source

Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation

fixes_3d_spot_attenuation
Juan Linietsky 10 years ago
parent
commit
b307ee79a1
2 changed files with 2 additions and 2 deletions
  1. 1 1
      scene/3d/light.cpp
  2. 1 1
      scene/3d/light.h

+ 1 - 1
scene/3d/light.cpp

@@ -669,7 +669,7 @@ void SpotLight::_bind_methods() {
 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
 
 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE );
-	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION );
+	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION );
 
 }
 

+ 1 - 1
scene/3d/light.h

@@ -49,7 +49,7 @@ public:
 		PARAM_ENERGY=VisualServer::LIGHT_PARAM_ENERGY,
 		PARAM_ATTENUATION=VisualServer::LIGHT_PARAM_ATTENUATION,
 		PARAM_SPOT_ANGLE=VisualServer::LIGHT_PARAM_SPOT_ANGLE,
-		PARAM_SPOT_ATTENUATION=VisualServer::LIGHT_PARAM_ATTENUATION,
+		PARAM_SPOT_ATTENUATION=VisualServer::LIGHT_PARAM_SPOT_ATTENUATION,
 		PARAM_SHADOW_DARKENING=VisualServer::LIGHT_PARAM_SHADOW_DARKENING,
 		PARAM_SHADOW_Z_OFFSET=VisualServer::LIGHT_PARAM_SHADOW_Z_OFFSET,
 		PARAM_SHADOW_Z_SLOPE_SCALE=VisualServer::LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE,