|
@@ -9,23 +9,25 @@
|
|
|
[b]Note:[/b] The node doesn't need to own itself.
|
|
|
[b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
|
|
|
[codeblock]
|
|
|
- # Create the objects
|
|
|
+ # Create the objects.
|
|
|
var node = Node2D.new()
|
|
|
var rigid = RigidBody2D.new()
|
|
|
var collision = CollisionShape2D.new()
|
|
|
|
|
|
- # Create the object hierarchy
|
|
|
+ # Create the object hierarchy.
|
|
|
rigid.add_child(collision)
|
|
|
node.add_child(rigid)
|
|
|
|
|
|
- # Change owner of rigid, but not of collision
|
|
|
+ # Change owner of `rigid`, but not of `collision`.
|
|
|
rigid.owner = node
|
|
|
|
|
|
var scene = PackedScene.new()
|
|
|
- # Only node and rigid are now packed
|
|
|
+ # Only `node` and `rigid` are now packed.
|
|
|
var result = scene.pack(node)
|
|
|
if result == OK:
|
|
|
- ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
|
|
|
+ var error = ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
|
|
|
+ if error != OK:
|
|
|
+ push_error("An error occurred while saving the scene to disk.")
|
|
|
[/codeblock]
|
|
|
</description>
|
|
|
<tutorials>
|